Quote (Legolas_RH @ Feb 21 2010 12:15pm)
killing speed is really important as well. At levels 1-20, 25 stats would be key to soloing fast and efficiently in particular strength.
You'll absolutely hate your hybrid esp if you use a lower ee weapon if it takes 10 minutes or so to solo at 40+ even 35+. At level 35,40+, EE n
eeds to be used preferably in combination with stats but ofc these dual statfunctions are difficult to find.
a 100ee armor doesn't make you take half as much damage. they hit quite hard at the mid-high levels (35ish)
^^reason you can't say this is because each monster spawned is different, some hit harder than others.
you should use the weaker monsters in combination with an ee/str plate as an opportunity to heal.
All in all, ill need to see an exact setup or you need to tell me an exact setup to help you directly.
as for the math, it makes sense hypothetically, but you can't use it as an estimating factor
because the averages of attack numbers will be too erratic, on top of the fact that itd be difficult
to test chains, and even take a long term average, because you wouldn't be able to last
long enough to get accurate numbers.
I would have to disagree here on the strength at start
You always want to add to int until you hit what you want. Then start adding to str.
This allows for a larger mana pool.
You should have no problem soloing 1-20 going pure int and using stat armor/charm.
I've been doing that on my pala and monk. I add to int until I have 70 hard points. With a good enough ee, 1-20 is no prob.
This post was edited by darkslasher on Feb 21 2010 11:35am