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d2jsp Forums > d2jsp > Ladder Slasher > LS Guild Chat > Hardcore •.(>^.^)>.• & Ancient Blood Chat Thread > Other Hardcore Guild Members Welcome
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Member
Posts: 40,183
Joined: Apr 29 2006
Gold: 20,826.51
May 1 2012 01:32am
Hey all... Murphy is back again... :)

Mystical gossamer robe
Level Req: 20
Physical Defense: 0 to 11
Magical Defense: 23 to 71
+30 Vitality
+3% Magical Damage Reduction
+1% Glancing Blow


Now... if that was Dex... woot... stuff Strength... :lol:
Member
Posts: 40,183
Joined: Apr 29 2006
Gold: 20,826.51
May 1 2012 02:20am
Another Murphy, but not too great:

Magical fire VI
Level Req: 15
Spell Damage: 30 to 81
Mana Cost: 45
+22 Vitality
Member
Posts: 40,183
Joined: Apr 29 2006
Gold: 20,826.51
May 1 2012 04:11am
Remember that mule... well this is the full update as of tonight.

20:38 You have gained a rank in polearm proficiency. (Rank: 1)
16:17 You have gained a rank in longsword proficiency. (Rank: 1)
16:38 You have gained a rank in battleaxe proficiency. (Rank: 1)
22:09 You have gained a rank in warhammer proficiency. (Rank: 1) <-- 2 nite

This post was edited by izParagonzi on May 1 2012 04:12am
Member
Posts: 16,612
Joined: Aug 15 2007
Gold: 104.76
May 1 2012 07:46am
Quote (izParagonzi @ May 1 2012 06:11am)
Remember that mule... well this is the full update as of tonight.

20:38 You have gained a rank in polearm proficiency. (Rank: 1)
16:17 You have gained a rank in longsword proficiency. (Rank: 1)
16:38 You have gained a rank in battleaxe proficiency. (Rank: 1)
22:09 You have gained a rank in warhammer proficiency. (Rank: 1) <-- 2 nite


Pro
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Posts: 57,209
Joined: Jul 24 2008
Gold: 108.10
May 1 2012 09:20am
nerd rex
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Posts: 15,016
Joined: Jul 25 2007
Gold: 45,505.00
May 1 2012 10:38am
helllllllllll yeah.... good update


Hello Everyone! This is still not "the big one", but we're getting closer.

v1.24.0 release notes

- The Shrine now operates closer to how it used to circa 2006 -- in order to heal higher amounts, higher level items are needed (relative to player level)
- Vault purchases now have better gold logs to notate more details
- Gold logs now convert LS Item Sales to links that you can click to view the items sale history
- Fixed incorrect calculation of EE stat on stacked items
- Global notifications are now sent when another player passes or fails the master quest (including if they reset the ladder)
- All players now gain a +2% experience bonus for every online alchemist for that core
- Time in group is now shown under hover player stats. Note: Only relative to you joining the group, just like their stats
- You can now click to select a charged ability icon to use it on your next attack without using hotkeys
- Slugslider now has a chance to perform a special ability (to be announced at a future date)
- Trunkiller now has a chance to perform a special ability (to be announced at a future date)

See if you can figure out which two mobs perform which abilities! Good luck!

Previously I posted some teasers regarding monsters. Each monster has an actual name, with abilities associated with it. This is the beginning of transitioning to that.
Please do not post "suggestions" on ability changes or what other monsters could do, until all of them are released over the coming months.

Thanks all, and have fun!
Member
Posts: 15,016
Joined: Jul 25 2007
Gold: 45,505.00
May 1 2012 10:52am
the new gold logs are f'n awesome..... u can see history of every ls item uve ever bought/sold if it hasent been shrined, delted, or skilled
and as long as transaction was thru mp not vaults

This post was edited by xXxWSNxXx on May 1 2012 10:53am
Member
Posts: 40,183
Joined: Apr 29 2006
Gold: 20,826.51
May 1 2012 07:22pm
Just my rant on the update:

These I like: Well sceptical solo'ing Hardcore with the Slugslider / Trunkiller...
v1.24.0 release notes
- The Shrine now operates closer to how it used to circa 2006 -- in order to heal higher amounts, higher level items are needed (relative to player level)
- Vault purchases now have better gold logs to notate more details
- Gold logs now convert LS Item Sales to links that you can click to view the items sale history
- Fixed incorrect calculation of EE stat on stacked items
- Time in group is now shown under hover player stats. Note: Only relative to you joining the group, just like their stats
- You can now click to select a charged ability icon to use it on your next attack without using hotkeys
- Slugslider now has a chance to perform a special ability (to be announced at a future date)
- Trunkiller now has a chance to perform a special ability (to be announced at a future date)



- Global notifications are now sent when another player passes or fails the master quest (including if they reset the ladder)
... This is will be annoying when people do NOT clear logs, it will also be annoying for driver in a full group waiting on Ambush
... to spawn... or anything major like 7+ EPs...

- All players now gain a +2% experience bonus for every online alchemist for that core
... Okay... looks good... but not for Hardcore and definately makes more groups run Black when there are 5+ Alchs on that core.
... Woot... basically we have just broke another speed barrier.

Please do not post "suggestions" on ability changes or what other monsters could do, until all of them are released over the coming months.
... Are you all expecting a MAJOR NERF on your abilities? I am... I think he would not have posted this if there wasn't going to be a major change.

Member
Posts: 15,016
Joined: Jul 25 2007
Gold: 45,505.00
May 1 2012 07:31pm
Quote (izParagonzi @ May 1 2012 08:22pm)
Just my rant on the update:

These I like: Well sceptical solo'ing Hardcore with the Slugslider / Trunkiller...
v1.24.0 release notes
- The Shrine now operates closer to how it used to circa 2006 -- in order to heal higher amounts, higher level items are needed (relative to player level)
- Vault purchases now have better gold logs to notate more details
- Gold logs now convert LS Item Sales to links that you can click to view the items sale history
- Fixed incorrect calculation of EE stat on stacked items
- Time in group is now shown under hover player stats. Note: Only relative to you joining the group, just like their stats
- You can now click to select a charged ability icon to use it on your next attack without using hotkeys
- Slugslider now has a chance to perform a special ability (to be announced at a future date)
- Trunkiller now has a chance to perform a special ability (to be announced at a future date)



- Global notifications are now sent when another player passes or fails the master quest (including if they reset the ladder)
... This is will be annoying when people do NOT clear logs, it will also be annoying for driver in a full group waiting on Ambush
... to spawn... or anything major like 7+ EPs...

- All players now gain a +2% experience bonus for every online alchemist for that core
... Okay... looks good... but not for Hardcore and definately makes more groups run Black when there are 5+ Alchs on that core.
... Woot... basically we have just broke another speed barrier.

Please do not post "suggestions" on ability changes or what other monsters could do, until all of them are released over the coming months.
... Are you all expecting a MAJOR NERF on your abilities? I am... I think he would not have posted this if there wasn't going to be a major change.


Hello Everyone! This is still not "the big one", but we're getting closer.


definitely lot more to come

This post was edited by xXxWSNxXx on May 1 2012 07:31pm
Member
Posts: 40,183
Joined: Apr 29 2006
Gold: 20,826.51
May 1 2012 08:03pm
Quote (xXxWSNxXx @ May 2 2012 01:31pm)
Hello Everyone! This is still not "the big one", but we're getting closer.


definitely lot more to come


Concur... now lets' take these into account:

Softcore (10 Alchs) decide to get on all at once and make 5 groups (2 in each)
Then they all race to MQ (20% xp gain for all on Softcore)... now imagine they come
across Slugslider and Trunkiller monsters gaining all that XP from respawned monster in
multitudes of waves... woot... 1 hour run and they are at MQ.

On top of that, they all decide to attempt MQ... woot everyone on both cores see that
25 msg's saying who passed/failed etc... got to love that... 25 lines of text pop up while
you are driving

My rant. yes a bit over the top... but it still may happen.
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