Sorry to see we lost a member... best of luck in Eclipse Kellie
On another note, thinking of posting this in the guides section... remember not a guide...
My Guardian!Remember that this is not a guide, it is just how I build my guardians whether I am solo'ing or in a group.
People will argue that Guardians are only Healer/Tanker, well, I believe that they can be offensive as well.
Most of this build is based on your Heals, which I believe that Focus & Regular heals are better than Wild.
Also remember that your EE gear should be no less 80% and your Stat/HM gear is around the 30+ mark.
Solo'ing Mostly for Hardcore:
Stats: 75 Vitality / 75 Intelligence:
...... Note: Store remaining points until you reach level 55 if you can. Use them to increase Damage by Weapon Ratios.
Abilities: Salvation (3-4 points = 48/58%) / Retribution (5 points = 40%)
...... Note: Store remaining ability points until you reach level 55, then you can either increase your Retribution or choose another ability
Gear:
...... Levels 1-24: EE Clubs, Stat armor, Stat Charm, EE Heal Charm
...... Levels 25-MQ: EE Heavy Weapons, Stat + HM armor, HM Charm (or Stat+HM), EE Heal Charm
Cata'ing Mostly for Hardcore:
Stats: 75 Vitality / 75 Intelligence:
...... Note: Store remaining points until you reach level 55 if you can. Use them to either increase Damage or Heals, whatever benefits your group the most.
Abilities: Multiheal (3-4 points = 48/58%) / Knockdown (5 points = 40%),
Salvation (3-4 points = 48/58%)
...... Note: Salvation is only chosen if you are the only healer in group, it will help with mass heals, if not needed, then use for either Knockdown or Multiheal.
Gear:
...... Levels 1-24: EE Clubs, Stat armor, Stat Charm, EE Heal Charm
...... Levels 25-MQ: EE Heavy Weapons, Stat + HM armor, HM Charm (or Stat+HM), EE Heal Charm
Note: Store HM gear in your vault just in case it is required.
This post was edited by izParagonzi on Jan 30 2012 07:06pm