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Member
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Mar 12 2009 07:21am
Quote (Laczek @ Wed, 11 Mar 2009, 22:01)
I dont have too many time to play so i think jaku take his gift own  tongue.gif


ofc mnie ta zasada nie dotyczy biggrin.gif
Member
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Mar 13 2009 09:24am
no pierwszy jakotaki drop huh.gif

heal 30 lvl
80 ee
+ jakies tam gowna

Member
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Mar 13 2009 03:53pm
Quote (Prezi @ Fri, 13 Mar 2009, 16:24)
no pierwszy jakotaki drop huh.gif

heal 30 lvl
80 ee
+ jakies tam gowna


no calkiem calkiem biggrin.gif
ja bym go zostawil na twoim miejscu biggrin.gif zawsze starczy na ~~10 leveli leczenia biggrin.gif
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Mar 19 2009 08:42am
I have some questions about magical skils in items .. I don't know what is it:

Mind Numb
Mana syphon
quick draw
mana skin
glancing blow
jubilance

somebody, who know what this shit is, pls tell me ohmy.gif

thx
Member
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Mar 19 2009 08:55am
+ % Enhanced Effect Also Known As EE, this increases the base stat of the item by the percent listed.
Weapons = More Damage, Armors = More Defense, Charms = More Power, Glyph = More Duration
+ Strength Adds to your Strength stat.
+ Dexterity Adds to your Dexterity stat.
+ Vitality Adds to your Vitality stat.
+ Intelligence Adds to your Intelligence stat.
+ Max Life Increases your Maximum Life.
+ Max Mana Increases your Maximum Mana.
+ % Experience Gained Gives an added bonus to the experience you gain based on the %. This does not affect Jubilance.
+ Magic Luck Increases the chances for higher stats on an item drop.
+ Life Regen Gives a bonus to your natural life healing. 1 Life Regen = 1 extra life per second. This only works while you are in town. It will not work while using skills, or while in a group or combat.
+ Mana Regen Gives a bonus to your natural mana recovery. 1 Mana Regen = 1 extra mana per second. This only works while you are in town. It will not work while using skills, or while in a group or combat.
+ Extra Item Slots Each extra slot will allow to hold an extra item in your inventory, you start off with 8 open spots for an inventory.
+ Critical Strike Increases your chance to perform a powerful melee attack.
+ Life per Attack For each attack that deals at least 1 damage, you will heal between 1 and this value life. This doesn't apply in the No Explore Catacombs.
+ Mana per Attack For each attack that deals at least 1 damage, you will recover between 1 and this value mana. This doesn't apply in the No Explore Catacombs.
+ Life per Kill After each kill, you will heal between 1 and this value life. Does not work in No Explore Catacombs.
+ Mana per Kill After each kill, you will recover between 1 and this value mana. Does not work in No Explore Catacombs.
+ % Life Steal Converts a % of the melee damage dealt to an opponent back into life healed. Does not work in No Explore Catacombs.
+ % Damage Return Returns a % of the damage received back onto the attacker.
+ % Mind Numb Gives a % chance to ignore the target's Intelligence with your magical attack. Lowered target intelligence will result in more magic damage dealt.
+ % Armor Pierce Gives a % chance to ignore the target Defense for your melee attack. Lowered target defense will result in more damage dealt.
+ % Block Gives a % chance to block a melee attack. A block gives you increased defense vs the attack you blocked.
+ % Critical Flux Gives a % chance to ignore the target's Dexterity when you perform a critical strike. Lowered target dexterity will result in more critical damage.
+ % Physical Damage Reduction Reduces any physical damage received by this %. All decimal amounts are rounded down.
+ % Magical Damage Reduction Reduces any magical damage received by this %. All decimal amounts are rounded down.
+ % Mana Syphon Gives a % chance to absorb a portion of the mana used by an enemy when they cast a spell against you.
+ % Quick Draw Gives a % chance that your next attack will occur at an accelerated rate, giving you less time between attacks.
- % Mana Consumption Reduces the amount of mana your charms consume by the given %
+ % Heal Mastery Increases the effectiveness of any healing charms you use by the % listed. At the time of this writing, the stats visible on the heal charm will not change, however.
+ % Mana Skin Gives a % chance that a portion of any damage received may be absorbed into your mana pool, instead of receiving full damage.
+ % Power Shot Gives a % chance that your melee attack will do the full damage amount listed on the weapon.
+ % Glancing Blow Gives a % chance that a melee attack received will occur at the minimum value of the weapons range.
+ Jubilance While in town, gives you +1 experience per second for each point in Jubilance you have. It does not work above level 70.
Member
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Mar 19 2009 10:27am
wohohoohooo at last!
decent well!


Rare wind XIV
Level Req: 55

Spell Damage: 206 to 931
Mana Cost: 135

+140% Enhanced Effect
+2% Damage Return
Member
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Gold: 1,155.61
Mar 19 2009 11:58am
wow gz smile.gif

moje zgredy ze studni albo nic ciekawego nie daja, albo mnie rozpierdalaja huh.gif
Member
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Mar 19 2009 12:03pm
ale crap ;D

no no gz
Member
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Mar 19 2009 02:48pm
ładny drop parę pgm-ów za to dostaniesz :-p
Member
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Mar 19 2009 05:22pm
jak to sie mowi - glupi ma szczescie xD
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