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Aug 1 2016 05:18pm
+1x fdf
____________

34x fdf
4x sdf
________________________

SKILLING ISO;
Vault #344838
________________________

Glyphing;
ALL 20s (including whites)


This post was edited by RistVaLL on Aug 1 2016 05:18pm
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Aug 1 2016 05:45pm
+1 fdf


207xfdf
31xsdf
8xtdf
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Aug 1 2016 07:17pm
+1
fdf
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Aug 1 2016 07:18pm
+1 fdf


208xfdf
31xsdf
8xtdf
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Aug 1 2016 10:18pm
+1 fdf
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Aug 2 2016 04:13am
+1 fdf on warlock rerolled rogue ;)
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Aug 2 2016 08:10am
+1x fdf
____________

35x fdf
4x sdf
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SKILLING ISO;
Vault #344838
________________________

Glyphing;
ALL 20s (including whites)


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Aug 2 2016 08:34am
+1 tdf


208xfdf
31xsdf
9xtdf

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Aug 2 2016 08:56am
From Njaguar in the "Broken MM topic"

First of all, I want to apologize for the problems this bug caused with your attempt at Mirror Maze.

After much searching I did find the issue, which is similar to what someone here said I think, relating to the no weapon on alchemists. Long story short, the mobs were spawned in that same state, which can't happen for a mob under other conditions, which then broke the next attack speed check effectively giving the mob a near 0 base attack speed. This resulted in the "rapid fire" attack that you saw. Since Mirror Maze is the only condition a monster can be generated in this fashion, this bug has no other ways to occur other than Mirror Maze. The issue should now be fixed.

I will be crediting a random guild point reward to all those involved in this climb to compensate for a failed attempt that otherwise by everything I can see would have succeeded. [edit]: Guild Points credited.

Thanks for your patience regarding this issue, and for all the details you provided to help me track it down.


2 Aug 2016 15:43 RistVaLL Earned 12 Guild Point(s)
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Aug 2 2016 09:00am
Quote (ahs_darkhunter @ 2 Aug 2016 16:56)
From Njaguar in the "Broken MM topic"

First of all, I want to apologize for the problems this bug caused with your attempt at Mirror Maze.

After much searching I did find the issue, which is similar to what someone here said I think, relating to the no weapon on alchemists. Long story short, the mobs were spawned in that same state, which can't happen for a mob under other conditions, which then broke the next attack speed check effectively giving the mob a near 0 base attack speed. This resulted in the "rapid fire" attack that you saw. Since Mirror Maze is the only condition a monster can be generated in this fashion, this bug has no other ways to occur other than Mirror Maze. The issue should now be fixed.

I will be crediting a random guild point reward to all those involved in this climb to compensate for a failed attempt that otherwise by everything I can see would have succeeded. [edit]: Guild Points credited.

Thanks for your patience regarding this issue, and for all the details you provided to help me track it down.


2 Aug 2016 15:43 RistVaLL Earned 12 Guild Point(s)


Went to the store and saw Martin in a climb around lvl ~60. Got back and notice on the LS window:
16:45 The server is shutting down for a restart in 13 minute(s).

i just wtf, did martin reset? :> Had to check the guild logs but no :(
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