Hi

Once again... I am going back to the "Counterclass" idea... I think it is something to keep on improving. Anyway... I will need your guys input a bit more.
We need to cover some of the concerns about areas that Ladder Slasher is lacking... or keeping up interest in gaming... increasing the prices of items...
There are a number of things... going to quote Przy:
Quote (przy @ Fri, Aug 28 2009, 05:51am)
Here is all of my current complaints in regards to the ladder slasher and classes as it is right now:
1.) The classes are too bunched together in terms of playability and mechanics. A samurai is basically a fighter. A paladin is basically a barbarian. A monk is basically a Ninja. Warlock is unique in it's own position as the 5th unlock.
2.) Item usage. Daggers and axes are prominent. Only 2 required sets. Swords, staffs, and axes are viable. Clubs, daggers, and axes are also viable. As painful as it may be, I think the array of items should be utilized. This does not only include weapons but armors as well. Back to the classes, Feeder, Sam, Pal, all plate. Everything after, all robes.
3.) Casting. Casting should be optional on every class with a twist. Melee is option and more viable for for all classes except Alchemist of course.
4.) Playability. The problem with modern ladder slasher is now, there is only 2 ways to successfully play ladder slasher, particularly in Arena. Hybrid or Caster. The ability to use heavy plates still does not yield a balanced result to the mechanics of this game (Example, using a 197 ee axe, 52 str 5 ls plate, 17 str 9 ls, 10 crit flux 4 armor pierce charm and 100 dexterity, I can only kill 5 monsters in a chain on average)
5.) Master quest/ options. Currently, even after 1 year and a couple months there are only a handful of people in position to reset this ladder. Often enough people will give up or seek alternative classes because of the significant failures on their primary player. I think this needs to be supplemented one way or another - Either through giving this game a lot more definition or altering the success of mqs. However, I don't care if the season resets ever if there are several options to keep things interesting.
#1... Maybe I can alter the "Counterclass" characters (Locked) in a position different than Classic LS setup?
...... Give me some combinations... keeping the Weaponist last.
#2... I have changed three (3) characters in the listing with Armor Selection (Scoundrel/Sorceror/Morlock)
...... Now someone suggested addition of weapons to select (Dirk/Scimitar/Wand... I included Glaive for Heavy Weapon)
...... Thing is... it still addresses the same concerns pointed out about weapons... what ways to mix up the weapons?
#3... I think I have casting with a twist... but let me know if there are better ways to this.
#4... How do we improve Melee classes to successfully engage in Arenas at higher levels?... Maybe the Morlock is capable?
...... I do have another idea... a totally new one that I will share later on... but I also need your guys input.
#5... This is a killer one to answer... besides reducing the door combination.
Also... look at the original thread:
http://forums.d2jsp.org/index.php?showtopic=34602353&f=272&st=0Read through it and take note of some of the comments... this will give more information on what areas we might be
able to rectify for the new Suggestion...
Also for comparison on character classes now... Link here:
http://ladderslasher.d2jsp.org/index.php?g=2thank you all in advance... happy reading all.
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Okay... we have the same four (4) options... personally... there is too many... we need to pick two (2) only... put the best two (2) you guys
think would be best suited for a majority vote by Ladder Slasher community:...
My Choice: Options 3 & 4
Option 1. All Counterpart Classes can be chosen as soon as you log on.
Unlock Counterclass remain Unlocked until you pass MQ... unlocks both at same time
Option 2. When you log on, you have to choose a Path: Classic (current classes) or Version 1.16 (Counterpart Classes listed below)
... ... .. Now once you have chosen which path, you will only unlock those that are in that selection ONLY
New Idea Relates To Following Options:
Ladder Reset... Unlocked Counterclass Feeder Classes... remain unlocked... only the ones
that have been unlocked from passing MQ's
Option 3. Have the opportunity to either:
1. Unlock Next Character in Classic... (Samurai, Paladin, Monk, etc)
2. Unlock Counterpart Feeder of the Feeder Class you pass MQ with... (Monk to Sage... Barb to Brawler... etc)
3. Unlock Counterpart Next Character... (Ronin, Knight, Priest, etc)
Option 4. Feeder Classes stay as they are... when you successfully pass MQ with that feeder class... you also unlock its Counterpart and you can choose whether you want your unlocked character to be "Samurai" or "Ronin"... This way... people might want to use different Feeder classes to UNLOCK the Counterpart Feeder classes
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Now to the Counterclass selection... I have included the new weapons into these classes (
Blue Text)... but this may not be an option...
Also... I have implemented strict armor class for three classes (
Green Text)
Also... I need to know if you guys think the stats for the Counterclass Characters are one sided... too powerful, and which ones.
Counterpart Classes:Mercenary: (Counterpart of the
Fighter)
Weapons:
Scimitar, Club, Axe, Longsword, Spear, Polearm
Armor: Scale, Chain, Plate Mail
Charms: All Types
Stats: Strength 55 ... Dexterity 40 ... Intellegence 10 ... Vitality 45
Brawler (Counterpart of the
Barbarian)
Weapons:
Scimitar, Club, Axe, Warhammer, Battleaxe,
GlaiveArmor: Chain, Plate Mail
Charms: All Types
Stats: Strength 65 ... Dexterity 25 ... Intellegence 5 ... Vitality 55
Scoundrel: (Counterpart of the
Rogue)
Weapons:
Scimitar, Club, Axe,
Dirk, Staff, Spear
Armor:
Leather Armor, Scale ArmorCharms: All Types
Stats: Strength 30 ... Dexterity 55 ... Intellegence 30 ... Vitality 35
Sage: (Counterpart of the
Mage)
Weapons: Sword,
Dirk, Staff,
WandArmor: Scale, Chain Mail, Plate Mail
Charms: All Elemental (NO heals)
Stats: Strength 10 ... Dexterity 40 ... Intellegence 70 ... Vitality 30
Advocate: (Counterpart of the
Guardian)
Weapons:
Scimitar, Longsword,
Wand, Battleaxe, Spear,
GlaiveArmor: Chain Mail, Plate Mail
Charms: All Elemental (NO heals)
Stats: Strength 35 ... Dexterity 10 ... Intellegence 55 ... Vitality 50
_____________________________________Ronin: (Counterpart of the
Samurai)
Weapons: Sword, Dagger, Longsword
Armor: Scale, Chain Mail, Plate Mail
Charms: All Types
Stats: Strength 55 ... Dexterity 50 ... Intellegence 10 ... Vitality 40
Knight: (Counterpart of the
Paladin)
Weapons:
Scimitar, Axe, Longsword, Warhammer, Battleaxe,
GlaiveArmor: Chain Mail, Plate Mail
Charms: All Types
Stats: Strength 55 ... Dexterity 35 ... Intellegence 20 ... Vitality 50
Priest: (Counterpart of the
Monk)
Weapons:
Dirk, Wand, Club, Staff, Spear
Armor: All Types
Charms: All Types
Stats: Strength 40 ... Dexterity 45 ... Intellegence 40 ... Vitality 40
Shaolin Monk: (Counterpart of the
Ninja)
Weapons:
Scimitar, Dirk, Staff,
Wand, GlaiveArmor: Robes, Padded Robes, Leather, Scale
Charms: All Types
Stats: Strength 40 ... Dexterity 65 ... Intellegence 20 ... Vitality 45
Sorceror: (Counterpart of the
Warlock)
Weapons:
Dirk, WandArmor:
Leather, ScaleCharms: All Types
Stats: Strength 10 ... Dexterity 40 ... Intellegence 80 ... Vitality 40
Morlock: (Counterpart of the
Headhunter)...
Credit to zeebot9 for the idea
Weapons: All Heavy Weapons, Axe
Armor:
Chain MailCharms: Earth, Heal
Stats: Strength 80 ... Dexterity 10 ... Intellegence 5 ... Vitality 80
Weaponist (Counterpart of the
Alchemist)... Based on my previous post: New Class Suggestion
Weapons: All Types
Armor: Chain Mail, Plate Mail
Charms: None
Stats: Strength 75 ... Dexterity 55 ... Intellegence 5 ... Vitality 40
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This post was edited by izParagonzi on Sep 2 2009 03:58am