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Member
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Joined: Apr 21 2009
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Sep 3 2009 01:23pm
Quote (diablostoner @ Thu, Sep 3 2009, 06:17am)
wow so me and this one other guy were in a cata griding for 71 he hit first and went to "bed".......
70 1/2 im at
im def going to bed now..


what badass mofo made you that sig???

:rolleyes:
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Sep 3 2009 02:31pm
Quote (XxXsweetNessXxX @ Thu, Sep 3 2009, 02:23pm)
what badass mofo made you that sig???

:rolleyes:


:rolleyes:
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Sep 3 2009 02:34pm
Quote (jlhromeo @ Thu, Sep 3 2009, 04:31pm)
:rolleyes:


:wub: :kiss: :blush: :hug:
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Sep 3 2009 03:07pm
Quote (M0nk3yL0rd0 @ Thu, Sep 3 2009, 10:14am)
You sir,
are pedo.


0_0
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Sep 3 2009 03:07pm
Hi all... happy slashing...

Recap: Link to Counterclass questions: http://forums.d2jsp.org/index.php?showtopic=30683366&f=42&st=3180
Recap:
Sub-Proficiencies:
A sub proficiency are those little adds that you get on items that give a percentage (%) next to it.
Example... X% Critical Flux... X% Armor Pierce... X% Life Steal
These can be Sub-Proficiencies.

How to obtain a Sub-Proficiency:
You have to reach Rank5 in a given Skill (e.g. Sword)
This will unlock a Sub-Proficiency (RANDOM)

How does Sub-Proficiencies go up?
The same way the proficiency goes up... but it is harder to get up in Ranks.
e.g. A Rank goes up by 1000 per Rank level obtained.... 0-1000 (Rank1)... 0-2000 (Rank2)... 0-3000 (Rank3) etc
whereas... with Sub-Proficiencies, your starting at 0-5000 (Rank1) 0-6000 (Rank2) ... 0-7000 (Rank3)

1. There has to be a Cap to how high the Sub-Proficiencies will get... I was thinking of 15% maximum
2. Placing the Sub-Proficiencies into Categories based on weapon type.. example: Sword = Slash/Pierce... Club = Crush/Impact... Dagger = Pierce/Thrust
.. With that in mind... the following Sub-Proficiencies can be labelled for placement... please be aware that some items may not fit that category
.. Categorise the following Sub-Proficiencies as you see fit
... X% Max Damage Return... (Crush/Impact)
... X% Armor Pierce... (Slash/Pierce/Thrust)
... X% Block... (Slash/Pierce/Crush/Impact)
... X% Critical Flux... (Slash/Crush/Impact)
... X% Physical Damage Reduction... (Slash/Crush)
... X% Quick Draw... (Slash/Pierce/Thrust)
... X% Power Shot... (Crush/Impact)
... X% Glancing Blow... (Pierce/Thrust)
... ... Now I have missed a few Sub-Proficiencies... but looking at the following as an ADD?
... ... X% Magical Damage Reduction... ... ... <-- Can these be deflected by certain weapon types? or Dodged etc?

Based on my selection of Categories... the Sword is the dominant selection. Please NOTE: that I have placed them in Order
Based on the two (2) categories to one (1) category... this can implement the Unlock at each Ranks of 5...
Example... Sword Rank5 = Armor Pierce (unlocked)... Rank10 = Block (unlocked)... Rank15 = Quick Draw (unlocked)... etc
Sword = These Sub-Proficiencies:
... X% Armor Pierce... (Slash/Pierce)
... X% Block... (Slash/Pierce)
... X% Quick Draw... (Slash/Pierce)
... X% Critical Flux... (Slash)
... X% Physical Damage Reduction... (Slash)
... X% Glancing Blow... (Pierce)

Club = These Sub-Proficiencies:
... X% Max Damage Return... (Crush/Impact)
... X% Block... (Crush/Impact)
... X% Critical Flux... (Crush/Impact)
... X% Power Shot... (Crush/Impact)
... X% Physical Damage Reduction... (Crush)

Dagger = These Sub-Proficiencies:
... X% Armor Pierce... (Pierce/Thrust)
... X% Quick Draw... (Pierce/Thrust)
... X% Glancing Blow... (Pierce/Thrust)
... X% Block... (Pierce)
________________________

Edit... just thought of the Axe... Category: Slash/Impact

Axe = These Sub-Proficiencies:
... X% Block... (Slash/Impact)
... X% Critical Flux... (Slash/Impact)
... X% Armor Pierce... (Slash)
... X% Physical Damage Reduction... (Slash)
... X% Quick Draw... (Slash)
... X% Max Damage Return... (Impact)
... X% Power Shot... (Impact)
__________________

Need to figure out the Heavy Weapon Categories also...
Longsword: Slash/Impact
BattleAxe: Slash/Impact
Polearm: Pierce/Thrust
etc

Staff same as club: Crush/Impact
Member
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Sep 3 2009 03:08pm
Quote (XxXsweetNessXxX @ Thu, Sep 3 2009, 03:23pm)
what badass mofo made you that sig???

:rolleyes:




only the baddest mothafucka around

lawl i sold 2 5 g items last night wooot i think one was the 10% exp chain mail

This post was edited by diablostoner on Sep 3 2009 03:11pm
Member
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Joined: Jul 24 2008
Gold: 108.10
Sep 3 2009 03:39pm
of course a first door fail for me again..........
+1 i guess grrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
OMFG someone shoot me i forget the mq contest again dgfkjewgfqui9fbqewohgohbpgew

anyone need this???
Magical alloy chain mail
Level Req: 15
Defense: 31 to 79

+58% Enhanced Effect

this worth anything??

Angelic shell scale armor
Level Req: 10
Defense: 8 to 33

+24% Enhanced Effect
+6 Intelligence
+342 Max Life
+1 to 1 Mana per Attack


This post was edited by diablostoner on Sep 3 2009 03:49pm
Member
Posts: 40,183
Joined: Apr 29 2006
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Sep 3 2009 03:59pm
Quote (diablostoner @ Fri, Sep 4 2009, 09:39am)
of course a first door fail for me again..........
+1 i guess grrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
OMFG someone shoot me i forget the mq contest again dgfkjewgfqui9fbqewohgohbpgew

anyone need this???
Magical alloy chain mail
Level Req: 15
Defense: 31 to 79

+58% Enhanced Effect

this worth anything??

Angelic shell scale armor
Level Req: 10
Defense: 8 to 33

+24% Enhanced Effect
+6 Intelligence
+342 Max Life
+1 to 1 Mana per Attack


Sell the Chain... as per usual... get it Pc'd..

The scale... keep hold of it for now... you never know... you might get to headhunter and need it.
Once you find better in your travels... you can then sell it... just my thoughts on the scale.
Member
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Sep 3 2009 04:33pm
work sucks... end of story..
Member
Posts: 15,788
Joined: Apr 14 2007
Gold: 24,265.00
Sep 3 2009 05:14pm
Quote (NormanBates @ Thu, Sep 3 2009, 06:33pm)
work sucks... end of story..


and now down 50 fg in poker ;( ill make it back tonite maby .. kinda tired all ready laters ladies and gents!



This post was edited by NormanBates on Sep 3 2009 05:15pm
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