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May 19 2008 02:42pm
Quote (oOllOo @ Mon, May 19 2008, 04:33pm)
brilliant idea Kenny icon_pointr.gif donation has been send 39.48 wink.gif
and my vote, hmmmm everyone from sleshers deserve to get a vote smile.gif but if i need choose one my vote goes to Aaron.


thought about doing it for a while sleep.gif

1.Fourteenseven(helping everyone ) aka aaron +9 gps(4 votes)
2.oOllOo +7(all fails u will pass trust me!) ( 6 votes)
3.CrissC +3
4. egib99 +8
5. pyrken +8( while in btg)
6. Me(doing what i do ) ofc +3 (1 vote)

Most Votes Gets 100 fg for the best slasher From our guild

My vote to oOllOo for not giving up after the 2nd fail, Gj bro

If u wish to Donate for this, send me the fg and comment put top slasher
current pot=300

Quote (masxxx @ Mon, May 19 2008, 04:42pm)
talk on vent nigga =(



im there sleep.gif

This post was edited by X_killerbee_x on May 19 2008 02:44pm
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May 19 2008 02:42pm
talk on vent nigga =(
Member
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May 19 2008 02:45pm
Just a little opinion on playing casters, if anyone cares to read. This is mostly for john though, since I see he's finally done his mq and rolled a caster.

Well here it is.

Mana Efficiency:

One thing I realized is that for charms EE basically equals mana efficiency since every charm upgrade requires you to dish out more mana. So just because you see more damage on a higher level charm, doesn't necessarily mean you should buy it if the EE is lower, because it will drain your mana alot faster.Although at some point higher burst damage begins to outweighs mana efficiency when monsters start to hit you harder.

The same concept holds true for healing charms, a higher EE healing charm will heal more for a fixed amount of mana compared to a lower EE healing charm. But again at some point EE can be sacrificed for a bigger heal, because you end up wasting time by having to heal multiple times, which could be used for regen/fighting time.

10 Vitality vs 10 Intel:

Starting off with 10 vitality allows increases your MAX life and helps armor a tiny bit. It also allows you to make better use of mana efficiency because you can endure longer fights(not necissarily kill more monsters, but last longer in a fight). On the other hand, using 10 vitality in the beginning detracts from your main attribute, int. I find vitality more efficient when you are under geared, due to the fact that you can't drop monsters really quick and you will have to endure more attacks.

By starting off with 10 int as a rogue, you still have a substantial amount of HP(more than a caster), a bigger mana pool, and more damage(yay damage! and lets not forget better healing). When it comes to deciding whether having 600 hp is more "efficient" than 600 mp, consider this: You can heal more than 600hp with 600 mana using healing charms, infact it's about double, depending on the EE of your healing charm. The only problem you run into with having less HP is when monsters damage you for almost all your hp over 1 fight. Althgough most times this isn't the case. As a magician I found my hp could sustain 1-4 battles on average before I started needing to heal and that was with only 20 vit.

If you really can't decide, go with 5/5

Post your comments if you guys disagree with any of this.

This post was edited by NazT on May 19 2008 02:52pm
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Posts: 11,617
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May 19 2008 02:45pm
Quote (masxxx @ Mon, May 19 2008, 03:42pm)
talk on vent nigga =(


ill get mic prolly wenesday cause i work tuesday though its payday but by time i get out bank closed ;/

Quote (NazT @ Mon, May 19 2008, 03:45pm)
Just a little opinion on playing casters, if anyone cares to read. This is mostly for john though, since I see he's finally done his mq and rolled a caster.

Well here it is.

Mana Efficiency:

One thing I realized is that for charms EE basically equals mana efficiency since every charm upgrade requires you to dish out more mana. So just because you see more damage on a higher level charm, doesn't necessarily mean you should buy it if the EE is lower, because it will drain your mana alot faster.Although at some point higher burst damage begins to outweighs mana efficiency when monsters start to hit you harder.

The same concept holds true for healing charms, a higher EE healing charm will heal more for a fixed amount of mana compared to a lower EE healing charm. But again at some point EE can be sacrificed for a bigger heal, because you end up wasting time by having to heal multiple times, which could be used for regen/fighting time.

10 Vitality vs 10 Intel:

Starting off with 10 vitality allows increases your MAX life and helps armor a tiny bit. It also allows you to make better use of mana efficiency because you can endure longer fights(not necissarily kill more monsters, but last longer in a fight). On the other hand, using 10 vitality in the beginning detracts from your main attribute, int. I find vitality more efficient when you are under geared, due to the fact that you can't drop monsters really quick and you will have to endure more attacks.

By starting off with 10 int as a rogue, you still have a substantial amount of HP(more than a caster), a bigger mana pool, and more damage(yay damage! and lets not forget better healing). When it comes to deciding whether having 600 hp is more "efficient" than 600 mp, consider this: You can heal more than 600hp with 600 mana using healing charms, infact it's about double, depending on the EE of your healing charm. The only problem you run into with having less HP is when monsters damage you for almost all your hp over 1 fight. Althgough most times this isn't the case. As a magician I found my hp could sustain 1-4 battles on average before I started needing to heal and that was with only 20 vit.


preciate it happy.gif

This post was edited by chaoticslayer on May 19 2008 02:46pm
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Posts: 8,330
Joined: Mar 28 2007
Gold: 76,175.00
May 19 2008 02:54pm
Quote (NazT @ Mon, May 19 2008, 04:45pm)
Just a little opinion on playing casters, if anyone cares to read. This is mostly for john though, since I see he's finally done his mq and rolled a caster.

Well here it is.

Mana Efficiency:

One thing I realized is that for charms EE basically equals mana efficiency since every charm upgrade requires you to dish out more mana. So just because you see more damage on a higher level charm, doesn't necessarily mean you should buy it if the EE is lower, because it will drain your mana alot faster.Although at some point higher burst damage begins to outweighs mana efficiency when monsters start to hit you harder.

The same concept holds true for healing charms, a higher EE healing charm will heal more for a fixed amount of mana compared to a lower EE healing charm. But again at some point EE can be sacrificed for a bigger heal, because you end up wasting time by having to heal multiple times, which could be used for regen/fighting time.

10 Vitality vs 10 Intel:

Starting off with 10 vitality allows increases your MAX life and helps armor a tiny bit. It also allows you to make better use of mana efficiency because you can endure longer fights(not necissarily kill more monsters, but last longer in a fight). On the other hand, using 10 vitality in the beginning detracts from your main attribute, int. I find vitality more efficient when you are under geared, due to the fact that you can't drop monsters really quick and you will have to endure more attacks.

By starting off with 10 int as a rogue, you still have a substantial amount of HP(more than a caster), a bigger mana pool, and more damage(yay damage! and lets not forget better healing). When it comes to deciding whether having 600 hp is more "efficient" than 600 mp, consider this: You can heal more than 600hp with 600 mana using healing charms, infact it's about double, depending on the EE of your healing charm. The only problem you run into with having less HP is when monsters damage you for almost all your hp over 1 fight. Althgough most times this isn't the case. As a magician I found my hp could sustain 1-4 battles on average before I started needing to heal and that was with only 20 vit.

If you really can't decide, go with 5/5

Post your comments if you guys disagree with any of this.


i'll keep that in mind if i decide on caster later on
Member
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May 19 2008 03:15pm
Most of you probably already do this, but I thought of decent way to get more wells per reroll, rather than just sticking level 1 eis gear on your character. In order to do this you will need quite a bit of EIS to begin with(about 26).

Before rerolling or mqing, toss a good level 1 weapon/charm, level 5 weapon/charm, and a godly level 10 weapon, a set of level 10 eis items. After rerolling grind away until you hit 10 then transfer the 1 and 5 weapon off, freeing up those 2 spots. Now you will be able to equip your level 10 gear, which will most likely give you more slots than a level 1 or 5 EIS set up.

If each of your level 10 EIS items provide around 4 EIS, then the total amount of well items you can carry on for your reroll is 19+your dagger(20 total 8+12).

I have yet to try doing it at 10, but I know for sure this will work at level 5. It's insanely hard to find good level 1 EIS gear, so I would suggest getting to level 5.

This post was edited by NazT on May 19 2008 03:16pm
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Posts: 9,134
Joined: Apr 8 2004
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May 19 2008 03:17pm
Quote (NazT @ Mon, May 19 2008, 02:15pm)
Most of you probably already do this, but I thought of decent way to get more wells per reroll, than just sticking level 1 eis gear on your character. In order to do this you will need quite a bit of EIS to begin with(about 25).

Before rerolling or mqing, toss a good level 1 weapon/charm, level 5 weapon/charm, and a godly level 10 weapon, a set of level 10 eis items. After rerolling grind away until you hit 10 then transfer the 1 and 5 weapon off, freeing up those 2 spots. Now you will be able to equip your level 10 gear, which will most likely give you more slots than a level 1 or 5 EIS set up.

If each of your level 10 EIS items provide around 4 EIS, then the total amount of well items you can carry on for your reroll is 19+your dagger(20 total 8+12).

I have yet to try doing it at 10, but I know for sure this will work at level 5. It's insanely hard to find good level 1 EIS gear, so I would suggest getting to level 5.


i got 4 eis lvl 0 charm, 2 eis / 37 ee lvl 0 dagger sleep.gif and some 2 eis lvl 0 armors

didnt do this my first ever MQ and had about 8 wellables and my first well was a lvl 55 136 ee dagger sleep.gif needless to day i had to trash everything else to pick it up cry3.gif

but sold for 2.3k fg so cant complain toooo much laugh.gif
Member
Posts: 27,423
Joined: Oct 6 2006
Gold: 277.03
May 19 2008 03:17pm
Quote (NazT @ Mon, May 19 2008, 05:15pm)
Most of you probably already do this, but I thought of decent way to get more wells per reroll, than just sticking level 1 eis gear on your character. In order to do this you will need quite a bit of EIS to begin with(about 26).

Before rerolling or mqing, toss a good level 1 weapon/charm, level 5 weapon/charm, and a godly level 10 weapon, a set of level 10 eis items. After rerolling grind away until you hit 10 then transfer the 1 and 5 weapon off, freeing up those 2 spots. Now you will be able to equip your level 10 gear, which will most likely give you more slots than a level 1 or 5 EIS set up.

If each of your level 10 EIS items provide around 4 EIS, then the total amount of well items you can carry on for your reroll is 19+your dagger(20 total 8+12).

I have yet to try doing it at 10, but I know for sure this will work at level 5. It's insanely hard to find good level 1 EIS gear, so I would suggest getting to level 5.


well
+2 weapon
+2 armor
+3 charms
are all simple eis gear to get or borrow ;/
but 5/10 is also a good lvl to start

Quote (fourteenseven @ Mon, May 19 2008, 05:17pm)
i got 4 eis lvl 0 charm, 2 eis / 37 ee lvl 0 dagger sleep.gif and some 2 eis lvl 0 armors

didnt do this my first ever MQ and had about 8 wellables and my first well was a lvl 55 136 ee dagger sleep.gif needless to day i had to trash everything else to pick it up cry3.gif

but sold for 2.3k fg so cant complain toooo much laugh.gif


haha, i remember that!

This post was edited by X_killerbee_x on May 19 2008 03:19pm
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May 19 2008 03:19pm
eh, but i pretty much well everything i have when im lvl 55+ since i can beat 90% of the wells anyways happy.gif
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Joined: Aug 3 2007
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May 19 2008 03:20pm
Quote (fourteenseven @ Mon, May 19 2008, 05:19pm)
eh, but i pretty much well everything i have when im lvl 55+ since i can beat 90% of the wells anyways happy.gif


Not all of us have UBER gear. You sir, are a GOD.
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