Quote (GetOnYourKnees @ May 12 2011 06:44am)
no worries dude, thanks anyway

one thing, how much heal mastery would be good for each tier of armour and weapons?
Heal Mastery should be equivalent to your INTELLIGENCE... this gives you optimum healing capacity from your heal charm.
Personally... when building this character for
general climbing, do NOT concentrate on PURE healing...
You want to deal damage as well, which is more than like 20-75 avg (dependent on level of course)
I would say that you have 60 base intelligence (this is depended on the Enhanced Effect of your heals)
then rest Strength.
Choose two (2) healing abilities based around what type of armor you are going to use.
Enhanced Effect Armor:
1. Low to Mid ee = Salvation + Multiheal... note... you want to sit in middle or tank if no tanker
2. Above Mid to High ee = Healtank + Multiheal... note... you are tanker unless other is tankter
Now Enhanced Effect = Heal Mastery and/or Intelligence
You will take Middle placing and have 3 in back and a tanker up front
Salvation + Multiheal
Items:
EE weapon
HM Armor
EE Heal type (best you have better)
50%-85% ee charm
... Main slot or Acc slot... this is dependent on your HM from gear... if you have 75int and 95% HM, then put it on Acc slot
... If you have 60int and 45% HM, then put it on Main slot
Anything above 100% ee should go on Acc slot as long as you have around the same HM as you do Int total.
Quote (oaiaaia @ May 12 2011 06:47am)
use this to see what u can get max / each tier: -
http://www.chazworks.com/ragnaroks/IG.jpgat low level till like 20 i wouldnt use hm gear just go with str armors as you wont have to heal too much anyway.
@tr3vor - epic quote there lol :))
I second the remark about Str gear at low levels... and if group is good, then maybe upto level 35
This post was edited by izParagonzi on May 11 2011 12:57pm