Quote (jlhromeo @ Fri, Aug 28 2009, 08:51am)
I do like the thought of a new weapon introduced. That way you could make things more useful. Also using leathers and scales is a great idea, since they are considered more junk items at the moment... too bad too, I have seen some really nice leathers... huge ee, awesome stats... but worthless because there are chains/plates that are similar and more sought after.
Finally got my FGz back up over the 2k mark, sold my daggers, trying to get a solid sword set going and figured I wouldn't need them anyway.
Maybe we need to rename this guild to The Wall?


... isn't the true Kilroy half face over a Wall?... if I had the picture I would post.. but do not have one...
anyway.. here are the amendments:
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Option 4. Feeder Classes stay as they are... when you successfully pass MQ with that feeder class... you also unlock its Counterpart and you can choose whether you want your unlocked character to be "Samurai" or "Ronin"...
This way... people might want to use different Feeder classes to UNLOCK the Counterpart Feeder classes
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Counterpart Classes:Mercenary: (Counterpart of the
Fighter)
Weapons:
Scimitar, Club, Axe, Longsword, Spear, Polearm
Armor: Scale, Chain, Plate Mail
Charms: All Types
Stats: Strength 55 ... Dexterity 40 ... Intellegence 10 ... Vitality 45
Brawler (Counterpart of the
Barbarian)
Weapons:
Scimitar, Club, Axe, Warhammer, Battleaxe,
GlaiveArmor: Chain, Plate Mail
Charms: All Types
Stats: Strength 65 ... Dexterity 25 ... Intellegence 5 ... Vitality 55
Scoundrel: (Counterpart of the
Rogue)
Weapons:
Scimitar, Club, Axe,
Dirk, Staff, Spear
Armor: Leather Armor, Scale Armor
Charms: All Types
Stats: Strength 30 ... Dexterity 55 ... Intellegence 30 ... Vitality 35
Sage: (Counterpart of the
Mage)
Weapons: Sword,
Dirk, Staff,
WandArmor: Scale, Chain Mail, Plate Mail
Charms: All Elemental (NO heals)
Stats: Strength 10 ... Dexterity 40 ... Intellegence 70 ... Vitality 30
Advocate: (Counterpart of the
Guardian)
Weapons:
Scimitar, Longsword,
Wand, Battleaxe, Spear,
GlaiveArmor: Chain Mail, Plate Mail
Charms: All Elemental (NO heals)
Stats: Strength 35 ... Dexterity 10 ... Intellegence 55 ... Vitality 50
Ronin: (Counterpart of the
Samurai)
Weapons: Sword, Dagger, Longsword
Armor: Scale, Chain Mail, Plate Mail
Charms: All Types
Stats: Strength 55 ... Dexterity 50 ... Intellegence 10 ... Vitality 40
Knight: (Counterpart of the
Paladin)
Weapons:
Scimitar, Axe, Longsword, Warhammer, Battleaxe,
GlaiveArmor: Chain Mail, Plate Mail
Charms: All Types
Stats: Strength 55 ... Dexterity 35 ... Intellegence 20 ... Vitality 50
Priest: (Counterpart of the
Monk)
Weapons:
Dirk, Wand, Club, Staff, Spear
Armor: All Types
Charms: All Types
Stats: Strength 40 ... Dexterity 45 ... Intellegence 40 ... Vitality 40
Shaolin Monk: (Counterpart of the
Ninja)
Weapons:
Scimitar, Dirk, Staff,
Wand, GlaiveArmor: Robes, Padded Robes, Leather, Scale
Charms: All Types
Stats: Strength 40 ... Dexterity 65 ... Intellegence 20 ... Vitality 45
Sorceror: (Counterpart of the
Warlock)
Weapons:
Dirk, WandArmor: Robes, Padded Robes
Charms: All Types
Stats: Strength 10 ... Dexterity 40 ... Intellegence 80 ... Vitality 40
Morlock: (Counterpart of the
Headhunter)...
Credit to zeebot9 for the idea
Weapons: All Heavy Weapons, Axe
Armor: Plate Mail
Charms: Earth, Heal
Stats: Strength 80 ... Dexterity 10 ... Intellegence 5 ... Vitality 80
Weaponist (Counterpart of the
Alchemist)... Based on my previous post: New Class Suggestion
Weapons: All Types
Armor: Chain Mail, Plate Mail
Charms: None
Stats: Strength 75 ... Dexterity 55 ... Intellegence 5 ... Vitality 40
This post was edited by izParagonzi on Aug 27 2009 03:26pm