Quote (NevV @ Mon, Sep 14 2009, 04:05pm)
I believe that soon he's going to implement some sort of special feature for each character in catacombs. It might not be in this update, but I remember a while ago he was talking about balancing out the different builds in catacombs (for example: making offensive casting more viable). I'd really like to see some ability unique to each class - similar to how Rogues, Monks and Ninjas can sense trapdoors

but who knows, it's all speculation
I like my ideas better.... why shouldn't I

You know... "Sub-Proficiencies" will rock... I say rock for the melee...

here I go... spouting off... dang
Personalisation for character class can either:
Make or Break
Let us pray that it is Make.