Sub-Proficiency Update:To make this work better, we have to do a number of things to ensure how this can be done effectively:
1. Select what X% Skills that fall into a "Sub-Proficiency" (Please Note: Selection Below Only)
... X% Quick Draw
... X% Block
... X% Glancing Blow
... X% Physical Damage Reduction
... X% Armor Pierce
... X% Max Damage Return
... X% Critical Flux
... X% Power Shot
2. Place "Weapon" types into Categories:.... Slash, Pierce, Thrust, Impact, and Crush
Sword = Slash/Pierce
Club = Crush/Impact
Axe = Slash/Impact
Dagger = Pierce/Thrust
Staff = Crush/Impact
Longsword = Slash/Impact
Warhammer = Crush/Impact
Battleaxe = Slash/Impact
Spear = Pierce/Impact
Polearm = Pierce/Impact
3. Place "Sub-Proficiencies" into Categories:... Slash, Pierce, Thrust, Impact, and Crush
... X% Quick Draw = Slash - Pierce ...
NOTE: Excluding Heavy Weapons
... X% Block = Slash - Crush
... X% Glancing Blow = Slash - Pierce - Crush
... X% Physical Damage Reduction = Slash - Impact
... X% Armor Pierce = Slash - Pierce
... X% Max Damage Return = Impact - Crush
... X% Critical Flux = Slash - Impact - Pierce
... X% Power Shot = Slash - Impact
4. Combining #2 and #3, "Sub-Proficiencies" will be applied in the following manner:
Sword Sub-Proficiency Ranks ETC:... Sword Rank05 Proficiency Gains one "Sub-Proficiency" = Quick Draw
... Sword Rank10 Proficiency Gains one "Sub-Proficiency" = Block
... Sword Rank15 Proficiency Gains one "Sub-Proficiency" = Glancing Blow
... Sword Rank20 Proficiency Gains one "Sub-Proficiency" = Physical Damage Reduction
... Sword Rank25 Proficiency Gains one "Sub-Proficiency" = Armor Pierce
... Sword Rank30 Proficiency Gains one "Sub-Proficiency" = Critical Flux
... Sword Rank35 Proficiency Gains one "Sub-Proficiency" = Power Shot
... ... No More "Sub-Proficiency" Category fits into Sword...
Club/Staff Sub-Proficiency Ranks ETC:... Club/Staff Rank05 Proficiency Gains one "Sub-Proficiency" = Block
... Club/Staff Rank10 Proficiency Gains one "Sub-Proficiency" = Glancing Blow
... Club/Staff Rank15 Proficiency Gains one "Sub-Proficiency" = Physical Damage Reduction
... Club/Staff Rank20 Proficiency Gains one "Sub-Proficiency" = Max Damage Return
... Club/Staff Rank25 Proficiency Gains one "Sub-Proficiency" = Critical Flux
... Club/Staff Rank30 Proficiency Gains one "Sub-Proficiency" = Power Shot
... ... No More "Sub-Proficiency" Category fits into Club/Staff...
Axe Sub-Proficiency Ranks ETC:... Axe Rank05 Proficiency Gains one "Sub-Proficiency" = Quick Draw
... Axe Rank10 Proficiency Gains one "Sub-Proficiency" = Block
... Axe Rank15 Proficiency Gains one "Sub-Proficiency" = Physical Damage Reduction
... Axe Rank20 Proficiency Gains one "Sub-Proficiency" = Armor Pierce
... Axe Rank25 Proficiency Gains one "Sub-Proficiency" = Max Damage Return
... Axe Rank30 Proficiency Gains one "Sub-Proficiency" = Critical Flux
... Axe Rank35 Proficiency Gains one "Sub-Proficiency" = Power Shot
... ... No More "Sub-Proficiency" Category fits into Axe...
Dagger Sub-Proficiency Ranks ETC:... Dagger Rank05 Proficiency Gains one "Sub-Proficiency" = Quick Draw
... Dagger Rank10 Proficiency Gains one "Sub-Proficiency" = Glancing Blow
... Dagger Rank15 Proficiency Gains one "Sub-Proficiency" = Armor Pierce
... Dagger Rank20 Proficiency Gains one "Sub-Proficiency" = Critical Flux
... ... No More "Sub-Proficiency" Category fits into Dagger...
Longsword/Battleaxe/Spear/Polearm Sub-Proficiency Ranks ETC:... Longsword/Battleaxe/Spear/Polearm Rank05 Proficiency Gains one "Sub-Proficiency" = Block
... Longsword/Battleaxe/Spear/Polearm Rank10 Proficiency Gains one "Sub-Proficiency" = Glancing Blow
... Longsword/Battleaxe/Spear/Polearm Rank15 Proficiency Gains one "Sub-Proficiency" = Physical Damage Reduction
... Longsword/Battleaxe/Spear/Polearm Rank20 Proficiency Gains one "Sub-Proficiency" = Armor Pierce
... Longsword/Battleaxe/Spear/Polearm Rank25 Proficiency Gains one "Sub-Proficiency" = Max Damage Return
... Longsword/Battleaxe/Spear/Polearm Rank30 Proficiency Gains one "Sub-Proficiency" = Critical Flux
... Longsword/Battleaxe/Spear/Polearm Rank35 Proficiency Gains one "Sub-Proficiency" = Power Shot
... ... No More "Sub-Proficiency" Category fits into Longsword/Battleaxe/Spear/Polearm...
Warhammer Sub-Proficiency Ranks ETC:... Warhammer Rank05 Proficiency Gains one "Sub-Proficiency" = Glancing Blow
... Warhammer Rank10 Proficiency Gains one "Sub-Proficiency" = Physical Damage Reduction
... Warhammer Rank15 Proficiency Gains one "Sub-Proficiency" = Max Damage Return
... Warhammer Rank20 Proficiency Gains one "Sub-Proficiency" = Critical Flux
... Warhammer Rank25 Proficiency Gains one "Sub-Proficiency" = Power Shot
... ... No More "Sub-Proficiency" Category fits into Warhammer...
5. Sub-Proficiency Gains Ranks the same way as Proficiencies, with a twist:
Rank1 (Sub) = 0-6000
Rank2 (Sub) = 0-7500
Rank3 (Sub) = 0-9000
Rank4 (Sub) = 0-10,500
Rank5 (Sub) = 0-12,000
Rank6 (Sub) = 0-13,500 ...
Capped: Highest Rank Level = 6%
But, can be added to any weapon with the same ADDS... e.g. (Sub) 6% Quick Draw + (Wpn) 8% Quick Draw = 14% Total
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So what do you all think?... I have to setup a "Code" Table for the Weapon / Sub-Proficiency / Weapon Ranks later on... hopefully it will come out alright.
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3 Members: izParagonzi,
ILoveMetal, diablostoner
This post was edited by izParagonzi on Sep 6 2009 07:37pm