d2jsp
Log InRegister
d2jsp Forums > d2jsp > Ladder Slasher > LS Guild Chat > Unfair Advantage Ls Guild Chat
Prev17597607617627635001Next
Closed New Topic
Member
Posts: 10,273
Joined: Nov 17 2006
Gold: 1.66
Oct 15 2010 02:33pm
Feel rich again... lol
Been awhile since I've held this much of my own fg, and I've only sold a few minor things.

Too bad imo blow some of it on my useast/hcl char :P

This post was edited by gazeifiee on Oct 15 2010 02:57pm
Member
Posts: 12,411
Joined: Feb 17 2009
Gold: 33,836.87
Oct 15 2010 03:09pm
Interesting Read from Paul:
http://forums.d2jsp.org/topic.php?t=48891168&p=326471259



Experience gain/Trap doors hasn't changed. But, I'll tell you what has:

Catacombs prior to 1.20 worked like this: Each mob could spawn from -3 to +1 your level. If you fight a mob lower than you, we all know, you get less experience. If you fight higher mobs, you have never gained more experience. Ask anyone that threw high level items into a well (getting a much higher mob), you never got more experience. Or, ask anyone that actually remembers how catacombs worked before, and they'll tell you that EXP was always capped at about, you got it, 1% per kill, no matter how many trapdoors you hit in succession. (Excepting of course, EPs, but those cap much the same as well mobs)

So, let's go over an example, you're level 10, fighting level 7 to 11 mobs.. Most of them are lower level, so you appear to get little experience. You fall through a trap door, that increases the MOB level by a random amount. Let's say just +1 for arguments sake. Now, you're fighting level 8 to 12 mobs. Since you are fighting more mobs near your level, you are getting "more" experience, but you're still getting the same from the 10, 11, and 12s, because they are at or over your level. Let's say you fall through another trapdoor, and now you're at +4 levels, now you're fighting level 11 to 15 mobs. At this point, you have already surpassed the maximum benefits, because all mobs are at or above your level (until you level up of course). Additional trapdoors will only make the mobs stronger, with better drops, but not more experience. This is why if you join a group at say, level 40, with a level 37 driver, you get such lousy exp. All the mobs are pretty much guaranteed to be lower than your level, thus, much lower experience gain.

Now, fast forward to today:
Day 1 of 1.20: "Solo XP sucks in catacombs! Waaaahh!" (See above, that's "why"). Solution? Make mobs ONLY spawn at or above your level (0 to +1) if you are solo. Now you are always fighting "max level" mobs, whether you have a trapdoor or not, and never suffering experience penalties for fighting lower level mobs.

So, let me ask you a question, because you won't get this any other way. Do you want: (Rhetorical question, don't bother making another topic to answer.)
1) Back the way it was, trapdoors = "more" experience, but solo mobs will be lower than your level most of the time, netting less overall experience, items, and proficiency gains as a result, unless you hit said trapdoor, or
2) As it is now

The mob level greater than your level not giving more experience has been this way since the beginning, and it most assuredly will not be changing, and in fact will likely change the opposite, to where once mobs are a certain amount over you, you actually get less experience for fighting them. But, I'm getting ahead of myself, you'll understand that a lot more, and it'll make a lot more sense in future updates (and won't be anywhere near as bad as it sounds).

Oh, and no, I honestly have no plans to do an auto map fill of a players unexplored territory. You see what you saw. This too will make sense.. in time..

Thanks, have a great day.

This post was edited by Stok3d on Oct 15 2010 03:12pm
Member
Posts: 10,273
Joined: Nov 17 2006
Gold: 1.66
Oct 15 2010 03:17pm
Very interesting read for sure..
Makes total sense though if you really think about it prior to update and after
Member
Posts: 9,054
Joined: Dec 21 2006
Gold: 27,510.92
Oct 15 2010 03:58pm
Nick that's why u suck so bad playing whit us atm..
Member
Posts: 10,640
Joined: Nov 30 2009
Gold: Locked
Trader: Scammer
Oct 15 2010 04:14pm
Quote (MrMoJoRising @ Oct 14 2010 09:26pm)
Oct 14 2010 10:20pm  ironmind  Earned 30 Guild Point(s)


congrats mike :D
Member
Posts: 11,644
Joined: Sep 9 2007
Gold: 0.00
Oct 15 2010 04:22pm
So.... I'm at the halfway point of October...

Here's my gold in and out so far... :)








OH.... and here's September.... :)



This post was edited by MrMoJoRising on Oct 15 2010 04:52pm
Member
Posts: 10,273
Joined: Nov 17 2006
Gold: 1.66
Oct 15 2010 05:03pm
Lol Jim.... beastly gold in/out
Member
Posts: 11,644
Joined: Sep 9 2007
Gold: 0.00
Oct 15 2010 05:11pm
Everyone needs to read these two threads in succession.

I posted simply asking for help and it exploded :P

http://forums.d2jsp.org/topic.php?t=48885645&f=66

Then

http://forums.d2jsp.org/topic.php?t=48896545&f=66&o=20
Member
Posts: 4,139
Joined: Aug 3 2008
Gold: 5,549.87
Oct 15 2010 06:12pm
Anyone up for a cata later????
Member
Posts: 11,644
Joined: Sep 9 2007
Gold: 0.00
Oct 15 2010 06:16pm
Quote (ironmind @ Oct 15 2010 08:12pm)
Anyone up for a cata later????


15 minutes?
Go Back To LS Guild Chat Topic List
Prev17597607617627635001Next
Closed New Topic