I found a game (Ladderslasher) that had/has potential to be a great game for those that want to create a character or more based on working towards that goal, not just based on items, but how to create a character that built up their proficiency (proficiencies) with the item(s) they chose and WORKED hard to gain %Enhanced Effect. However, the game dynamics changed, and solo'ers trying to gain experience(proficiency) in their choice(s) were abolished because the game ONLY revolves around Group play.
Thing is, not all players live in USA where the servers are, and not all players have high end computers etc... thus, the timezone makes a ton of difference and is NOT balanced where they HAVE TO SOLO and can NOT join a group run etc, there are more reasons, but, the game creator hasn't thought about it, and neither have the supporting tech people... basically, they only think about their own jurisdiction, not those outside of it.