Quote (midgetsalign @ Oct 29 2009 10:11am)
i just want him back to where he had no pain and constantly yelled at me on halo 3

I don't think that's really how it works. There's not a big correlation between this recent health concern and my attitude on the game. I've been the calm and patient influence on my/our teams in every incarnation of them. I think that really comes from age and maturity. The leap (whether it's small or large) from going from patient to angry corresponds to the way our team is playing at the time. It really doesn't matter who is really playing at the time (as long as Spencer and I are both in the game), we can mix in either Brandon, Mike, you, even Deniro; as long as we're still able to play our setup/setup/flank game, we win games. This includes big games, where we lose on the stat sheet but still come out ahead and get wins. This occurs whether I'm being the intense one and paying angry or not. Sometimes you just have to be angry to wake everyone up, because everyone is capable of falling asleep in games, and that includes me.
Spencer and I have worked really closely in the past at trying to develop a playstyle that when we're both in games, we tend to split other teams and put pressure on their teamwork, and try to split their focus and based off of that, attack. Things go much better for us when we're able to achieve that objective, whether we're playing the 5 minute TS game on Amplified, or the 15 minute KOTH on Construct. It's just notoriously difficult to do that when members of our team aren't behind/supporting that type of strategy. Despite it being a 2 man foundation to set up our objective, if the other two members of the team aren't working with that, or working against it, it becomes impossible to set it up, and that usually results in losses. We're not a run and gun team. We can win games based off of winning individual battles, and adapting better than other teams, but our win percentage is considerably higher when we can play our game. Not everybody can play that slowroll game that Spencer and I advocate. If they could, I really believe we would win every true game we play. (By true, I mean games that aren't influenced by lag or host)
I feel that our team works best when we play slow, I can sit back and read the game, we come up with a strategy that all four of our team members can work towards, and then we execute. The atat output and the result of the game can be seen easily when you compare games where this happens, vs. games where it doesn't happen. Additional evidence that suggests that our playstyle as a team and my ability to see the game and call our action is a bigger indicator of our success than mood is that you can take two games from any particular night, that are both wins, and you can still see that we are still successful despite my general mood.
http://www.bungie.net/Stats/GameStatsHalo3.aspx?gameid=1424560348&player=JaY%20KwiK%20is%20cE(Good Objective output, good stats, called the game well)
http://www.bungie.net/Stats/GameStatsHalo3.aspx?gameid=1424540231&player=JaY%20KwiK%20is%20cE(Poor Objective output, bad stats, didn't call the game)
Playing mad doesn't really have anything to do with it. I can be patient or aggressive, if we're not working at a certain objective as a team, we're most likely not going to win. I can link to any KOTH game in the last two weeks that we've lost to illustrate this, as that gametype has gone from the definitive worst to one of our favorites and best, simply because we've come up with something that works, and can usually use it for the full 15, which results in the win.