Quote (ManOfRespect @ Thu, May 29 2008, 02:49pm)
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Quote (njaguar @ Wed, May 28 2008, 09:28pm)
Stat changes (renames):
- Magic has been renamed to Mana where applicable in all stats
- Life/Mana per Combat Round has been renamed to Life/Mana per Attack
New item stat mod added:
- Mana Syphon
- Will give you a % chance (as listed) to absorb some of the mana used by a monster when they cast an offensive spell against you.
Quote (njaguar @ Wed, May 28 2008, 01:19pm)
Changes and additions:
- Monsters can now drop multiple items (including well bosses)
New Feature added, Mob Chain Counter:
- There is now a Mob Chain Counter for monsters respawned and killed within a short period of time.
- In order to active the MCC, you must kill monsters of the same level as your character consecutively with no delay between combats. That means, you must respawn the next monster within a few seconds.
- As your MCC increases, it adds additional bonuses to the monster you kill when you see it increase.
- For example, if you kill two in a row, and you see a "1" pop up, this means you got a MCC bonus of 1 for that monster you just killed. If it disappears, you lost the MCC, and got no bonus.
- For each MCC point, you get +0.5% bonus to Item Drops (that is, the chance that a, or multiple item(s) will drop), and +0.5% bonus to Experience gained. This stacks on top of any +stat items you already have.
- If you level up, or leave the arena, or wait too long between summons, you will lose your MCC.
Quote (njaguar @ Sun, May 25 2008, 01:01pm)
Some balance modifications have been made:
- Throwing a white item into the well, and defeating the monster will now yield a minimum rare magical item of the same type
- Well monsters now correctly use the pre-generated item that is spawned as their equipment
- Well monsters have been adjusted to be level appropriate to both the character level, and the item thrown in. For example, if you are level one, and throw in an item from a level 30 monster, it will spawn a monster at approximately level 30. If you are level 30 and throw in a level 1 item, it will spawn a monster at approximately level 30.