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Jun 6 2015 02:32pm
Hi virgin
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Jun 6 2015 02:46pm
Quote (Firaga @ Jun 6 2015 04:01am)
hi im virgin. ok now that's out of the way...


Background

in a game called dungeon fighter online, i am playing my cute little girl elementalist (she is 12 years old, but i am not p3d0).

pic:
http://img1.wikia.nocookie.net/__cb20100823045746/dfobuilds/images/a/a6/Elementalist.png


Scenario

i currently have 4 equips: top, bottom, helm, and gloves... all of which have the following stat:

'every attack has a 5% chance of casting super armor on yourself'


this effect is not additive (e.g. i do not have 20% chance of casting super armor on myself)

as a matter of fact... every item functions AS ITS OWN.


let us take for example...

i attacked, and 2 of my equips proc'd the super armor effect. that is essentially the same effect as only one of my equips proc'ing the super armor effect.

note: the 'super armor' buff allows my little cutie elementalist to not be interrupted by hostile attacks in middle of casting my spells, and therefore, it does not stack numerically. I either have 'super armor' or i don't.



so here is the following question:

with 4 equipped items with the stat 'every attack has a 5% chance of casting super armor on yourself', what is my ACTUAL chance of casting super armor on myself for each individual attack?




if your jsp acct is t9x, all of your posts will be invalid and ignored.
reason: http://forums.d2jsp.org/topic.php?t=72151487&f=27&o=80
on top of that, also bm as fk and follows me around like a little puppy.
everyone else can participate however :thumbsup:


Policies
  • 100 fg reward to the first correct UNEDITED answer.
  • I am all for discussion. I am also willing to chime in on the discussion.
  • If in the case where my own answer is actually wrong and proven wrong, the person who proved me wrong gets 200 fg. the original winner keeps his 100 fg. of course this won't be until the end, where i will post if there is a winner, and in the same post, explain the derivations and solution procedure. if that is proven wrong, then 200 fg to that lad :D
  • If you are an asian girl, I love you and you are hot.


hi
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Jun 6 2015 07:36pm
Quote (Firaga @ Jun 6 2015 04:19pm)
let me clarify. the effects overlap. if i get a proc on first attack (t = 0) and then a proc on second attack (t = 0.2), and then i get NO procs, then I will have super armor for 5.2 seconds.

similarly, if i get a proc on first attack (t = 0), and i get NO procs until 6 seconds, then i have super armor for first 5 seconds, and i DON'T have super armor from 5s - 6s.

similary, if i have super armor for the initial 11 seconds, and then i get a proc at 11.2 seconds, then I will have super armor for 16.2 seconds, which is NOT 16 seconds exactly.


if the domain is continuous, then the probability is 0. if it's not continuous, you have to provide the domain. eg: can i attack at t = 11.2937819589458204? or is it only at 0.1s increments?
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Jun 6 2015 07:53pm
but, the question clearly states that a hammer and a nail togeher cost $1.10

the hammer is $1 more than the nail.

1.05 =/= 1.10

:rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl:

hej

This post was edited by Secksii on Jun 6 2015 07:53pm
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Jun 6 2015 07:53pm
Quote (carteblanche @ Jun 6 2015 08:36pm)
if the domain is continuous, then the probability is 0. if it's not continuous, you have to provide the domain. eg: can i attack at t = 11.2937819589458204? or is it only at 0.1s increments?


not continuous. its discrete at 0.2s increments becuz 5 attacks / second
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Jun 6 2015 07:55pm
Quote (Secksii @ Jun 6 2015 08:53pm)
but, the question clearly states that a hammer and a nail togeher cost $1.10

the hammer is $1 more than the nail.

1.05 =/= 1.10

:rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl:


hi
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Jun 6 2015 08:14pm
I'm hot Asian girl, gieb 100fgs?? Or is that not part of the game :blush:
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Jun 6 2015 08:15pm
Quote (Firaga @ Jun 6 2015 09:53pm)
not continuous. its discrete at 0.2s increments becuz 5 attacks / second


1) "because" implies this is the reason, and that's not the reason. 5 attacks / second can occur on a continuous timeline, too. eg t = [0.123124, 0.323124, 0.523124, 0.723124, 0.923124]. but ok, we'll stick to discrete timeline.

2) you're still not stating the problem adequately.

Quote
i can attack 5 times per second.
the actual effect of each item is: 'every attack has a 5% chance of casting super armor on yourself for 5 seconds'

what are the chances of me sustaining super armor for 16 seconds exactly?


chance = probability = possibilities / sample space

your sample space and possibilities are infinite. i could attack once now, then wait a million years, then attack again. etc.

/edit: honestly i'm losing faith in your nerdiness.

This post was edited by carteblanche on Jun 6 2015 08:16pm
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Jun 6 2015 09:10pm
you also assume you are constantly attacking, id assume you realisticly hold 5 attacks/sec for 2 secs before needing to lure more mob
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Jun 6 2015 10:00pm
firaga so hot wow
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