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Aug 21 2023 07:04am
oh no :( . F in chat for the lost one
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Aug 21 2023 10:50am
Murphy took it, as a stark reminder that he still runs the show around here

:lol:

This post was edited by jlhromeo on Aug 21 2023 10:50am
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Aug 21 2023 04:28pm
Quote (Tr3vor @ 22 Aug 2023 01:04)
oh no :( . F in chat for the lost one


Quote (jlhromeo @ 22 Aug 2023 04:50)
Murphy took it, as a stark reminder that he still runs the show around here

:lol:


Woke up to double check... and yup, I shrined it by accident. Damn Murphy sucker punched me ... or should I say I boasted about the drop too early and forgot to put it in Vault first.
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Aug 22 2023 03:48pm
Forgot to post a day and the day before:

Rank 5 Focus on a toon
Rank 1 Axe on a toon
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Aug 30 2023 11:29pm
Rank 8 Longsword on SSRex.

Also... this is an ISO Mute thread with prices that may be helpful for members:

https://forums.d2jsp.org/topic.php?t=101539729&f=35

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Sep 4 2023 02:38am
Quote (izParagonzi @ Aug 31 2023 01:29pm)
Rank 8 Longsword on SSRex.

Also... this is an ISO Mute thread with prices that may be helpful for members:

https://forums.d2jsp.org/topic.php?t=101539729&f=35


Thanks Rex! this is hlpful when I list items :thumbsup:
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Sep 6 2023 04:05am
Quote (ketz @ 4 Sep 2023 20:38)
Thanks Rex! this is hlpful when I list items :thumbsup:


No problem, it helps the buyer and us, I chose to NOT trade any level 30's / 35's because there hasn't been a price indicated from his Guild mate ... I will however put them up at a cost I deem appropriate to me... not them... or I just use em as shrine food from Angelic(+4) and lower.
_____

Hmm, "Durability" ... I made a suggestion about this awhile ago, and also included additional "Skills" to "Repair" for each item ... like "Weapon Smith", "Armor Smith" (or combine to "Forging") ... now with "Forging", this does NOT repair "Robes",this is more "Weaving" ... thus effects armor class "Leather / Scale" = "Tanning".

Basically specific skills are needed, or more specific, however, the game design has specific rules that are already built in. The better example comes from the Portals itself = Materials:

https://ladderslasher.d2jsp.org/index.php?g=14

These item(s) ... weapon & armor comes from a "Material", however "Charms" are not effected by "Materials" other than a "Description" of an "Element", however, we have modifiers like +X% Fire Mastery (what material does that come from when this modifier is on a Heal charm???) ... kinda suspect in coding... basically a Fire Charm should have a better chance to have +Fire Mastery compared to a Heal type charm that has NO material essence/mana etc.

Anyway... I need to think more on this idea:

#1 Add in Durability. (previous items found before update do not fall into this category, making the price of them higher)
#2 Add in "Skills" that "repair" the durability of items (most likely based on Materials, however, for casting charms, I need more input since they do NOT have any Material content, but are overpowered).
#3 Basically balance out the price of items and bring in something new for newer players that they will keep playing after the older players give up on this game ... lost a lot already, and all the great gear are just sitting on dead characters or the users account.
#4 Hopefully increase the Drop % Quality/Rate of all items since it won't make any difference to the changed mechanics from those that have played and found items previous to this type of update to those new players that will continue playing the game once we have either stopped playing or died. ETC and many more things.

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Sep 6 2023 07:23am
Ran out of drinks, so I am going to try and get some sleep and post a sample of an idea for the game and hopefully come back to it later on while I am not intoxicated.

"Ore" ... a substance (item) that can drop that can be used in upgrading Charms (elemental and healing) base on a new skill, or something to that effect.
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Sep 6 2023 09:20pm
Quote (izParagonzi @ Sep 6 2023 09:23am)
Ran out of drinks, so I am going to try and get some sleep and post a sample of an idea for the game and hopefully come back to it later on while I am not intoxicated.

"Ore" ... a substance (item) that can drop that can be used in upgrading Charms (elemental and healing) base on a new skill, or something to that effect.


Maybe that substance is a stiff drink? 🤔

Like give us an alchemy table where we can make our own moonshine potions that give buffs to skills or charms.

Food for thought :lol:
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Sep 7 2023 12:18am
Quote (jlhromeo @ 7 Sep 2023 15:20)
Maybe that substance is a stiff drink? 🤔

Like give us an alchemy table where we can make our own moonshine potions that give buffs to skills or charms.

Food for thought :lol:


Oh dang it... you got me started with adding in Sugar, Grapes, Hops (for beer) and a ton more... just need to figure out the effects of the drink one consumes ... if it is Whiskey type... then added Strength for 10 minutes and then fall off to sleep if you consumed like 12 in a row ... ouch... could be great, but causes death, but if you survive, you are groggy the next time and only at 50% awake. :P
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