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May 14 2009 09:19pm
Who were the dudes i play with?
'Shrinator''
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May 15 2009 07:50am
Quote
v1.15 Release Notes:
Spawn rate of Evil Presence has been increased
Added a /quality command, that can be used to set your client quality. This is useful if you have a slower computer. Check the command reference for more info.
No Maze catacombs has been removed (as it was originally planned to ONLY be a stepping stone into maze catacombs)
Drop rates have been increased (the rate at which a monster may drop an item)
Updated checkboxes on client to look more intuitively like a checkbox
Leveling up in Arena will automatically advance the level of the resummon monster, so you don't have to go back to town (MCC still resets)
Hovering over groups now shows who is in the group
Rogues, Monks, and Ninjas can now detect trapdoors and allow your party to optionally use them or not. (Only requires that one of these characters is in the group, not necessarily the leader)
Added Objectives to the game (See Below for more details)
Added a Looking For Group (LFG) system. Each time someone creates a group that you could join, you will be notified, and be able to Join it directly by clicking the Join button next to the game in the bottom right section of the screen. The notifications will appear no matter where you are, as long as you are not already in another group. This allows both those creating games, and those that wish to join the ability to easily find others to group with.
Objectives are mini accomplishments you can achieve with your character. The criteria of each objective varies. Some simply require a certain level, others require completing a previous objective first. Completion of an objective will result in a reward to your character (which varies from objective to objective). As of this release, all objectives are obtainable only in the Catacombs. When an objective is enabled, you will be notified in the chat box window.
- Individual details on objectives may be released later, but for now, explore them and have fun! See what you can figure out on your own! Please note that the first objective is enabled at LEVEL 5!

I am pretty sure I missed a lot of other small details, but will update this topic if I remember them.

You'll need client 1.15.0 to login (clear cache/refresh if it doesn't show up).

Have fun!


awesome update
the invite thing is great :lol:
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May 15 2009 12:02pm
Quote (vin20 @ Fri, May 15 2009, 07:50am)
awesome update
the invite thing is great :lol:


hell yea it is, im loving everything about the new update

makes the game so much funner having things in maze too look for other than trapdoors over and over :)
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May 15 2009 12:36pm
Oh my gawd.
This is so fucking great!
No bad things to say about this one.

Love this especially hehe
Quote
Rogues, Monks, and Ninjas can now detect trapdoors and allow your party to optionally use them or not. (Only requires that one of these characters is in the group, not necessarily the leader)
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May 15 2009 03:06pm
im lvl 28 if anyone wants to play with me
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May 15 2009 03:13pm
Quote (Achau @ Fri, 15 May 2009, 23:06)
im lvl 28 if anyone wants to play with me


i'd like too but i'm level 70 :P
going for mq then goig to bed
I hope I pass :)

hb btw :cheers:
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May 15 2009 03:18pm
Quote (vin20 @ Fri, May 15 2009, 04:13pm)
i'd like too but i'm level 70 :P
going for mq then goig to bed
I hope I pass :)

hb btw  :cheers:


thanks :D
hopefully i will mq, lvl 31 atm

GL ON YOUR MQ!!

This post was edited by Achau on May 15 2009 03:20pm
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May 15 2009 03:22pm
Quote (Achau @ Fri, 15 May 2009, 23:18)
thanks :D
hopefully i will mq, lvl 31 atm

GL ON YOUR MQ!!


23:22 Boom, the door explodes into a cloud of dust. You have failed the test.

lol

+1 tho ^_^
gnite
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May 15 2009 03:23pm
ehh gratz on +1 :)
what you mean gnite? its 4:30 for me atm lol
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May 15 2009 03:25pm
Quote (Achau @ Fri, 15 May 2009, 23:23)
ehh gratz on +1 :)
what you mean gnite? its 4:30 for me atm lol


23:25 for me ^^
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