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Member
Posts: 51,653
Joined: Sep 20 2007
Gold: 138,524.97
Sep 1 2009 09:10pm
Quote (diablostoner @ Tue, Sep 1 2009, 09:50pm)
Magical lightning XIV
Level Req: 55
Spell Damage: 41 to 414
Mana Cost: 135

+26% Enhanced Effect
too bad there wasnt a zero on the end LOL

lvl 60 and off for the night to blaze and chill witha buddy
hopefully i pass tommorrow

interesting item i welled

Rare steel chain mail
Level Req: 10
Defense: 16 to 41

+10% Experience Gained
+5 Mana Regen


that chain will sell, high exp gain and mana regen, should net you a few fg's!
Member
Posts: 57,209
Joined: Jul 24 2008
Gold: 108.10
Sep 1 2009 09:14pm
Quote (jlhromeo @ Tue, Sep 1 2009, 11:10pm)
that chain will sell, high exp gain and mana regen, should net you a few fg's!


really?? lol imma pricecheck it then
Member
Posts: 40,183
Joined: Apr 29 2006
Gold: 20,826.51
Sep 2 2009 03:54am
Hi :hello:

Once again... I am going back to the "Counterclass" idea... I think it is something to keep on improving. Anyway... I will need your guys input a bit more.
We need to cover some of the concerns about areas that Ladder Slasher is lacking... or keeping up interest in gaming... increasing the prices of items...
There are a number of things... going to quote Przy:

Quote (przy @ Fri, Aug 28 2009, 05:51am)
Here is all of my current complaints in regards to the ladder slasher and classes as it is right now:

1.) The classes are too bunched together in terms of playability and mechanics. A samurai is basically a fighter. A paladin is basically a barbarian. A monk is basically a Ninja. Warlock is unique in it's own position as the 5th unlock.
2.) Item usage. Daggers and axes are prominent. Only 2 required sets. Swords, staffs, and axes are viable. Clubs, daggers, and axes are also viable. As painful as it may be, I think the array of items should be utilized. This does not only include weapons but armors as well. Back to the classes, Feeder, Sam, Pal, all plate. Everything after, all robes.
3.) Casting. Casting should be optional on every class with a twist. Melee is option and more viable for for all classes except Alchemist of course.
4.) Playability. The problem with modern ladder slasher is now, there is only 2 ways to successfully play ladder slasher, particularly in Arena. Hybrid or Caster. The ability to use heavy plates still does not yield a balanced result to the mechanics of this game (Example, using a 197 ee axe, 52 str 5 ls plate, 17 str 9 ls, 10 crit flux 4 armor pierce charm and 100 dexterity, I can only kill 5 monsters in a chain on average)
5.) Master quest/ options. Currently, even after 1 year and a couple months there are only a handful of people in position to reset this ladder. Often enough people will give up or seek alternative classes because of the significant failures on their primary player. I think this needs to be supplemented one way or another - Either through giving this game a lot more definition or altering the success of mqs. However, I don't care if the season resets ever if there are several options to keep things interesting.


#1... Maybe I can alter the "Counterclass" characters (Locked) in a position different than Classic LS setup?
...... Give me some combinations... keeping the Weaponist last.
#2... I have changed three (3) characters in the listing with Armor Selection (Scoundrel/Sorceror/Morlock)
...... Now someone suggested addition of weapons to select (Dirk/Scimitar/Wand... I included Glaive for Heavy Weapon)
...... Thing is... it still addresses the same concerns pointed out about weapons... what ways to mix up the weapons?
#3... I think I have casting with a twist... but let me know if there are better ways to this.
#4... How do we improve Melee classes to successfully engage in Arenas at higher levels?... Maybe the Morlock is capable?
...... I do have another idea... a totally new one that I will share later on... but I also need your guys input.
#5... This is a killer one to answer... besides reducing the door combination.

Also... look at the original thread: http://forums.d2jsp.org/index.php?showtopic=34602353&f=272&st=0
Read through it and take note of some of the comments... this will give more information on what areas we might be
able to rectify for the new Suggestion...
Also for comparison on character classes now... Link here: http://ladderslasher.d2jsp.org/index.php?g=2
thank you all in advance... happy reading all.
___________________________

Okay... we have the same four (4) options... personally... there is too many... we need to pick two (2) only... put the best two (2) you guys
think would be best suited for a majority vote by Ladder Slasher community:...

My Choice: Options 3 & 4

Option 1. All Counterpart Classes can be chosen as soon as you log on.
Unlock Counterclass remain Unlocked until you pass MQ... unlocks both at same time

Option 2. When you log on, you have to choose a Path: Classic (current classes) or Version 1.16 (Counterpart Classes listed below)
... ... .. Now once you have chosen which path, you will only unlock those that are in that selection ONLY

New Idea Relates To Following Options:
Ladder Reset... Unlocked Counterclass Feeder Classes... remain unlocked... only the ones
that have been unlocked from passing MQ's

Option 3. Have the opportunity to either:
1. Unlock Next Character in Classic... (Samurai, Paladin, Monk, etc)
2. Unlock Counterpart Feeder of the Feeder Class you pass MQ with... (Monk to Sage... Barb to Brawler... etc)
3. Unlock Counterpart Next Character... (Ronin, Knight, Priest, etc)

Option 4. Feeder Classes stay as they are... when you successfully pass MQ with that feeder class... you also unlock its Counterpart and you can choose whether you want your unlocked character to be "Samurai" or "Ronin"... This way... people might want to use different Feeder classes to UNLOCK the Counterpart Feeder classes
____________________

Now to the Counterclass selection... I have included the new weapons into these classes (Blue Text)... but this may not be an option...
Also... I have implemented strict armor class for three classes (Green Text)
Also... I need to know if you guys think the stats for the Counterclass Characters are one sided... too powerful, and which ones.

Counterpart Classes:

Mercenary: (Counterpart of the Fighter)
Weapons: Scimitar, Club, Axe, Longsword, Spear, Polearm
Armor: Scale, Chain, Plate Mail
Charms: All Types
Stats: Strength 55 ... Dexterity 40 ... Intellegence 10 ... Vitality 45

Brawler (Counterpart of the Barbarian)
Weapons: Scimitar, Club, Axe, Warhammer, Battleaxe, Glaive
Armor: Chain, Plate Mail
Charms: All Types
Stats: Strength 65 ... Dexterity 25 ... Intellegence 5 ... Vitality 55

Scoundrel: (Counterpart of the Rogue)
Weapons: Scimitar, Club, Axe, Dirk, Staff, Spear
Armor: Leather Armor, Scale Armor
Charms: All Types
Stats: Strength 30 ... Dexterity 55 ... Intellegence 30 ... Vitality 35

Sage: (Counterpart of the Mage)
Weapons: Sword, Dirk, Staff, Wand
Armor: Scale, Chain Mail, Plate Mail
Charms: All Elemental (NO heals)
Stats: Strength 10 ... Dexterity 40 ... Intellegence 70 ... Vitality 30

Advocate: (Counterpart of the Guardian)
Weapons: Scimitar, Longsword, Wand, Battleaxe, Spear, Glaive
Armor: Chain Mail, Plate Mail
Charms: All Elemental (NO heals)
Stats: Strength 35 ... Dexterity 10 ... Intellegence 55 ... Vitality 50
_____________________________________

Ronin: (Counterpart of the Samurai)
Weapons: Sword, Dagger, Longsword
Armor: Scale, Chain Mail, Plate Mail
Charms: All Types
Stats: Strength 55 ... Dexterity 50 ... Intellegence 10 ... Vitality 40

Knight: (Counterpart of the Paladin)
Weapons: Scimitar, Axe, Longsword, Warhammer, Battleaxe, Glaive
Armor: Chain Mail, Plate Mail
Charms: All Types
Stats: Strength 55 ... Dexterity 35 ... Intellegence 20 ... Vitality 50

Priest: (Counterpart of the Monk)
Weapons: Dirk, Wand, Club, Staff, Spear
Armor: All Types
Charms: All Types
Stats: Strength 40 ... Dexterity 45 ... Intellegence 40 ... Vitality 40

Shaolin Monk: (Counterpart of the Ninja)
Weapons: Scimitar, Dirk, Staff, Wand, Glaive
Armor: Robes, Padded Robes, Leather, Scale
Charms: All Types
Stats: Strength 40 ... Dexterity 65 ... Intellegence 20 ... Vitality 45

Sorceror: (Counterpart of the Warlock)
Weapons: Dirk, Wand
Armor: Leather, Scale
Charms: All Types
Stats: Strength 10 ... Dexterity 40 ... Intellegence 80 ... Vitality 40

Morlock: (Counterpart of the Headhunter)... Credit to zeebot9 for the idea
Weapons: All Heavy Weapons, Axe
Armor: Chain Mail
Charms: Earth, Heal
Stats: Strength 80 ... Dexterity 10 ... Intellegence 5 ... Vitality 80

Weaponist (Counterpart of the Alchemist)... Based on my previous post: New Class Suggestion
Weapons: All Types
Armor: Chain Mail, Plate Mail
Charms: None
Stats: Strength 75 ... Dexterity 55 ... Intellegence 5 ... Vitality 40
_______________________________

This post was edited by izParagonzi on Sep 2 2009 03:58am
Member
Posts: 51,653
Joined: Sep 20 2007
Gold: 138,524.97
Sep 2 2009 08:07am
g'morning all!

@ Rex aka the Wall, having a coffee then I will read through that. ;)
Member
Posts: 10,546
Joined: Nov 6 2007
Gold: 1.11
Sep 2 2009 08:35am
Quote (izParagonzi @ Wed, 2 Sep 2009, 11:54)
Hi :hello:

Once again... I am going back to the "Counterclass" idea... I think it is something to keep on improving. Anyway... I will need your guys input a bit more.
We need to cover some of the concerns about areas that Ladder Slasher is lacking... or keeping up interest in gaming... increasing the prices of items...
There are a number of things... going to quote Przy:



#1... Maybe I can alter the "Counterclass" characters (Locked) in a position different than Classic LS setup?
...... Give me some combinations... keeping the Weaponist last.
#2... I have changed three (3) characters in the listing with Armor Selection (Scoundrel/Sorceror/Morlock)
...... Now someone suggested addition of weapons to select (Dirk/Scimitar/Wand... I included Glaive for Heavy Weapon)
...... Thing is... it still addresses the same concerns pointed out about weapons... what ways to mix up the weapons?
#3... I think I have casting with a twist... but let me know if there are better ways to this.
#4... How do we improve Melee classes to successfully engage in Arenas at higher levels?... Maybe the Morlock is capable?
...... I do have another idea... a totally new one that I will share later on... but I also need your guys input.
#5... This is a killer one to answer... besides reducing the door combination.

Also... look at the original thread: http://forums.d2jsp.org/index.php?showtopic=34602353&f=272&st=0
Read through it and take note of some of the comments... this will give more information on what areas we might be
able to rectify for the new Suggestion...
Also for comparison on character classes now... Link here: http://ladderslasher.d2jsp.org/index.php?g=2
thank you all in advance... happy reading all.
___________________________

Okay... we have the same four (4) options... personally... there is too many... we need to pick two (2) only... put the best two (2) you guys
think would be best suited for a majority vote by Ladder Slasher community:...

My Choice: Options 3 & 4

Option 1. All Counterpart Classes can be chosen as soon as you log on.
Unlock Counterclass remain Unlocked until you pass MQ... unlocks both at same time

Option 2. When you log on, you have to choose a Path: Classic (current classes) or Version 1.16 (Counterpart Classes listed below)
... ... .. Now once you have chosen which path, you will only unlock those that are in that selection ONLY

New Idea Relates To Following Options:
Ladder Reset... Unlocked Counterclass Feeder Classes... remain unlocked... only the ones
that have been unlocked from passing MQ's

Option 3. Have the opportunity to either:
1. Unlock Next Character in Classic... (Samurai, Paladin, Monk, etc)
2. Unlock Counterpart Feeder of the Feeder Class you pass MQ with... (Monk to Sage... Barb to Brawler... etc)
3. Unlock Counterpart Next Character... (Ronin, Knight, Priest, etc)

Option 4. Feeder Classes stay as they are... when you successfully pass MQ with that feeder class... you also unlock its Counterpart and you can choose whether you want your unlocked character to be "Samurai" or "Ronin"... This way... people might want to use different Feeder classes to UNLOCK the Counterpart Feeder classes
____________________

Now to the Counterclass selection... I have included the new weapons into these classes (Blue Text)... but this may not be an option...
Also... I have implemented strict armor class for three classes (Green Text)
Also... I need to know if you guys think the stats for the Counterclass Characters are one sided... too powerful, and which ones.

Counterpart Classes:

Mercenary: (Counterpart of the Fighter)
Weapons: Scimitar, Club, Axe, Longsword, Spear, Polearm
Armor: Scale, Chain, Plate Mail
Charms: All Types
Stats: Strength 55 ... Dexterity 40 ... Intellegence 10 ... Vitality 45

Brawler (Counterpart of the Barbarian)
Weapons: Scimitar, Club, Axe, Warhammer, Battleaxe, Glaive
Armor: Chain, Plate Mail
Charms: All Types
Stats: Strength 65 ... Dexterity 25 ... Intellegence 5 ... Vitality 55

Scoundrel: (Counterpart of the Rogue)
Weapons: Scimitar, Club, Axe, Dirk, Staff, Spear
Armor: Leather Armor, Scale Armor
Charms: All Types
Stats: Strength 30 ... Dexterity 55 ... Intellegence 30 ... Vitality 35

Sage: (Counterpart of the Mage)
Weapons: Sword, Dirk, Staff, Wand
Armor: Scale, Chain Mail, Plate Mail
Charms: All Elemental (NO heals)
Stats: Strength 10 ... Dexterity 40 ... Intellegence 70 ... Vitality 30

Advocate: (Counterpart of the Guardian)
Weapons: Scimitar, Longsword, Wand, Battleaxe, Spear, Glaive
Armor: Chain Mail, Plate Mail
Charms: All Elemental (NO heals)
Stats: Strength 35 ... Dexterity 10 ... Intellegence 55 ... Vitality 50
_____________________________________

Ronin: (Counterpart of the Samurai)
Weapons: Sword, Dagger, Longsword
Armor: Scale, Chain Mail, Plate Mail
Charms: All Types
Stats: Strength 55 ... Dexterity 50 ... Intellegence 10 ... Vitality 40

Knight: (Counterpart of the Paladin)
Weapons: Scimitar, Axe, Longsword, Warhammer, Battleaxe, Glaive
Armor: Chain Mail, Plate Mail
Charms: All Types
Stats: Strength 55 ... Dexterity 35 ... Intellegence 20 ... Vitality 50

Priest: (Counterpart of the Monk)
Weapons: Dirk, Wand, Club, Staff, Spear
Armor: All Types
Charms: All Types
Stats: Strength 40 ... Dexterity 45 ... Intellegence 40 ... Vitality 40

Shaolin Monk: (Counterpart of the Ninja)
Weapons: Scimitar, Dirk, Staff, Wand, Glaive
Armor: Robes, Padded Robes, Leather, Scale
Charms: All Types
Stats: Strength 40 ... Dexterity 65 ... Intellegence 20 ... Vitality 45

Sorceror: (Counterpart of the Warlock)
Weapons: Dirk, Wand
Armor: Leather, Scale
Charms: All Types
Stats: Strength 10 ... Dexterity 40 ... Intellegence 80 ... Vitality 40

Morlock: (Counterpart of the Headhunter)... Credit to zeebot9 for the idea
Weapons: All Heavy Weapons, Axe
Armor: Chain Mail
Charms: Earth, Heal
Stats: Strength 80 ... Dexterity 10 ... Intellegence 5 ... Vitality 80

Weaponist (Counterpart of the Alchemist)... Based on my previous post: New Class Suggestion
Weapons: All Types
Armor: Chain Mail, Plate Mail
Charms: None
Stats: Strength 75 ... Dexterity 55 ... Intellegence 5 ... Vitality 40
_______________________________


ok this must be your biggest wall so far.
Member
Posts: 12,583
Joined: Sep 16 2008
Gold: 80.32
Sep 2 2009 08:37am
what is this abouth

this will next ladder?

or is your dream to be?
Member
Posts: 37,085
Joined: Oct 24 2007
Gold: 1,201.66
Sep 2 2009 09:12am
Quote (Aleex1 @ Wed, Sep 2 2009, 07:37am)
what is this abouth

this will next ladder?

or is your dream to be?


It's how LS would be if Rex was in charge :P
Member
Posts: 10,546
Joined: Nov 6 2007
Gold: 1.11
Sep 2 2009 09:16am
Quote (NevV @ Wed, 2 Sep 2009, 17:12)
It's how LS would be if Rex was in charge :P


It would be one giant wall of text I think.
Member
Posts: 37,085
Joined: Oct 24 2007
Gold: 1,201.66
Sep 2 2009 12:21pm
Quote (M0nk3yL0rd0 @ Wed, Sep 2 2009, 08:16am)
It would be one giant wall of text I think.


I'm cool with that as long as I can climb it :P :wacko:
Member
Posts: 10,546
Joined: Nov 6 2007
Gold: 1.11
Sep 2 2009 01:34pm
Quote (NevV @ Wed, 2 Sep 2009, 20:21)
I'm cool with that as long as I can climb it :P :wacko:


I'm to lazy for that m8 xD
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