Quote (miton84 @ May 24 2010 06:04am)
12:04 You have gained a rank in Transmuting proficiency. (Rank: 5)
at least

:D
Gratz to you and Aereon...

41 ninja
34 mage
15 sammy
( 36 fighter if really needed)
Mystical wind XIII
Level Req: 50
Spell Damage: 40 to 181
Mana Cost: 101
+578 Max Mana
+1% Mind Numb
+41% Heal Mastery
I wonder how much extra the extra 7 ( or so) heals would cost. I have a lvl 30 41 hm charm so....... nn to pay gg fg for a few heals. Just my 2 cents.
Now this one on the other hand almost made me cream....
Mystical lightning VII
Level Req: 20
Spell Damage: 7 to 77
Mana Cost: 53
+23 Intelligence
+614 Max Mana
+14% Heal Mastery
That would look lovely with my dagger and robe.....
Rare alloy dagger
Level Req: 15
Damage: 27 to 48
+27 Intelligence
+22% Heal Mastery
================
Angelic silksteel robe
Level Req: 45
Physical Defense: 0 to 18
Magical Defense: 73 to 219
+34% Enhanced Effect
+29 Intelligence
+5% Mana Syphon
+25% Heal Mastery
+ 89 int and 61 hm at lvl 45
This is what I use until lvl 30:
Angelic heal VI
Level Req: 15
Heals: 18 to 50
Mana Cost: 45
+3% Experience Gained
+1 to 6 Mana per Attack
+1% Magical Damage Reduction
+24% Heal Mastery
hmmmmmm How much better is that charm than mine? Aside from the extra mana..... It takes I think 1 1/2-2 int to =1 hm? Is that right?
Maybe Im not doing so bad after all....... Maybe......
Ill be slashing on the sammy ( urasockcucker) solo unless I can find a run for one of them. Starting at the top.....
e/ I need to fill some weapon gaps. I need :
axes:
lvl 35,45,50
daggers:
40,45,50
staves:
tierIII,30,50
I missing some pretty vital lvls. It wouldnt be so bad if they were lower. Like lvl 10 or something. If anyone sees anythng at a good price lmk and Ill see what I can do about getting some fg.
I could also use a lvl 45 heal ( regular) Its a hump going from 35-55.....
This post was edited by xoazeus on May 24 2010 04:53am