Quote (ketz @ 4 Sep 2023 20:38)
Thanks Rex! this is hlpful when I list items :thumbsup:
No problem, it helps the buyer and us, I chose to NOT trade any level 30's / 35's because there hasn't been a price indicated from his Guild mate ... I will however put them up at a cost I deem appropriate to me... not them... or I just use em as shrine food from Angelic(+4) and lower.
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Hmm, "Durability" ... I made a suggestion about this awhile ago, and also included additional "Skills" to "Repair" for each item ... like "Weapon Smith", "Armor Smith" (or combine to "Forging") ... now with "Forging", this does NOT repair "Robes",this is more "Weaving" ... thus effects armor class "Leather / Scale" = "Tanning".
Basically specific skills are needed, or more specific, however, the game design has specific rules that are already built in. The better example comes from the Portals itself = Materials:
https://ladderslasher.d2jsp.org/index.php?g=14These item(s) ... weapon & armor comes from a "Material", however "Charms" are not effected by "Materials" other than a "Description" of an "Element", however, we have modifiers like +X% Fire Mastery (what material does that come from when this modifier is on a Heal charm???) ... kinda suspect in coding... basically a Fire Charm should have a better chance to have +Fire Mastery compared to a Heal type charm that has NO material essence/mana etc.
Anyway... I need to think more on this idea:
#1 Add in Durability. (previous items found before update do not fall into this category, making the price of them higher)
#2 Add in "Skills" that "repair" the durability of items (most likely based on Materials, however, for casting charms, I need more input since they do NOT have any Material content, but are overpowered).
#3 Basically balance out the price of items and bring in something new for newer players that they will keep playing after the older players give up on this game ... lost a lot already, and all the great gear are just sitting on dead characters or the users account.
#4 Hopefully increase the Drop % Quality/Rate of all items since it won't make any difference to the changed mechanics from those that have played and found items previous to this type of update to those new players that will continue playing the game once we have either stopped playing or died. ETC and many more things.