+ % Enhanced Effect Also Known As EE, this increases the base stat of the item by the percent listed.
Weapons = More Damage, Armors = More Defense, Charms = More Power, Glyph = More Duration
+ Strength Adds to your Strength stat.
+ Dexterity Adds to your Dexterity stat.
+ Vitality Adds to your Vitality stat.
+ Intelligence Adds to your Intelligence stat.
+ Max Life Increases your Maximum Life.
+ Max Mana Increases your Maximum Mana.
+ % Experience Gained Gives an added bonus to the experience you gain based on the %. This does not affect Jubilance.
+ Magic Luck Increases the chances for higher stats on an item drop.
+ Life Regen Gives a bonus to your natural life healing. 1 Life Regen = 1 extra life per second. This only works while you are in town. It will not work while using skills, or while in a group or combat.
+ Mana Regen Gives a bonus to your natural mana recovery. 1 Mana Regen = 1 extra mana per second. This only works while you are in town. It will not work while using skills, or while in a group or combat.
+ Extra Item Slots Each extra slot will allow to hold an extra item in your inventory, you start off with 8 open spots for an inventory.
+ Critical Strike Increases your chance to perform a powerful melee attack.
+ Life per Attack For each attack that deals at least 1 damage, you will heal between 1 and this value life. This doesn't apply in the No Explore Catacombs.
+ Mana per Attack For each attack that deals at least 1 damage, you will recover between 1 and this value mana. This doesn't apply in the No Explore Catacombs.
+ Life per Kill After each kill, you will heal between 1 and this value life. Does not work in No Explore Catacombs.
+ Mana per Kill After each kill, you will recover between 1 and this value mana. Does not work in No Explore Catacombs.
+ % Life Steal Converts a % of the melee damage dealt to an opponent back into life healed. Does not work in No Explore Catacombs.
+ % Damage Return Returns a % of the damage received back onto the attacker.
+ % Mind Numb Gives a % chance to ignore the target's Intelligence with your magical attack. Lowered target intelligence will result in more magic damage dealt.
+ % Armor Pierce Gives a % chance to ignore the target Defense for your melee attack. Lowered target defense will result in more damage dealt.
+ % Block Gives a % chance to block a melee attack. A block gives you increased defense vs the attack you blocked.
+ % Critical Flux Gives a % chance to ignore the target's Dexterity when you perform a critical strike. Lowered target dexterity will result in more critical damage.
+ % Physical Damage Reduction Reduces any physical damage received by this %. All decimal amounts are rounded down.
+ % Magical Damage Reduction Reduces any magical damage received by this %. All decimal amounts are rounded down.
+ % Mana Syphon Gives a % chance to absorb a portion of the mana used by an enemy when they cast a spell against you.
+ % Quick Draw Gives a % chance that your next attack will occur at an accelerated rate, giving you less time between attacks.
- % Mana Consumption Reduces the amount of mana your charms consume by the given %
+ % Heal Mastery Increases the effectiveness of any healing charms you use by the % listed. At the time of this writing, the stats visible on the heal charm will not change, however.
+ % Mana Skin Gives a % chance that a portion of any damage received may be absorbed into your mana pool, instead of receiving full damage.
+ % Power Shot Gives a % chance that your melee attack will do the full damage amount listed on the weapon.
+ % Glancing Blow Gives a % chance that a melee attack received will occur at the minimum value of the weapons range.
+ Jubilance While in town, gives you +1 experience per second for each point in Jubilance you have. It does not work above level 70.