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Sep 2 2009 03:00pm
Quote (jlhromeo @ Thu, Sep 3 2009, 08:38am)
that is a unique idea, will have to give it some thought


It was an idea I saw in a thread... but I only thought more on this last night and this morning.
Here is another Idea that I was brainstorming on... hopefully it makes sense

Quote (izParagonzi @ Wed, Sep 2 2009, 09:54pm)
#4... How do we improve Melee classes to successfully engage in Arenas at higher levels?... Maybe the Morlock is capable?
...... I do have another idea... a totally new one that I will share later on... but I also need your guys input.


Sub-Proficiencies:
A sub proficiency are those little adds that you get on items that give a percentage (%) next to it.
Example... X% Critical Flux... X% Armor Pierce... X% Life Steal
These can be Sub-Proficiencies.

How to obtain a Sub-Proficiency:
You have to reach Rank5 in a given Skill (e.g. Sword)
This will unlock a Sub-Proficiency (RANDOM)

How does Sub-Proficiencies go up?
The same way the proficiency goes up... but it is harder to get up in Ranks.
e.g. A Rank goes up by 1000 per Rank level obtained.... 0-1000 (Rank1)... 0-2000 (Rank2)... 0-3000 (Rank3) etc
whereas... with Sub-Proficiencies, your starting at 0-5000 (Rank1) 0-6000 (Rank2) ... 0-7000 (Rank3)
__________________

Now... I have not gone into the finer details... this is because I have to look up all the percentage (%) skills that can be
obtained on items and also check which ones are more relevant... I was also thinking of Weapon Rank 10 gaining another
Sub-Category... etc Rank15 / Rank20 (again gaining some other Sub-Proficiency)
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Sep 2 2009 03:06pm
Quote (izParagonzi @ Wed, Sep 2 2009, 05:00pm)
It was an idea I saw in a thread... but I only thought more on this last night and this morning.
Here is another Idea that I was brainstorming on... hopefully it makes sense



Sub-Proficiencies:
A sub proficiency are those little adds that you get on items that give a percentage (%) next to it.
Example... X% Critical Flux... X% Armor Pierce... X% Life Steal
These can be Sub-Proficiencies.

How to obtain a Sub-Proficiency:
You have to reach Rank5 in a given Skill (e.g. Sword)
This will unlock a Sub-Proficiency (RANDOM)

How does Sub-Proficiencies go up?
The same way the proficiency goes up... but it is harder to get up in Ranks.
e.g. A Rank goes up by 1000 per Rank level obtained.... 0-1000 (Rank1)... 0-2000 (Rank2)... 0-3000 (Rank3) etc
whereas... with Sub-Proficiencies, your starting at 0-5000 (Rank1) 0-6000 (Rank2) ... 0-7000 (Rank3)
__________________

Now... I have not gone into the finer details... this is because I have to look up all the percentage (%) skills that can be
obtained on items and also check which ones are more relevant... I was also thinking of Weapon Rank 10 gaining another
Sub-Category... etc Rank15 / Rank20 (again gaining some other Sub-Proficiency)


wow. these ideas are amazing imo .
very well thought out and very well written :)
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Sep 2 2009 03:12pm
Quote (diablostoner @ Thu, Sep 3 2009, 09:06am)
wow. these ideas are amazing imo .
very well thought out and very well written :)


Thank you...
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Hi :hello:
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Sep 2 2009 03:13pm
Quote (izParagonzi @ Wed, Sep 2 2009, 05:12pm)
Thank you...
________________

2 Members: izParagonzi, xanderman

Hi :hello:


i think those ideas will bring more slashers to ls

who said they were getting transfers for the guild?

This post was edited by diablostoner on Sep 2 2009 03:14pm
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Sep 2 2009 03:22pm
Quote (diablostoner @ Thu, Sep 3 2009, 09:13am)
i think those ideas will bring more slashers to ls

who said they were getting transfers for the guild?


Hopefully... but at the moment... I decided to put up a POLL in LS to check out the responses
to the Sub-Proficiencies part.

http://forums.d2jsp.org/index.php?showtopic=34848425&f=272

Vote away...
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Sep 2 2009 06:10pm
More Ideas on the Sub-Proficiencies...
Give me some feedback on this... maybe improve it... I can see that there might be some things that need fixing.

1. There has to be a Cap to how high the Sub-Proficiencies will get... I was thinking of 15% maximum
2. Placing the Sub-Proficiencies into Categories based on weapon type.. example: Sword = Slash/Pierce... Club = Crush/Impact... Dagger = Pierce/Thrust
.. With that in mind... the following Sub-Proficiencies can be labelled for placement... please be aware that some items may not fit that category
.. Categorise the following Sub-Proficiencies as you see fit
... X% Max Damage Return... (Crush/Impact)
... X% Armor Pierce... (Slash/Pierce/Thrust)
... X% Block... (Slash/Pierce/Crush/Impact)
... X% Critical Flux... (Slash/Crush/Impact)
... X% Physical Damage Reduction... (Slash/Crush)
... X% Quick Draw... (Slash/Pierce/Thrust)
... X% Power Shot... (Crush/Impact)
... X% Glancing Blow... (Pierce/Thrust)
... ... Now I have missed a few Sub-Proficiencies... but looking at the following as an ADD?
... ... X% Magical Damage Reduction... ... ... <-- Can these be deflected by certain weapon types? or Dodged etc?

Based on my selection of Categories... the Sword is the dominant selection. Please NOTE: that I have placed them in Order
Based on the two (2) categories to one (1) category... this can implement the Unlock at each Ranks of 5...
Example... Sword Rank5 = Armor Pierce (unlocked)... Rank10 = Block (unlocked)... Rank15 = Quick Draw (unlocked)... etc
Sword = These Sub-Proficiencies:
... X% Armor Pierce... (Slash/Pierce)
... X% Block... (Slash/Pierce)
... X% Quick Draw... (Slash/Pierce)
... X% Critical Flux... (Slash)
... X% Physical Damage Reduction... (Slash)
... X% Glancing Blow... (Pierce)

Club = These Sub-Proficiencies:
... X% Max Damage Return... (Crush/Impact)
... X% Block... (Crush/Impact)
... X% Critical Flux... (Crush/Impact)
... X% Power Shot... (Crush/Impact)
... X% Physical Damage Reduction... (Crush)

Dagger = These Sub-Proficiencies:
... X% Armor Pierce... (Pierce/Thrust)
... X% Quick Draw... (Pierce/Thrust)
... X% Glancing Blow... (Pierce/Thrust)
... X% Block... (Pierce)
________________________

Edit... just thought of the Axe... Category: Slash/Impact

Axe = These Sub-Proficiencies:
... X% Block... (Slash/Impact)
... X% Critical Flux... (Slash/Impact)
... X% Armor Pierce... (Slash)
... X% Physical Damage Reduction... (Slash)
... X% Quick Draw... (Slash)
... X% Max Damage Return... (Impact)
... X% Power Shot... (Impact)

Hmmm... thinking more... HELP
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I see you there... thinking?... typing?... what you doing?


This post was edited by izParagonzi on Sep 2 2009 06:26pm
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Sep 2 2009 08:18pm
Looks interesting Rex, I don't have time to read through all of it right now but I definitely will later tonight.

I'm just popping in to inform anyone interested here that I was just made aware of an underpriced level 55 earth charm on the market right now. 121 ee and 7 mana skin for just 375 which is at least 100 or 200 fg cheaper than it would regularly be. I need to save my fg for now but if anyone is interested then they should go grab that up!
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Sep 2 2009 08:29pm
Quote (NevV @ Wed, Sep 2 2009, 10:18pm)
Looks interesting Rex, I don't have time to read through all of it right now but I definitely will later tonight.

I'm just popping in to inform anyone interested here that I was just made aware of an underpriced level 55 earth charm on the market right now. 121 ee and 7 mana skin for just 375 which is at least 100 or 200 fg cheaper than it would regularly be. I need to save my fg for now but if anyone is interested then they should go grab that up!


whats the best charm to well with???
casting wise?

anyone around 60 and wanna mq??

This post was edited by diablostoner on Sep 2 2009 08:38pm
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Sep 2 2009 08:34pm
I saw that earlier, although I am not so sure it could fetch 575 or even 500 for that matter with the way prices are at the moment.

To put it into perspective, there is a 119 fire (i know, not as consistent) on there for 300. 2 less ee, for 75 less FG.

Quote (diablostoner @ Wed, Sep 2 2009, 09:29pm)
whats the best charm to well with???
casting wise?

anyone around 60 and wanna mq??


I use fire, seems to work fine for me. More importantly is your heal charm, that's what is going to keep your ass alive. ;)

I wish I could MQ, I only made it up to 15 today...

This post was edited by jlhromeo on Sep 2 2009 08:41pm
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Sep 2 2009 08:46pm
Quote (jlhromeo @ Wed, Sep 2 2009, 10:34pm)
I saw that earlier, although I am not so sure it could fetch 575 or even 500 for that matter with the way prices are at the moment.

To put it into perspective, there is a 119 fire (i know, not as consistent) on there for 300. 2 less ee, for 75 less FG.



I use fire, seems to work fine for me. More importantly is your heal charm, that's what is going to keep your ass alive. ;)

I wish I could MQ, I only made it up to 15 today...


i seee everyone at the top of the rank leaderboards use ice charms??
is there like more focused ones ??

like i see lightning has a low starter dmg. or are they all like that?

cant find a cata group......this sucks

This post was edited by diablostoner on Sep 2 2009 08:55pm
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