Going to post this up in Community:
This here is a "re-cap" on my prevous suggestion:
Sub-proficiency Idea IncompleteDue to the latest update... I think we can re-cap on it some more... most of below is copied out of the older thread... what is NEW is at the end... referring to the "Casters Sub-Proficiency":
Sub-Proficiencies:
A sub proficiency are those little adds that you get on items that give a percentage (%) next to it.
Example... X% Critical Flux... X% Armor Pierce... X% Life Steal
These can be Sub-Proficiencies.
How to obtain a Sub-Proficiency:You have to reach Rank5 in a given Skill (e.g. Sword)
This will unlock a Sub-Proficiency (Refer #2)
1. "Weapon Sub-Proficiencies Table"
... X% Quick Draw
... X% Block
... X% Glancing Blow
... X% Physical Damage Reduction
... X% Armor Pierce
... X% Max Damage Return
... X% Critical Flux
... X% Power Shot
2. Sub-Proficiencies based on weapon type:
Sword Sub-Proficiency Ranks ETC:... Sword Rank05 Proficiency Gains one "Sub-Proficiency" = Quick Draw
... Sword Rank10 Proficiency Gains one "Sub-Proficiency" = Block
... Sword Rank15 Proficiency Gains one "Sub-Proficiency" = Glancing Blow
... Sword Rank20 Proficiency Gains one "Sub-Proficiency" = Physical Damage Reduction
... Sword Rank25 Proficiency Gains one "Sub-Proficiency" = Armor Pierce
... Sword Rank30 Proficiency Gains one "Sub-Proficiency" = Critical Flux
... Sword Rank35 Proficiency Gains one "Sub-Proficiency" = Power Shot
... ... No More "Sub-Proficiency" Category fits into
Sword...
Club/Staff Sub-Proficiency Ranks ETC:... Club/Staff Rank05 Proficiency Gains one "Sub-Proficiency" = Block
... Club/Staff Rank10 Proficiency Gains one "Sub-Proficiency" = Glancing Blow
... Club/Staff Rank15 Proficiency Gains one "Sub-Proficiency" = Physical Damage Reduction
... Club/Staff Rank20 Proficiency Gains one "Sub-Proficiency" = Max Damage Return
... Club/Staff Rank25 Proficiency Gains one "Sub-Proficiency" = Critical Flux
... Club/Staff Rank30 Proficiency Gains one "Sub-Proficiency" = Power Shot
... ... No More "Sub-Proficiency" Category fits into
Club/Staff...
Axe Sub-Proficiency Ranks ETC:... Axe Rank05 Proficiency Gains one "Sub-Proficiency" = Quick Draw
... Axe Rank10 Proficiency Gains one "Sub-Proficiency" = Block
... Axe Rank15 Proficiency Gains one "Sub-Proficiency" = Physical Damage Reduction
... Axe Rank20 Proficiency Gains one "Sub-Proficiency" = Armor Pierce
... Axe Rank25 Proficiency Gains one "Sub-Proficiency" = Max Damage Return
... Axe Rank30 Proficiency Gains one "Sub-Proficiency" = Critical Flux
... Axe Rank35 Proficiency Gains one "Sub-Proficiency" = Power Shot
... ... No More "Sub-Proficiency" Category fits into
Axe...
Dagger Sub-Proficiency Ranks ETC:... Dagger Rank05 Proficiency Gains one "Sub-Proficiency" = Quick Draw
... Dagger Rank10 Proficiency Gains one "Sub-Proficiency" = Glancing Blow
... Dagger Rank15 Proficiency Gains one "Sub-Proficiency" = Armor Pierce
... Dagger Rank20 Proficiency Gains one "Sub-Proficiency" = Critical Flux
... ... No More "Sub-Proficiency" Category fits into
Dagger...
Longsword/Battleaxe/Spear/Polearm Sub-Proficiency Ranks ETC:... Longsword/Battleaxe/Spear/Polearm Rank05 Proficiency Gains one "Sub-Proficiency" = Block
... Longsword/Battleaxe/Spear/Polearm Rank10 Proficiency Gains one "Sub-Proficiency" = Glancing Blow
... Longsword/Battleaxe/Spear/Polearm Rank15 Proficiency Gains one "Sub-Proficiency" = Physical Damage Reduction
... Longsword/Battleaxe/Spear/Polearm Rank20 Proficiency Gains one "Sub-Proficiency" = Armor Pierce
... Longsword/Battleaxe/Spear/Polearm Rank25 Proficiency Gains one "Sub-Proficiency" = Max Damage Return
... Longsword/Battleaxe/Spear/Polearm Rank30 Proficiency Gains one "Sub-Proficiency" = Critical Flux
... Longsword/Battleaxe/Spear/Polearm Rank35 Proficiency Gains one "Sub-Proficiency" = Power Shot
... ... No More "Sub-Proficiency" Category fits into
Longsword/Battleaxe/Spear/Polearm...
Warhammer Sub-Proficiency Ranks ETC:... Warhammer Rank05 Proficiency Gains one "Sub-Proficiency" = Glancing Blow
... Warhammer Rank10 Proficiency Gains one "Sub-Proficiency" = Physical Damage Reduction
... Warhammer Rank15 Proficiency Gains one "Sub-Proficiency" = Max Damage Return
... Warhammer Rank20 Proficiency Gains one "Sub-Proficiency" = Critical Flux
... Warhammer Rank25 Proficiency Gains one "Sub-Proficiency" = Power Shot
... ... No More "Sub-Proficiency" Category fits into
Warhammer...
3. Sub-Proficiency Gain Ranks, the same way as Proficiencies, with a twist:
Rank1 (Sub) = 0-6000
Rank2 (Sub) = 0-7500
Rank3 (Sub) = 0-9000
Rank4 (Sub) = 0-10,500
Rank5 (Sub) = 0-12,000
Rank6 (Sub) = 0-13,500 ...
Capped: Highest Rank Level = 6%
But, can be added to any weapon with the same ADDS... e.g. (Sub) 6% Quick Draw + (Wpn) 8% Quick Draw = 14% Total
To help coding1. Place "Weapon" types into Categories:.... Slash, Pierce, Thrust, Impact, and Crush
Sword = Slash/Pierce
Club = Crush/Impact
Axe = Slash/Impact
Dagger = Pierce/Thrust
Staff = Crush/Impact
Longsword = Slash/Impact
Warhammer = Crush/Impact
Battleaxe = Slash/Impact
Spear = Pierce/Impact
Polearm = Pierce/Impact
2. Place "Sub-Proficiencies" into Categories:... Slash, Pierce, Thrust, Impact, and Crush
... X% Quick Draw = Slash - Pierce ...
NOTE: Excluding Heavy Weapons
... X% Block = Slash - Crush
... X% Glancing Blow = Slash - Pierce - Crush
... X% Physical Damage Reduction = Slash - Impact
... X% Armor Pierce = Slash - Pierce
... X% Max Damage Return = Impact - Crush
... X% Critical Flux = Slash - Impact - Pierce
... X% Power Shot = Slash - Impact
________________
Caster "Sub-Proficiency"Because of the update, Paul has said that two other mods effect your attacking charm: Crit Strike and Armor Pierce.
Same Proficiency table will be used to gain the "Sub-Proficiency" and the Cap remains the same for all attacking Charms.
Now... even though Crit Strike is not a Percentile (%) chance to succeed, it should be included ONLY for attacking charms (considering that there are only two (2) sub-proficiencies that can be gained by a Caster)
This post was edited by izParagonzi on Jan 17 2010 09:12pm