Sorry about the double post, but I wanted this to stand alone. I'm deciding to go rogue-caster / armored-caster for a change after playing nothing but melee characters. I have some melee items that I won't be needing anymore, but I'd like to keep them in the guild. Let me know.
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WeaponsMagical steelwood club
Level Req: 45
Damage: 93 to 421
+152% Enhanced Effect
Magical godwood club

Stephan's old SC club
Level Req: 55
Damage: 103 to 466
+139% Enhanced Effect
Mystical sapphire axe
Level Req: 30
Damage: 150 to 180
+103% Enhanced Effect
+298 Max Life
+1 to 50 Mana per Kill
Mythical ultimanium axe
Level Req: 55
Damage: 242 to 291
+110% Enhanced Effect
+1 Vitality
+1080 Max Mana
+16% Heal Mastery
+1 Jubilance
Angelic tempered diamond dagger
Level Req: 45
Damage: 178 to 312
+140% Enhanced Effect
+2 Intelligence
+1 to 2 Life per Kill
+2% Heal Mastery
ArmorRare tempered diamond chain mail

Jeight has first dibs on this.
Level Req: 45
Defense: 37 to 93
+39 Strength
+3% Life Steal
CharmsMythical earth V

Jeight has first dibs on this.
Level Req: 10
Spell Damage: 20 to 35
Mana Cost: 45
+21 Strength
+1 to 2 Mana per Attack
+1 to 31 Life per Kill
+4% Life Steal
+1% Mind Numb
Arcane fire IX

Jeight has first dibs on this.
Level Req: 30
Spell Damage: 27 to 72
Mana Cost: 85
+21 Strength
+26 Max Life
+1 Extra Item Slots
+1 to 2 Life per Attack
+7% Life Steal
+3% Physical Damage Reduction