More Ideas on the Sub-Proficiencies...Give me some feedback on this... maybe improve it... I can see that there might be some things that need fixing.
1. There has to be a Cap to how high the Sub-Proficiencies will get... I was thinking of
15% maximum2. Placing the Sub-Proficiencies into Categories based on weapon type.. example: Sword = Slash/Pierce... Club = Crush/Impact... Dagger = Pierce/Thrust
.. With that in mind... the following Sub-Proficiencies can be labelled for placement... please be aware that some items may not fit that category
.. Categorise the following Sub-Proficiencies as you see fit
... X% Max Damage Return... (
Crush/Impact)
... X% Armor Pierce... (
Slash/Pierce/Thrust)
... X% Block... (
Slash/Pierce/Crush/Impact)
... X% Critical Flux... (
Slash/Crush/Impact)
... X% Physical Damage Reduction... (
Slash/Crush)
... X% Quick Draw... (
Slash/Pierce/Thrust)
... X% Power Shot... (
Crush/Impact)
... X% Glancing Blow... (
Pierce/Thrust)
... ... Now I have missed a few Sub-Proficiencies... but looking at the following as an ADD?
... ... X% Magical Damage Reduction... ... ...
Can these be deflected by certain weapon types? or Dodged etc?
Based on my selection of Categories... the Sword is the dominant selection. Please NOTE: that I have placed them in Order
Based on the two (2) categories to one (1) category... this can implement the Unlock at each Ranks of 5...
Example... Sword Rank5 = Armor Pierce (unlocked)... Rank10 = Block (unlocked)... Rank15 = Quick Draw (unlocked)... etc
Sword = These Sub-Proficiencies:
... X% Armor Pierce... (
Slash/Pierce)
... X% Block... (
Slash/Pierce)
... X% Quick Draw... (
Slash/Pierce)
... X% Critical Flux... (
Slash)
... X% Physical Damage Reduction... (
Slash)
... X% Glancing Blow... (
Pierce)
Club = These Sub-Proficiencies:
... X% Max Damage Return... (
Crush/Impact)
... X% Block... (
Crush/Impact)
... X% Critical Flux... (
Crush/Impact)
... X% Power Shot... (
Crush/Impact)
... X% Physical Damage Reduction... (
Crush)
Dagger = These Sub-Proficiencies:
... X% Armor Pierce... (
Pierce/Thrust)
... X% Quick Draw... (
Pierce/Thrust)
... X% Glancing Blow... (
Pierce/Thrust)
... X% Block... (
Pierce)
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Edit... just thought of the Axe... Category: Slash/Impact
Axe = These Sub-Proficiencies:
... X% Block... (
Slash/Impact)
... X% Critical Flux... (
Slash/Impact)
... X% Armor Pierce... (
Slash)
... X% Physical Damage Reduction... (
Slash)
... X% Quick Draw... (
Slash)
... X% Max Damage Return... (
Impact)
... X% Power Shot... (
Impact)
Hmmm... thinking more...
HELP__________________
2 Members: izParagonzi,
jlhromeoI see you there... thinking?... typing?... what you doing?
This post was edited by izParagonzi on Sep 2 2009 06:26pm