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Jan 17 2010 08:50pm
Going to post this up in Community:





This here is a "re-cap" on my prevous suggestion: Sub-proficiency Idea Incomplete

Due to the latest update... I think we can re-cap on it some more... most of below is copied out of the older thread... what is NEW is at the end... referring to the "Casters Sub-Proficiency":

Sub-Proficiencies:
A sub proficiency are those little adds that you get on items that give a percentage (%) next to it.
Example... X% Critical Flux... X% Armor Pierce... X% Life Steal
These can be Sub-Proficiencies.

How to obtain a Sub-Proficiency:
You have to reach Rank5 in a given Skill (e.g. Sword)
This will unlock a Sub-Proficiency (Refer #2)

1. "Weapon Sub-Proficiencies Table"
... X% Quick Draw
... X% Block
... X% Glancing Blow
... X% Physical Damage Reduction
... X% Armor Pierce
... X% Max Damage Return
... X% Critical Flux
... X% Power Shot

2. Sub-Proficiencies based on weapon type:
Sword Sub-Proficiency Ranks ETC:
... Sword Rank05 Proficiency Gains one "Sub-Proficiency" = Quick Draw
... Sword Rank10 Proficiency Gains one "Sub-Proficiency" = Block
... Sword Rank15 Proficiency Gains one "Sub-Proficiency" = Glancing Blow
... Sword Rank20 Proficiency Gains one "Sub-Proficiency" = Physical Damage Reduction
... Sword Rank25 Proficiency Gains one "Sub-Proficiency" = Armor Pierce
... Sword Rank30 Proficiency Gains one "Sub-Proficiency" = Critical Flux
... Sword Rank35 Proficiency Gains one "Sub-Proficiency" = Power Shot
... ... No More "Sub-Proficiency" Category fits into Sword...
Club/Staff Sub-Proficiency Ranks ETC:
... Club/Staff Rank05 Proficiency Gains one "Sub-Proficiency" = Block
... Club/Staff Rank10 Proficiency Gains one "Sub-Proficiency" = Glancing Blow
... Club/Staff Rank15 Proficiency Gains one "Sub-Proficiency" = Physical Damage Reduction
... Club/Staff Rank20 Proficiency Gains one "Sub-Proficiency" = Max Damage Return
... Club/Staff Rank25 Proficiency Gains one "Sub-Proficiency" = Critical Flux
... Club/Staff Rank30 Proficiency Gains one "Sub-Proficiency" = Power Shot
... ... No More "Sub-Proficiency" Category fits into Club/Staff...
Axe Sub-Proficiency Ranks ETC:
... Axe Rank05 Proficiency Gains one "Sub-Proficiency" = Quick Draw
... Axe Rank10 Proficiency Gains one "Sub-Proficiency" = Block
... Axe Rank15 Proficiency Gains one "Sub-Proficiency" = Physical Damage Reduction
... Axe Rank20 Proficiency Gains one "Sub-Proficiency" = Armor Pierce
... Axe Rank25 Proficiency Gains one "Sub-Proficiency" = Max Damage Return
... Axe Rank30 Proficiency Gains one "Sub-Proficiency" = Critical Flux
... Axe Rank35 Proficiency Gains one "Sub-Proficiency" = Power Shot
... ... No More "Sub-Proficiency" Category fits into Axe...
Dagger Sub-Proficiency Ranks ETC:
... Dagger Rank05 Proficiency Gains one "Sub-Proficiency" = Quick Draw
... Dagger Rank10 Proficiency Gains one "Sub-Proficiency" = Glancing Blow
... Dagger Rank15 Proficiency Gains one "Sub-Proficiency" = Armor Pierce
... Dagger Rank20 Proficiency Gains one "Sub-Proficiency" = Critical Flux
... ... No More "Sub-Proficiency" Category fits into Dagger...
Longsword/Battleaxe/Spear/Polearm Sub-Proficiency Ranks ETC:
... Longsword/Battleaxe/Spear/Polearm Rank05 Proficiency Gains one "Sub-Proficiency" = Block
... Longsword/Battleaxe/Spear/Polearm Rank10 Proficiency Gains one "Sub-Proficiency" = Glancing Blow
... Longsword/Battleaxe/Spear/Polearm Rank15 Proficiency Gains one "Sub-Proficiency" = Physical Damage Reduction
... Longsword/Battleaxe/Spear/Polearm Rank20 Proficiency Gains one "Sub-Proficiency" = Armor Pierce
... Longsword/Battleaxe/Spear/Polearm Rank25 Proficiency Gains one "Sub-Proficiency" = Max Damage Return
... Longsword/Battleaxe/Spear/Polearm Rank30 Proficiency Gains one "Sub-Proficiency" = Critical Flux
... Longsword/Battleaxe/Spear/Polearm Rank35 Proficiency Gains one "Sub-Proficiency" = Power Shot
... ... No More "Sub-Proficiency" Category fits into Longsword/Battleaxe/Spear/Polearm...
Warhammer Sub-Proficiency Ranks ETC:
... Warhammer Rank05 Proficiency Gains one "Sub-Proficiency" = Glancing Blow
... Warhammer Rank10 Proficiency Gains one "Sub-Proficiency" = Physical Damage Reduction
... Warhammer Rank15 Proficiency Gains one "Sub-Proficiency" = Max Damage Return
... Warhammer Rank20 Proficiency Gains one "Sub-Proficiency" = Critical Flux
... Warhammer Rank25 Proficiency Gains one "Sub-Proficiency" = Power Shot
... ... No More "Sub-Proficiency" Category fits into Warhammer...

3. Sub-Proficiency Gain Ranks, the same way as Proficiencies, with a twist:
Rank1 (Sub) = 0-6000
Rank2 (Sub) = 0-7500
Rank3 (Sub) = 0-9000
Rank4 (Sub) = 0-10,500
Rank5 (Sub) = 0-12,000
Rank6 (Sub) = 0-13,500 ... Capped: Highest Rank Level = 6%

But, can be added to any weapon with the same ADDS... e.g. (Sub) 6% Quick Draw + (Wpn) 8% Quick Draw = 14% Total

To help coding
1. Place "Weapon" types into Categories:.... Slash, Pierce, Thrust, Impact, and Crush
Sword = Slash/Pierce
Club = Crush/Impact
Axe = Slash/Impact
Dagger = Pierce/Thrust
Staff = Crush/Impact
Longsword = Slash/Impact
Warhammer = Crush/Impact
Battleaxe = Slash/Impact
Spear = Pierce/Impact
Polearm = Pierce/Impact

2. Place "Sub-Proficiencies" into Categories:... Slash, Pierce, Thrust, Impact, and Crush
... X% Quick Draw = Slash - Pierce ... NOTE: Excluding Heavy Weapons
... X% Block = Slash - Crush
... X% Glancing Blow = Slash - Pierce - Crush
... X% Physical Damage Reduction = Slash - Impact
... X% Armor Pierce = Slash - Pierce
... X% Max Damage Return = Impact - Crush
... X% Critical Flux = Slash - Impact - Pierce
... X% Power Shot = Slash - Impact

________________

Caster "Sub-Proficiency"
Because of the update, Paul has said that two other mods effect your attacking charm: Crit Strike and Armor Pierce.
Same Proficiency table will be used to gain the "Sub-Proficiency" and the Cap remains the same for all attacking Charms.

Now... even though Crit Strike is not a Percentile (%) chance to succeed, it should be included ONLY for attacking charms (considering that there are only two (2) sub-proficiencies that can be gained by a Caster)

This post was edited by izParagonzi on Jan 17 2010 09:12pm
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Jan 17 2010 08:55pm
that looks like a lot of extra confusion for very little gain, tbh rex

:/
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Jan 17 2010 08:58pm
Quote (Cloudfire @ 18 Jan 2010 02:55)
that looks like a lot of extra confusion for very little gain, tbh rex

:/


i had a quick read and it looks like it could work, but i dont think will go down well with people, just get lots of tl;dr
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Jan 17 2010 09:01pm
I like it, but I can guarantee that it'll be shot down by the "vets" of the LS community :(
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Jan 17 2010 09:05pm
hey guys just popped in to say hi been very very busy trying to find a new job ect im hopeing to be back to slashing soon
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Jan 17 2010 09:25pm
shit, mcclain finally got past warlock

LS is broken
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Jan 17 2010 09:27pm
Quote (Cloudfire @ 18 Jan 2010 03:25)
shit, mcclain finally got past warlock

LS is broken


so hes headhunter now? still no biggie :P
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Jan 17 2010 09:29pm
Quote (Kalms @ Jan 18 2010 04:27pm)
so hes headhunter now? still no biggie :P


true, 300 mqs to go before he hits alchy :P
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Jan 17 2010 09:31pm
Quote (Cloudfire @ 18 Jan 2010 03:29)
true, 300 mqs to go before he hits alchy :P


maybe more :P just hope he doesnt pass straight away, im screwed for feeder class stuff soon :P
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Jan 17 2010 09:31pm
wow...

has anyone ever fallen asleep late in the day and woken up after its dark, only do to a "wtf day is it?!?" kinda thing?

just happened to me... fell asleep on the couch by my fireplace earlier and i woke up and did a double-take as to where i was and what day it was... thought i slept clear through til tomorrow




back to reality... :P

This post was edited by jlhromeo on Jan 17 2010 09:31pm
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