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Member
Posts: 9,134
Joined: Apr 8 2004
Gold: 2.00
Jun 23 2009 12:06pm
Quote (mwm_zyxcba @ Tue, Jun 23 2009, 04:28am)
You'll get one again super soon. :P
I'm getting HH this climb ofc.


silly second door :(

11:05 Click, the door unlocks.
11:05 Boom, the door explodes into a cloud of dust. You have failed the test.
Member
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Joined: Nov 19 2005
Gold: 0.00
Jun 24 2009 10:11am
Slashing some today I think

Level 40 Pally
Level 24 Fighter
Level 18 Rogue

if anyone wants to cata some lemme know :)
Member
Posts: 2,987
Joined: Dec 9 2005
Gold: 3,112.61
Jun 25 2009 09:25am
Quick resume of soloin monk last climb.

All stat points into INT


Lvls 1-14 no comments; no significant gear


Lvls 15-24 about 7-8min per lvl very low str makes it preety boring and annoyin; MMC 18-23
good charm 20lvl 32dex; 23 str rest of gear mediocre


Lvls 25-34; very hard because of still very low str 8-10min per lvl MMC 12-18
charm still used


Lvls 35-39 fairy simple 7-8mins per lvl MMC 11-17
added very strong armor 40str 23 dex


Lvls 40-49 not bad, 8-10min per lvl; 10-20 MMC ( used sometimes some glyphs); but could be better if i had better heals for those lvls
20lvl charm replaced at 40lvl with 45str 23dex beast charm low decrease of dex from 120 to 111 brought very significant decrease in attack speed and crits using dex glyphs very helpful


Lvls 50-54 fast and furious as for soloin monk 5-8min per lvl MMC 14-28
beast 234ee dagger used decent wild heal 163ee and dex glyphs.


Lvls 55-59 relatively easy 6-10min per lvl MMC 10-25
added strong 218ee wild heal used glyphs with str dex int hm made it nice 3 bums of heal and full life

Lvls 60-65 not to bad 9-11 min per lvl MMC 9-15 dex glyphs very helpful

Lvls 66-69 hard 11-13min per lvl MMC 9-13

Lvl 70 pain in the ass 14min to lvl with many glyphs I reached 12MMC without 5-7MMC ( but still proud of this 12MMC)


One thing crosses my mind : somewhere between 50-59 is a chance for full MMC but!!!! most of glyphs should be used stat glyphs qd ps damage red block and all others.


Maybe to many points in int, hmm dunno at the end he had 4800 mana.

Lookin for feedback

Regards

Member
Posts: 15,357
Joined: Jun 21 2007
Gold: 890.14
Jun 25 2009 10:34am
Quote (fading @ Thu, Jun 25 2009, 11:25am)
Quick resume of soloin monk last climb.

All stat points into INT


Lvls 1-14 no comments; no significant gear


Lvls 15-24 about 7-8min per lvl very low str makes it preety boring and annoyin; MMC 18-23
good charm 20lvl 32dex; 23 str rest of gear mediocre


Lvls 25-34; very hard because of still very low str 8-10min per lvl MMC 12-18
charm still used


Lvls 35-39 fairy simple 7-8mins per lvl MMC 11-17
added very strong armor 40str 23 dex


Lvls 40-49 not bad, 8-10min per lvl; 10-20 MMC ( used sometimes some glyphs); but could be better if i had better heals for those lvls
20lvl charm replaced at 40lvl with 45str 23dex beast charm low decrease of dex from 120 to 111 brought very significant decrease in attack speed and crits using dex glyphs very helpful


Lvls 50-54 fast and furious as for soloin monk 5-8min per lvl MMC 14-28
beast 234ee dagger used decent wild heal 163ee and dex glyphs.


Lvls 55-59 relatively easy 6-10min per lvl MMC 10-25
added strong 218ee wild heal used glyphs with str dex int hm made it nice 3 bums of heal and full life

Lvls 60-65 not to bad 9-11 min per lvlMMC 9-15 dex glyphs very helpful

Lvls 66-69 hard 11-13min per lvl MMC 9-13

Lvl 70 pain in the ass 14min to lvl with many glyphs I reached 12MMC without 5-7MMC ( but still proud of this 12MMC)


One thing crosses my mind : somewhere between 50-59 is a chance for full MMC but!!!! most of glyphs should be used stat glyphs qd ps damage red block and all others.


Maybe to many points in int, hmm dunno at the end he had 4800 mana.

Lookin for feedback

Regards


I ought to give it a try just to test, though my gear may not work the best for this type of build. It has become apparent that pure melee isn't an effective option in this game anymore though.
It looks like you got some pretty good results, especially for a first try with it.
Member
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Jun 25 2009 10:45am
Quote (mwm_zyxcba @ Thu, Jun 25 2009, 05:34pm)
I ought to give it a try just to test, though my gear may not work the best for this type of build.  It has become apparent that pure melee isn't an effective option in this game anymore though.
It looks like you got some pretty good results, especially for a first try with it.



Thx Matt; I think next climb il put only base 12 points into int ; then some in dex and rest to str

we will see:D

This post was edited by fading on Jun 25 2009 10:45am
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Jun 25 2009 11:26am
Quote (fading @ Thu, Jun 25 2009, 09:45am)
Thx Matt; I think next climb il put only base 12 points into int ; then some in dex and rest to str

we will see:D


nooob!!! hehe jk bro. nice work done there, What you were lacking, and you should have tried my armor out is stat + HM items. They would have helped a lot.

Granted my armor isnt the best but i would have liked to see it with your stuff lol.

Angelic spiderthread robe
Level Req: 55
Defense: 0 to 18

+40 Dexterity
+10 Intelligence

+1 to 4 Mana per Kill
+20% Heal Mastery

and then keep your lvl 40 charm. Or i have this that might help in the main slot.

Rare heal XII
Level Req: 45
Heals: 110 to 294
Mana Cost: 115

+192% Enhanced Effect
+17 Dexterity


then maybe get your intel up to 60, instead of going full intel and put the rest of the points in appropiate spots.

either way great work, and god those melee solo days are dunzo :cry:





ninja Edit......Those are just my thoughts. Im new to this hybrid crap too, so im trying my pally full intel. and see how this goes :O

This post was edited by Shunned on Jun 25 2009 11:28am
Member
Posts: 2,987
Joined: Dec 9 2005
Gold: 3,112.61
Jun 25 2009 12:45pm
Quote (Shunned @ Thu, Jun 25 2009, 06:26pm)
nooob!!! hehe jk bro. nice work done there, What you were lacking, and you should have tried my armor out is stat + HM items. They would have helped a lot.

Granted my armor isnt the best but i would have liked to see it with your stuff lol.

Angelic spiderthread robe
Level Req: 55
Defense: 0 to 18

+40 Dexterity
+10 Intelligence

+1 to 4 Mana per Kill
+20% Heal Mastery

and then keep your lvl 40 charm. Or i have this that might help in the main slot.

Rare heal XII
Level Req: 45
Heals: 110 to 294
Mana Cost: 115

+192% Enhanced Effect
+17 Dexterity


then maybe get your intel up to 60, instead of going full intel and put the rest of the points in appropiate spots.

either way great work, and god those melee solo days are dunzo :cry:





ninja Edit......Those are just my thoughts.  Im new to this hybrid crap too, so im trying my pally full intel. and see how this goes :O


Thx Aaron

I didnt know U have such gosu heal omg




I see how it could go with Ur stuff:


rise int to 30; then all into strenght and heal charm as mq charm on main slot + Ur robe


results gosu dex; gosu heal; slightly low str but \...

Training makes the master
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Posts: 15,357
Joined: Jun 21 2007
Gold: 890.14
Jun 25 2009 10:24pm
Watch out everyone, I just may MQ tomorrow. :unsure:

:lol:
Member
Posts: 9,134
Joined: Apr 8 2004
Gold: 2.00
Jun 25 2009 10:26pm
Quote (mwm_zyxcba @ Thu, Jun 25 2009, 09:24pm)
Watch out everyone, I just may MQ tomorrow. :unsure:

:lol:


get on and slash and MQ with me tonight :O how sexy would it be for 2 x HH :P
Member
Posts: 9,134
Joined: Apr 8 2004
Gold: 2.00
Jun 26 2009 02:40pm
Dumb suggestion of the hour for me :lol:

Already had a bad one last hour so this is why im posting it in here :P to see if its anything good haha.

Ok Keys are the main thing to pass a Master Quest.

Why not have boss's / quest to do so you have to obtain your keys before you do enter the MQ chamber. Just thought of this, so theres not much detail into it. lol. We got 71 levels, to unlock the MQ chamber. Either make a boss every 23 levels to obtain a key (just talking feeder class here for example) Or maybe once you hit lvl 70, this unlocks the chance to face 3 different boss's will be hard, but not super hard. Or do some quest or something.

someone run with this idea and let meknow what you think lol.


go go go ;) :(
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