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Member
Posts: 749
Joined: Jul 11 2008
Gold: 0.00
Jul 19 2009 07:51am
Quote (Bluffing @ Sun, Jul 19 2009, 08:24am)
im buying this set in HC

Full mage on HC LS

Earths:

Mythical earth III
Spell Damage: 19 to 33
Mana Cost: 25
+54% Enhanced Effect
+3% Experience Gained
+1 Extra Item Slots
+1% Mind Numb
+1% Magical Damage Reduction

Angelic earth IV
Level Req: 5
Spell Damage: 29 to 51
Mana Cost: 35
+76% Enhanced Effect
+1 to 4 Life per Attack
+1% Critical Flux
+2 Jubilance

Mythical earth V
Level Req: 10
Spell Damage: 37 to 66
Mana Cost: 45
+80% Enhanced Effect
+1 to 7 Mana per Kill
+1% Block
+1% Magical Damage Reduction
+2 Jubilance

Magical earth VI
Level Req: 15
Spell Damage: 46 to 82
Mana Cost: 55
+86% Enhanced Effect

Rare earth VII
Level Req: 20
Spell Damage: 56 to 98
Mana Cost: 65
+91% Enhanced Effect
+4% Heal Mastery

Mystical earth VIII
Level Req: 25
Spell Damage: 71 to 125
Mana Cost: 75
+114% Enhanced Effect
+2% Armor Pierce
+4% Critical Flux

Angelic earth IX
Level Req: 30
Spell Damage: 86 to 151
Mana Cost: 85
+129% Enhanced Effect
+4 Intelligence
+1 Critical Strike
+2% Life Steal

Rare earth X
Level Req: 35
Spell Damage: 97 to 170
Mana Cost: 95
+132% Enhanced Effect
+6% Mana Syphon

Magical earth XII
Level Req: 45
Spell Damage: 126 to 220
Mana Cost: 115
+150% Enhanced Effect

Mystical earth XIII
Level Req: 50
Spell Damage: 434 to 760
Mana Cost: 125

+204% Enhanced Effect
+4 Magic Luck
+1 Extra Item Slots




Heals:
Rare heal III
Heals: 18 to 48
Mana Cost: 25
+57% Enhanced Effect
+2 Life Regen

Rare heal VI
Level Req: 15
Heals: 49 to 132
Mana Cost: 55
+85% Enhanced Effect
+1% Armor Pierce

Rare heal VII
Level Req: 20
Heals: 55 to 149
Mana Cost: 65
+105% Enhanced Effect
+1 Jubilance

Rare heal VIII
Level Req: 25
Heals: 74 to 199
Mana Cost: 75
+140% Enhanced Effect
+2% Mana Syphon

Mystical heal X
Level Req: 35
Heals: 85 to 227
Mana Cost: 95
+119% Enhanced Effect
+3 Vitality
+1 Life Regen

Rare heal XII
Level Req: 45
Heals: 246 to 657
Mana Cost: 115
+149% Enhanced Effect
+1 to 8 Mana per Kill

Weapons:
Rare elm staff
Damage: 12 to 32
+12 Intelligence
+297 Max Mana

Rare fine alloy dagger
Level Req: 20
Damage: 32 to 56
+34 Intelligence
+2% Critical Flux

Rare tempered diamond dagger
Level Req: 45
Damage: 55 to 96
+40 Intelligence
+6% Experience Gained



Armours:
Mythical woolen padded robe
Defense: 0 to 8
+12 Intelligence
+195 Max Mana
+1 Magic Luck
+1% Armor Pierce
+1 Jubilance

Rare gossamer padded robe
Level Req: 20
Defense: 0 to 19
+32 Intelligence
+4% Physical Damage Reduction

Magical spiderthread robe
Level Req: 55
Defense: 0 to 19
+42 Intelligence

can anyone give me a pc on them


I'd post them in p/c. and :hello:
Member
Posts: 8,752
Joined: Apr 15 2007
Gold: 13.93
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Jul 19 2009 08:18am
yeah post it in p/c but only lvl 50 earth cost arround 25 k :O
Member
Posts: 18,064
Joined: Jan 6 2007
Gold: 1.00
Jul 19 2009 08:21am
dont do it please, a mage rips very easy. making a good melee is way more safe

if you still like it i would go for 35-40k

This post was edited by Beatlefield on Jul 19 2009 08:23am
Member
Posts: 8,752
Joined: Apr 15 2007
Gold: 13.93
Warn: 10%
Jul 19 2009 08:22am
Quote (Beatlefield @ Sun, 19 Jul 2009, 16:21)
dont do it please, a mage rips very easy. making a good melee is way more safe


it is safer yes but you cant go solo with melee :/ he just need to put 15-20 points into vit and he will be good
Member
Posts: 18,064
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Jul 19 2009 08:24am
Quote (zare @ Sun, 19 Jul 2009, 16:22)
it is safer yes but you cant go solo with melee :/ he just need to put 15-20 points into vit and he will be good


ofc you can solo with a melee, its just take a little bit more time.

but if you get 2 critical hits with mage you're nearly done.. a lag then and goodbye mage :/
Member
Posts: 9,513
Joined: Sep 6 2007
Gold: 0.00
Jul 19 2009 08:24am
for a good mage on hc. 40 vit is pretty safe. 45 if u wanna well alot. melee is alot safer ofc. but there is no groups on hc at all. hybrid guards are the way to go. all stats into vit. and go with str/dex gear. with mass ee clubs.
Member
Posts: 10,505
Joined: Apr 20 2009
Gold: 2.00
Jul 19 2009 08:24am
hmm ?
Member
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Jul 19 2009 08:27am
Quote (Bluffing @ Sun, Jul 19 2009, 09:24am)
hmm ?


why going to hc?
Member
Posts: 8,752
Joined: Apr 15 2007
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Jul 19 2009 08:28am
Quote (Beatlefield @ Sun, 19 Jul 2009, 16:24)
ofc you can solo with a melee, its just take a little bit more time.

but if you get 2 critical hits with mage you're nearly done.. a lag then and goodbye mage :/


yes lag is what hc players should be afraid off not critical
Member
Posts: 18,064
Joined: Jan 6 2007
Gold: 1.00
Jul 19 2009 08:29am
Quote (sahmmy699 @ Sun, 19 Jul 2009, 16:24)
for a good mage on hc. 40 vit is pretty safe. 45 if u wanna well alot. melee is alot safer ofc. but there is no groups on hc at all. hybrid guards are the way to go. all stats into vit. and go with str/dex gear. with mass ee clubs.


why all vita? i thought dex build.. tried one and lvled from 1-71 solo with it.. but were very very slow because of low dmg
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