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Member
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Nov 14 2010 05:17pm
lvl 20 monk
lvl 11 sam
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Posts: 58,359
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Nov 14 2010 06:42pm
Rare glyph IV
Level Req: 5
Use Item to Receive Effect
Effect Duration: 20 minutes

+15 Intelligence
+251 Max Life

thought i'd give it a shot
Member
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Nov 14 2010 06:53pm
vn glyph dyer

Couldnt handle lvl 1 game....my tolerance for new guys/gals is limited....not trying to be snobby but it is painful. I have alot of lvl 1's and a 19 mage. May try to lvl a lvl 4 guy
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Posts: 51,654
Joined: Sep 20 2007
Gold: 138,524.97
Nov 14 2010 06:57pm
Quote (Dyermaker @ Nov 14 2010 07:42pm)
Rare glyph IV
Level Req: 5
Use Item to Receive Effect
Effect Duration: 20 minutes

+15 Intelligence
+251 Max Life

thought i'd give it a shot


Now that's what I'm talkin' about. Nice work man, those are damn handy.
Member
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Joined: Sep 18 2009
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Nov 14 2010 07:09pm
Quote (Dyermaker @ Nov 14 2010 07:42pm)
Rare glyph IV
Level Req: 5
Use Item to Receive Effect
Effect Duration: 20 minutes

+15 Intelligence
+251 Max Life

thought i'd give it a shot


gz
Member
Posts: 18,240
Joined: Sep 18 2009
Gold: 654.20
Nov 14 2010 07:11pm
lvl 35 game up with nocti and bza
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Trader: Trusted
Nov 14 2010 07:15pm
Quote (chipper10 @ Nov 14 2010 08:53pm)
vn glyph dyer

Couldnt handle lvl 1 game....my tolerance for new guys/gals is limited....not trying to be snobby but it is painful. I have alot of lvl 1's and a 19 mage. May try to lvl a lvl 4 guy


Lmk anytime :)
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Nov 14 2010 07:26pm
Member
Posts: 40,183
Joined: Apr 29 2006
Gold: 20,826.51
Nov 14 2010 11:17pm
Important "Hunters Association" Notice
I encourage one other person or more to do what I am going to do with my hunter.
DO NOT COMPLETE
No Maze No More

On the very last monster... exit game and remake it to activate it again
You all heard me right... Jesse mentioned this in the community post
Now UA and alot of others will be doing the same...


•.(>^.^)>.• & Ancient Blood
Item Hunters Association


NOTE: Quote this, remove previous quote tag (quote=izParagonzi etc) (/quote)
Post your details at the bottom, and then Post Reply, this way, you will be able to keep the list clear
and new for each member that is interested in being part of our Hunter Association.

This idea is based on creating characters each season for "Hunting" items in high level games.
We combine our efforts each to reap the rewards for both parties, and in turn share any profits
from any trade equally.

The character builds will not be "Master Quested", they will remain level 70+.
They will endeavour to obtain as much Objectives while they are climbed up.
People will build these characters based on their individual "Strengths" in items,

Rules / Guidelines when grouped with members of our Alliance Guild:
1. Item Drops: NEW
... Each member in the run will pick a number from 1-5 (5 being a full group)
... Drops are based on "Waves" to the "Number"... Wave 1 = #1, next wave = #2, next wave = #3 etc
... So this means that you can not pickup drops when it is not your wave.
... This again is to give people equality and only LUCK will be the factor.
... And because there are waves upon waves of monsters, I am sure ppl will get something
... NOTE: saying "NN" to your wave leaves it open for others and remember that Shrines are FFA
... but we are too good for getting shrines
2. Any items of value, but, not required by any members of each guild, is put up for trade, and the Forum Gold is divided equally
3. Joking around is fine, but no real crap... :)
4. Welling:
... Person placing item into well, gets dibs on Main Item, and Side Drops are Free For All
... Before placing item into the well, you must show your white item to all, no qualms on who put what in when.
... State who goes first maybe another option.
5. CHEST Drops:
... Simply put, if there are 3 AB members and 2 Kirby members in the game, the first chest goes to AB, and the second one goes to Kirby
... And it repeats, 3rd / 4th / 5th etc... this is to give the run more EQUALITY and fairness

Place your details in the appropriate "Guild Hunter List"

•.(>^.^)>.• Hunter List:
izParagonzi Using // izConquerorIII // Full Int Rogue Casting / Healing // Level 84 (atm)
Objectives Completed:
Explore the Maze
A Pinch of Evil
Hack the Horde
Stop the Seven Shamans
Soften the Sneaky Shell
No Maze No More
izParagonzi Using // izBarbII // Barb / Melee // Level 60 (atm)
Objectives Completed:
Explore the Maze
A Pinch of Evil
Hack the Horde
Stop the Seven Shamans
Soften the Sneaky Shell
Ambush!
Jlhromeo Using // OlDirtyBastard // Samurai / Melee / Tanker // Level 81 (atm)
Objectives Completed:
Explore the Maze
A Pinch of Evil
Hack the Horde
Stop the Seven Shamans
Soften the Sneaky Shell
Ambush!
No Maze No More
NeVv Using // SourBanana // Full Int Mage Casting / Healing // Level 34 (atm)
Objectives Completed:
Explore the Maze
Hack the Horde
Stop the Seven Shamans
Tr3vor Using // StonedB1tch // Full Int Mage Caster / Healer // Level 1 (atm)
Objectives Completed:
None (atm)
GGAznFarmer Using // SheldonCooper // Full Int Mage Caster / Healer (Possible heal) // Level 41 (atm)
Objectives Completed:
Explore the Maze
A Pinch of Evil
Hack the Horde
Stop the Seven Shamans

Ancient Blood Hunter List:
BigDuke6 Using // MissDuke // Fighter Melee Tanker // Level 1 (atm)
Objectives Completed:
None (atm)
Nocti Using // MageinWells // Full Int Rogue / Caster // Level 74 (atm)
Objectives Completed:
Explore the Maze
A Pinch of Evil
Hack the Horde
Stop the Seven Shamans
Ambush!
lambofgod_kl Using // VVonder // Full Int Mage / Caster // Level 11 (atm)
Objectives Completed:
Explore the Maze
Slap_Nutts Using // DamnedSlapNutts // Fighter / Melee // Level 76 (atm)
Objectives Completed:
Explore the Maze
A Pinch of Evil
Face the Evil
Hack the Horde
Stop the Seven Shamans
Soften the Sneaky Shell
Ambush!
No Maze No More

This post was edited by izParagonzi on Nov 14 2010 11:18pm
Member
Posts: 51,654
Joined: Sep 20 2007
Gold: 138,524.97
Nov 15 2010 08:49am
Morning friends, happy slashin' today.
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