d2jsp
Log InRegister
d2jsp Forums > d2jsp > Ladder Slasher > LS Guild Chat > Welcome To The Kwik Manor
Prev17677787980311Next
Closed New Topic
Member
Posts: 20,372
Joined: Oct 10 2008
Gold: 1,275.94
Oct 29 2009 08:58am
Quote (Wine @ Oct 29 2009 09:56am)
:lol: Thats pretty funny, its like all you need to do is scream really loud in the mic and maybe you'll wake em up in a scare.


yea u easily can. but we usually get off xbox live before we fall asleep
Member
Posts: 30,717
Joined: Sep 19 2007
Gold: 254.00
Oct 29 2009 09:00am
Quote (Blind[zF] @ 29 Oct 2009 00:04)
Actually, I do know a few people in this guild J_B thank you very much.


wasn't saying you didn't
was getting my +1 in :lol:
Quote (midgetsalign @ 29 Oct 2009 09:00)
but we arent allowed to spam :cry:


I said hi too ;)

This post was edited by J_B on Oct 29 2009 09:02am
Member
Posts: 20,372
Joined: Oct 10 2008
Gold: 1,275.94
Oct 29 2009 09:00am
Quote (J_B @ Oct 29 2009 10:00am)
wasn't saying you didn't
was getting my +1 in :lol:


but we arent allowed to spam :cry:
Member
Posts: 38,317
Joined: Jul 12 2006
Gold: 20.31
Oct 29 2009 09:03am
Quote (midgetsalign @ Oct 29 2009 10:52am)
yea i understand and its amazing how we turn our worst gametype into one of our best ones

edit:both links show us winning though. unless u mean setting up and stuff then ya the koth construct game was the better of the 2


The point I'm trying to illustrate is that my mood doesn't affect our output, the determining factor in us being able to blow people out of the water, let alone win, hinges on our ability to play our game

I feel like our game is sitting back, not making any big waves the first few minutes of the game, and trying to extend every game to 15 minutes, and in that, allowing other teams to get caught up in the game and start making mistakes.

I will give a quick breakdown of how our team usually functions, depending on our makeup on any given night, when we're going with the succinct four players. (Spencer, Myself, You/Mike, Brandon/Brandon)

Flag Pit -- High Win Pct, when we play shutdown defense with powerup/weapon control
Slayer Pit -- This is a push, we win when it's 15 minutes, we lose when it's over fast
Ball Lockdown -- Low Win Pct, we veto because we don't know how to play 15 minutes on this
Flag Onslaught -- Exactly the same as above
Slayer Amplified -- This is a push, we win slow games, we lose fast games
Ball Guardian -- Exactly the same as Onslaught/Lockdown
Slayer Guardian -- Exactly the same as Pit
Slayer Construct -- Slow games where multiple customs/rockets opportunities results in wins
KOTH Construct -- Easy wins on slow games, our setups set precedent, we always win on last hill
Flag Narrows -- The only gametype we can hold a lead on when we take an early lead, still a slow favorite game
Slayer Narrows -- The only Slayer gametype where we can run and gun and still hold a high win percentage

When they take off Lockdown, and both Guardian gametypes, and we develop a Heretic game that we run (that's similar to our Construct Slayer game), we really will have a team that when sticking to our developed playstyle, can literally win every single true game that we play.
Member
Posts: 20,372
Joined: Oct 10 2008
Gold: 1,275.94
Oct 29 2009 09:10am
Quote (JayKwik @ Oct 29 2009 10:03am)
The point I'm trying to illustrate is that my mood doesn't affect our output, the determining factor in us being able to blow people out of the water, let alone win, hinges on our ability to play our game

I feel like our game is sitting back, not making any big waves the first few minutes of the game, and trying to extend every game to 15 minutes, and in that, allowing other teams to get caught up in the game and start making mistakes.

I will give a quick breakdown of how our team usually functions, depending on our makeup on any given night, when we're going with the succinct four players. (Spencer, Myself, You/Mike, Brandon/Brandon)

Flag Pit -- High Win Pct, when we play shutdown defense with powerup/weapon control
Slayer Pit -- This is a push, we win when it's 15 minutes, we lose when it's over fast
Ball Lockdown -- Low Win Pct, we veto because we don't know how to play 15 minutes on this
Flag Onslaught -- Exactly the same as above
Slayer Amplified -- This is a push, we win slow games, we lose fast games
Ball Guardian -- Exactly the same as Onslaught/Lockdown
Slayer Guardian -- Exactly the same as Pit
Slayer Construct -- Slow games where multiple customs/rockets opportunities results in wins
KOTH Construct -- Easy wins on slow games, our setups set precedent, we always win on last hill
Flag Narrows -- The only gametype we can hold a lead on when we take an early lead, still a slow favorite game
Slayer Narrows -- The only Slayer gametype where we can run and gun and still hold a high win percentage

When they take off Lockdown, and both Guardian gametypes, and we develop a Heretic game that we run (that's similar to our Construct Slayer game), we really will have a team that when sticking to our developed playstyle, can literally win every single true game that we play.


ok i understand now. i think we been winning mainly construct koth and pit flag more then any other gametype
Member
Posts: 38,317
Joined: Jul 12 2006
Gold: 20.31
Oct 29 2009 09:13am
Quote (midgetsalign @ Oct 29 2009 11:10am)
ok i understand now. i think we been winning mainly construct koth and pit flag more then any other gametype


Right, and I think that's because those are the two games that are the easiest (and most frequently) extended to 15 minutes, other than your typical Ball Guardian game. If we could turn every game into a 15 minute stalemate, we would win most of them.

I think some heavy practice with that objective in mind is going to back that one up.

Can you tell that I'm reaching hard for the 777th reply in this thread? :P
Member
Posts: 20,372
Joined: Oct 10 2008
Gold: 1,275.94
Oct 29 2009 09:15am
Quote (JayKwik @ Oct 29 2009 10:13am)
Right, and I think that's because those are the two games that are the easiest (and most frequently) extended to 15 minutes, other than your typical Ball Guardian game. If we could turn every game into a 15 minute stalemate, we would win most of them.

I think some heavy practice with that objective in mind is going to back that one up.

Can you tell that I'm reaching hard for the 777th reply in this thread? :P


yea i can tell ur checking this quicker than usual :rofl:

i think if we can just start like to startegies and setting up without like go over a set strategy in a custom game will benefit. welborn has started to learn truemendesly by watching films and studying his gameplay and stuff. if we keep him as a learning sponge things can only get better
Member
Posts: 38,317
Joined: Jul 12 2006
Gold: 20.31
Oct 29 2009 09:20am
Reply #777

My life is now complete.
Member
Posts: 20,372
Joined: Oct 10 2008
Gold: 1,275.94
Oct 29 2009 09:20am
Quote (JayKwik @ Oct 29 2009 10:20am)
Reply #777

My life is now complete.


i had post #777 and u had reply #777 :rofl: now lets keep on moviong forward
'
edit: now only one objective to go the recliner sig xD

This post was edited by midgetsalign on Oct 29 2009 09:21am
Member
Posts: 38,317
Joined: Jul 12 2006
Gold: 20.31
Oct 29 2009 09:26am
I just might ask Hil to take a picture on a couch or something, so we can use it as a guild sig/charter banner. The potential lulz would be off the fucking charts.
Go Back To LS Guild Chat Topic List
Prev17677787980311Next
Closed New Topic