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Sep 13 2009 10:04pm
Quote (NevV @ Mon, Sep 14 2009, 03:55pm)
So... anyone got any predictions for what they think will come in the new version?


I predict that all my suggestions will

NOT

be one of those things: :rofl:
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Sep 13 2009 10:05pm
I believe that soon he's going to implement some sort of special feature for each character in catacombs. It might not be in this update, but I remember a while ago he was talking about balancing out the different builds in catacombs (for example: making offensive casting more viable). I'd really like to see some ability unique to each class - similar to how Rogues, Monks and Ninjas can sense trapdoors ;) but who knows, it's all speculation
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Sep 13 2009 10:06pm
Quote (NevV @ Mon, Sep 14 2009, 12:05am)
I believe that soon he's going to implement some sort of special feature for each character in catacombs. It might not be in this update, but I remember a while ago he was talking about balancing out the different builds in catacombs (for example: making offensive casting more viable). I'd really like to see some ability unique to each class - similar to how Rogues, Monks and Ninjas can sense trapdoors ;) but who knows, it's all speculation


would be bad fucking ass.. hope its good if he does!
Member
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Sep 13 2009 10:13pm
Quote (NevV @ Mon, Sep 14 2009, 04:05pm)
I believe that soon he's going to implement some sort of special feature for each character in catacombs. It might not be in this update, but I remember a while ago he was talking about balancing out the different builds in catacombs (for example: making offensive casting more viable). I'd really like to see some ability unique to each class - similar to how Rogues, Monks and Ninjas can sense trapdoors ;) but who knows, it's all speculation


I like my ideas better.... why shouldn't I :cry: <-- :rofl:
You know... "Sub-Proficiencies" will rock... I say rock for the melee... <-- here I go... spouting off... dang

Personalisation for character class can either:
Make or Break

Let us pray that it is Make.
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Sep 13 2009 10:17pm
Who knows - we may see that in the future :) LS is an ever-evolving game
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Sep 13 2009 10:20pm
I would like to see barbarians gain a Hulk-like skill and be able to bash walls down...

And maybe give mages the ability to teleport the group once per cata? :blink:
Member
Posts: 40,183
Joined: Apr 29 2006
Gold: 20,826.51
Sep 13 2009 10:26pm
Quote (NevV @ Mon, Sep 14 2009, 04:17pm)
Who knows - we may see that in the future :) LS is an ever-evolving game


Hmmm... evolve... wanted to post an image... but heading home... YAY

Quote (jlhromeo @ Mon, Sep 14 2009, 04:20pm)
I would like to see barbarians gain a Hulk-like skill and be able to bash walls down...

And maybe give mages the ability to teleport the group once per cata? :blink:


Woot... grand idea.
Barb gets this skill only if they have a Warhammer
Teleport Mage... woot... um... only if it is OUT of a TD area... :rofl:
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Sep 13 2009 10:37pm
just low level welled this

Rare cured leather armor
Level Req: 5
Defense: 7 to 21

+2% Critical Flux
+19% Heal Mastery

one of perfect hm think its worth anything?
Member
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Sep 13 2009 10:44pm
Quote (diablostoner @ Sun, Sep 13 2009, 11:37pm)
just low level welled this

Rare cured leatherarmor
Level Req: 5
Defense: 7 to 21

+2% Critical Flux
+19% Heal Mastery

one of perfect hm think its worth anything?


i bolded the reason why its not :cry:

edit: plus not many heal that low. it may get a few fg, but not many im afraid bra!


*($#%(*&# EDIT

Just welled this...

Rare steelwood staff
Level Req: 45
Damage: 41 to 110

+18 Intelligence
+3% Critical Flux

:wallbash:

&%@&@*)%$*&#&@

Rare double cured leather armor
Level Req: 15
Defense: 7 to 21

+4 Vitality
+20 Intelligence

:uglystupid:

This post was edited by jlhromeo on Sep 13 2009 10:55pm
Member
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Sep 13 2009 11:51pm
damn youse drunk people showing up at ma door... get back at youse guys tomarrow , ladies and gents, bro nita you know what i mean..down alot in poker tomaroow l/s gets the ups gonna buy a 5 dolalr ticket and win the lottooooo nit all!
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