I am at it again folks
Yes... that is right
I have had another brainstorm
OKAY... I know... if I am not being the Wall... I am the Suggester (someone please come up with something better... please...

)
Here it goes:
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Drops in catacombs;
I am not the only person that has felt the misfortune of not being able to pickup some of the best drops out...
We have at one time or another failed because of a number of reasons
Healing party
Changing attack to other monster just as the killing strike is done
The dreaded EP trick to stop attacking and hover over the drop
The ping is too high because of personal location vs server etc
Well... these can all be addressed with a simple add (well hoping it is a simple one)
Implement:1. No treasure drops are shown until the LAST monster has been defeated.
2. 5 Random locations for Treasure Image to appear: NE/SE... NW/SW and Centre
3. Treasure is not identifiable UNTIL it is in your stash
The 3 things above removes the issues of:1. Tier Level identification kept a secret beforehand (stops the snatchers picking and choosing drops)
2. Magic levels not identified... (stops the snatching also)
3. Removes the chance to lose the last drop because of the rushers
Basically there is an image that pops up in the random areas with the drops held behind it.
You have to click the image to get the items... you do not know what you are getting...
when all items are picked up... the image disappears