Quote (Shot @ Thu, 23 Oct 2008, 16:18)
sbagliato^^
il mago da well deve avere almeno 40-50 vita e il resto ad intel che oltre ai punti regolari verrano uppati dagli item esempio daghe staffe e armor^^
i charm migliori per il catser sn i fire cn high ee danno costante e potenza di fuoco molto alta. cmq per ogni evenienza pmmatemi saro felice di aiutare^^
certo certo.
1 Use consistant damage charms.
Ice is the preferred well-killer, then Earth. Fire is ok if you have a lot of life boost from your gear, but it’s stretching it. Lightning and Wind? You’re fucking crazy if you think that you’ll be consistant in your welling ability.
2. You do need some life. You do not need a lot. Standard caster build, meaning anything above 30 vitality is fine, don’t waste any stat points on it beyond that, is perfect.
Every stat beyond 30 vitality should go into intelligence. No exceptions.
3. Do not waste time with life gear. Your charm should have very high enhanced effect, with the best secondary mod being intelligence, and third being mind numb. Armor and weapon stats should focus on intelligence, secondarily on mind numb, and after that maybe mana per kill, life per kill, mana per combat round, mana syphon, etc. Life is a neat add only if you won’t be sacrificing one of these other, more important stats. Afterall, if the monster can take 2000 damage in one critical hit, what’s a few hundred life, compared to killing it before it can get that hit in?
4. Intelligence intelligence intelligence. As much as you can. Also as high of enhanced effect on an Ice or an Eartch charm as possible. It’s all about “kill the monster before it gets off that crit that kills you.”
poi io ti parlo anche di esperienza personale, col mio caster avevo messo 5 int e 5 vita, poi solo int, e col mio modestissimo equip faccio well al 95%