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Joined: Sep 20 2007
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Nov 30 2009 06:05pm
Quote (goolaush @ Nov 30 2009 07:01pm)
rare alloy sword
lvl 15 req
12-126 damage
+23% heal mastery
+20% ee


is this good? i just welled a alloy dagger and this dropped lol


Sweet, that is nice indeed! It would be superb if the EE was higher, but still nice for any healer! Use it on a mage or rogue with a heal, nice find!

Here is a chart that will help you. It lists maximum stats for each Tier Level. It will help you learn what is really good stats for an item and what is pretty low.

http://i37.tinypic.com/2lth84h.jpg

This post was edited by jlhromeo on Nov 30 2009 06:05pm
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Nov 30 2009 06:06pm
im looking more on the lines of if its worth anything lol

and thanks for the chart to :-)

This post was edited by goolaush on Nov 30 2009 06:07pm
Member
Posts: 51,651
Joined: Sep 20 2007
Gold: 138,524.97
Nov 30 2009 06:27pm
Quote (goolaush @ Nov 30 2009 07:06pm)
im looking more on the lines of if its worth anything lol

and thanks for the chart to :-)


Not worth a lot sadly, I would say in the neighborhood of 5-10fg depending on the market.

Don't worry, you are in a good guild, we help each other out. :rolleyes:

Quote (goolaush @ Nov 30 2009 07:44pm)
SHEESH MAN! thanks alot dude you know what for when the time is right you wont be forgotten.


I am a strong believer in karma. ^_^ You are welcome.

This post was edited by jlhromeo on Nov 30 2009 06:47pm
Member
Posts: 4,096
Joined: Feb 7 2008
Gold: 1,003.28
Nov 30 2009 06:44pm
Quote (jlhromeo @ Nov 30 2009 07:27pm)
Not worth a lot sadly, I would say in the neighborhood of 5-10fg depending on the market.

Don't worry, you are in a good guild, we help each other out. :rolleyes:


SHEESH MAN! thanks alot dude you know what for when the time is right you wont be forgotten.
Member
Posts: 51,651
Joined: Sep 20 2007
Gold: 138,524.97
Nov 30 2009 06:52pm
So I took 10 minutes and went over my gold logs for this month... was kinda surprised at a few of these numbers... (all of them actually!)

Total 1fg Sales in LS: 76 (76 * .95fg = 72.2fg made from 1fg items!)

Total Sales in LS: 89, totaling 558.72FG.

Total Graphics Projects: 12, for a GRAND total of 2465.67FG (signatures, backgrounds, gfx)

Total Amount I Donated: 499.04fg <-- gogo karma! hit me!



Total Transactions: 168 · Gold In/Out: 4,593.88 / -3,398.29 (few poker games, most I lost, and a few lotto losses in there too, as well as some loans which I do not disclose. :) )

Looks like the Graphics Request Forum is my meal ticket, but LS is still quite profitable.

This post was edited by jlhromeo on Nov 30 2009 06:57pm
Member
Posts: 40,183
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Gold: 20,826.51
Nov 30 2009 07:35pm
I am at it again folks

Yes... that is right

I have had another brainstorm

OKAY... I know... if I am not being the Wall... I am the Suggester (someone please come up with something better... please... :lol: )

Here it goes:
____________________

Drops in catacombs;
I am not the only person that has felt the misfortune of not being able to pickup some of the best drops out...
We have at one time or another failed because of a number of reasons

Healing party
Changing attack to other monster just as the killing strike is done
The dreaded EP trick to stop attacking and hover over the drop
The ping is too high because of personal location vs server etc

Well... these can all be addressed with a simple add (well hoping it is a simple one)

Implement:
1. No treasure drops are shown until the LAST monster has been defeated.
2. 5 Random locations for Treasure Image to appear: NE/SE... NW/SW and Centre
3. Treasure is not identifiable UNTIL it is in your stash

The 3 things above removes the issues of:
1. Tier Level identification kept a secret beforehand (stops the snatchers picking and choosing drops)
2. Magic levels not identified... (stops the snatching also)
3. Removes the chance to lose the last drop because of the rushers

Basically there is an image that pops up in the random areas with the drops held behind it.
You have to click the image to get the items... you do not know what you are getting...
when all items are picked up... the image disappears

Member
Posts: 4,096
Joined: Feb 7 2008
Gold: 1,003.28
Nov 30 2009 07:41pm
Quote (izParagonzi @ Nov 30 2009 08:35pm)
I am at it again folks

Yes... that is right

I have had another brainstorm

OKAY... I know... if I am not being the Wall... I am the Suggester (someone please come up with something better... please... :lol: )

Here it goes:
____________________

Drops in catacombs;
I am not the only person that has felt the misfortune of not being able to pickup some of the best drops out...
We have at one time or another failed because of a number of reasons

Healing party
Changing attack to other monster just as the killing strike is done
The dreaded EP trick to stop attacking and hover over the drop
The ping is too high because of personal location vs server etc

Well... these can all be addressed with a simple add (well hoping it is a simple one)

Implement:
1. No treasure drops are shown until the LAST monster has been defeated.
2. 5 Random locations for Treasure Image to appear: NE/SE... NW/SW and Centre
3. Treasure is not identifiable UNTIL it is in your stash

The 3 things above removes the issues of:
1. Tier Level identification kept a secret beforehand (stops the snatchers picking and choosing drops)
2. Magic levels not identified... (stops the snatching also)
3. Removes the chance to lose the last drop because of the rushers

Basically there is an image that pops up in the random areas with the drops held behind it.
You have to click the image to get the items... you do not know what you are getting...
when all items are picked up... the image disappears


sounds like im not the only one who always misses out lol tis a good idea

This post was edited by goolaush on Nov 30 2009 07:42pm
Member
Posts: 51,651
Joined: Sep 20 2007
Gold: 138,524.97
Nov 30 2009 08:13pm
I like the idea Rex, something similar to Diablo, where you have to identify items would be cool. (make identifying free of course, or even a skill of some sort?)

Basically, the person who can click the fastest with the best connection wins right now. Not exactly fair for the guy who lives halfway around the globe, or someone who cant click as fast.

But, then again, such is life. If you want to succeed, you have to "click faster" sometimes. :P
Member
Posts: 40,183
Joined: Apr 29 2006
Gold: 20,826.51
Nov 30 2009 08:42pm
Quote (goolaush @ Dec 1 2009 01:41pm)
sounds like im not the only one who always misses out lol tis a good idea


You are correct... even the people that have played it longer than me, have the same problems... that is why alot solo

Quote (jlhromeo @ Dec 1 2009 02:13pm)
I like the idea Rex, something similar to Diablo, where you have to identify items would be cool. (make identifying free of course, or even a skill of some sort?)

Basically, the person who can click the fastest with the best connection wins right now. Not exactly fair for the guy who lives halfway around the globe, or someone who cant click as fast.

But, then again, such is life. If you want to succeed, you have to "click faster" sometimes. :P


Whether they have the best connection / fast click... the item they get before others might NOT
be the best item... they might get the "Rusted axe" instead of the "Mythical IX Focus Heal"

Also... I was thinking that it automatically is recognised (identified) when you have grabbed the
item and it appears that way in your inventory... not needing to identify or implement that type of coding
Member
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Gold: 246.32
Nov 30 2009 09:05pm



flex baby flex
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