d2jsp
Log InRegister
d2jsp Forums > d2jsp > Ladder Slasher > LS Guild Chat > •.(>^.^)>.• Ladder Slasher Chat
Prev1283284285286287421Next
Closed New Topic
Member
Posts: 20,372
Joined: Oct 10 2008
Gold: 1,275.94
Aug 26 2009 07:19pm
Quote (izParagonzi @ Wed, Aug 26 2009, 08:00pm)
Sweet... thanks...



Ahh good to see you got the picture...
_____________

Update of the Guardians counterpart

Advocate: (Counterpart of the Guardian)
The Advocate looks upon the Guardian as a weakling, but, knows very well, that a Guardian is a welcome addition to any group, as long as they
stayed true to their path as a healer and combatant. Advocates were trained by the Sage for their awesome abilities in the elemental arts, and
they sort guidance by the Mercenary to hone their skills in the combat arena, with this said, they are renowned for killing by any means necessary.

Weapons: Sword, Axe, Club, Dagger, Staff, Polearm
Armor: Chain Mail, Plate Mail
Charms: All Elemental (NO heals)
Stats: Strength 35 ... Dexterity 10 ... Intellegence 55 ... Vitality 50
______________

Edited for Update on the Ronin:

Ronin(Counterpart of the Samurai)
The Ronin (浪人, rōnin?) use to a samurai but lost his lord or master by the assassinating Ninja's, or by losing face with their Lord or Master. Even
though this has shamed him in many ways, the Ronin strives to save face and pursue the last request given to him, when around Samurai's, the
Ronin will only bow down to a Samurai that is of greater stature to himself and fight by his side, others feel the wrath of his shame by his sword.

Weapons: Sword, Dagger, Longsword
Armor: Scale, Chain Mail, Plate Mail
Charms: All Types
Stats: Strength 45 ... Dexterity 50 ... Intellegence 10 ... Vitality 50


yea took abit though
Member
Posts: 40,183
Joined: Apr 29 2006
Gold: 20,826.51
Aug 26 2009 07:44pm
Update So FAR:

Based on my earlier suggestion of adding in a New Class Suggestion (Weapon Specialist)... one or two people made me
think more on another idea... which at that time I was also thinking the same thing, so here goes it.

Counterpart Classes:

Mercenary: (Counterpart of the Fighter)
The Mercenary combines his balanced skill and determination to take out opponents quicker than his rival... the Fighter... in more ways than
one, the Mercenary will always find fault to the skill of the Fighter, like the Brawler, they think of them as weak and on many occasions prove
this in battle, whether or not side by side in a sturdy group, or out on their own. The Mercenary would rather die than live if any Fighter gets
the better of him in battle.

Weapons: Sword, Axe, Staff, Longsword, Spear, Polearm
Armor: Scale, Chain, Plate Mail
Charms: All Types
Stats: Strength 55 ... Dexterity 40 ... Intellegence 10 ... Vitality 45

Brawler (Counterpart of the Barbarian)
The Brawler, like the Barbarian excels in the front lines of combat, using brawn over brains. The brawler thinks the barbarian is weak... but a
sturdy opponent, for this the brawler loves to confront any situation when there is a barbarian around... on more than one occasion you can
see these two go at it with each other, and they are normally equally matched, the brawler will always think he is the best and strives to prove
it... no matter what.

Weapons: Dagger, Club, Axe, Warhammer, Battleaxe, Polearm
Armor: Chain, Plate Mail
Charms: All Types
Stats: Strength 65 ... Dexterity 25 ... Intellegence 5 ... Vitality 55

Scoundrel: (Counterpart of the Rogue)
The Scoundrel dislikes his counterpart the Rogue, to them, the Rogue is just a spoilt little brat trying to get attention from other people..
even though the Rogue is skillful in areas that most other classes regard a nuisance, the Scoundrel does envy them slightly, which proves to be
the bane of the Scoundrel. But, when these two go toe-to-toe, you can see the grin on their faces as they try to outwit each other, and you
know who will cheat in this combat as best he can to win... the Scoundrel

Weapons: Sword, Club, Axe, Dagger, Staff, Spear
Armor: Leather Armor, Scale Armor
Charms: All Types
Stats: Strength 30 ... Dexterity 55 ... Intellegence 30 ... Vitality 35

Sage: (Counterpart of the Mage)
The Sage believe that they are the TRUE masters of the elements, and find the feeble Magician to be nothing more than mere wanabes. So with
very little concern for themselves, and the hatred that boils within, you will find the Sage casting elemental storms and ahead of the Magician.
If you are a TRUE master of the elements, why should you hide in the background.

Weapons: Sword, Staff
Armor: Scale, Chain Mail, Plate Mail
Charms: All Elemental (NO heals)
Stats: Strength 10 ... Dexterity 40 ... Intellegence 70 ... Vitality 30

Advocate: (Counterpart of the Guardian)
The Advocate looks upon the Guardian as a weakling, but, knows very well, that a Guardian is a welcome addition to any group, as long as they
stayed true to their path as a healer and combatant. Advocates were trained by the Sage for their awesome abilities in the elemental arts, and
they sort guidance by the Mercenary to hone their skills in the combat arena, with this said, they are renowned for killing by any means necessary.

Weapons: Sword, Axe, Club, Staff, Polearm
Armor: Chain Mail, Plate Mail
Charms: All Elemental (NO heals)
Stats: Strength 35 ... Dexterity 10 ... Intellegence 55 ... Vitality 50

Ronin (Counterpart of the Samurai)
The Ronin (浪人, rōnin?) use to a samurai but lost his lord or master by the assassinating Ninja's, or by losing face with their Lord or Master. Even
though this has shamed him in many ways, the Ronin strives to save face and pursue the last request given to him. The Ronin will only bow down
to a Samurai that is of greater stature to himself and fight by his side, others feel the wrath of his shame by his sword. The Ronin has been hardened
with his change of life, but it has also effected his health.

Weapons: Sword, Dagger, Longsword
Armor: Scale, Chain Mail, Plate Mail
Charms: All Types
Stats: Strength 55 ... Dexterity 50 ... Intellegence 10 ... Vitality 40

Knight: (Counterpart of the Paladin)
The Knight feeling mighty and proud, look down on others as they cross the lands. Even in the company of the Paladin, the Knights regard themselves
superior, even though when tested, they are alike in many ways, and on occasions (not recorded or proven), the Knight gives way to the Paladin...
some well known Paladins have fallen in parties with Knights, unknown how... or why... but this does leave some to believe that some Knights are not
to be trusted.

Weapons: Sword, Dagger, Axe, Longsword, Battleaxe, Spear
Armor: Chain Mail, Plate Mail
Charms: All Types
Stats: Strength 55 ... Dexterity 35 ... Intellegence 20 ... Vitality 50

Member
Posts: 51,654
Joined: Sep 20 2007
Gold: 138,524.97
Aug 26 2009 07:47pm
looks great rex, PM me the link when you post a topic about this.

3 Members: jlhromeo, NevV, izParagonzi

:hello:

This post was edited by jlhromeo on Aug 26 2009 07:47pm
Member
Posts: 37,085
Joined: Oct 24 2007
Gold: 1,201.66
Aug 26 2009 07:47pm
So would these classes be unlocked simultaneously with their counterparts? So it's just doubling the number of available characters at any given time? Or am I reading this wrong...


But I like what I'm seeing so far, though I think that lots of people will be pretty against it :(
Member
Posts: 40,183
Joined: Apr 29 2006
Gold: 20,826.51
Aug 26 2009 07:52pm
Quote (jlhromeo @ Thu, Aug 27 2009, 01:47pm)
looks great rex, PM me the link when you post a topic about this.

3 Members: jlhromeo, NevV, izParagonzi

:hello:


Thanks... sure will send you the link... :lol:

Quote (NevV @ Thu, Aug 27 2009, 01:47pm)
So would these classes be unlocked simultaneously with their counterparts? So it's just doubling the number of available characters at any given time? Or am I reading this wrong...

But I like what I'm seeing so far, though I think that lots of people will be pretty against it :(


You are correct...
Let us say Ladder resets...
You will be able to choose the Feeder Counterparts straight away... if you want to.
When you Pass to Samurai... it also Unlocks the Ronin...

This is how I picture it... this will give people a taste of both... BUT... after thinking about it...
Maybe we could go with something else....
Choose either: Original (as is now)... or ... Counterparts (if established)
This means that you have to choose the path... and only that path unlocks the next character.... <-- Personally do not like this idea... :lol:

As for the negative ones... ohhh well you get that with wet fish too...


This post was edited by izParagonzi on Aug 26 2009 07:52pm
Member
Posts: 37,085
Joined: Oct 24 2007
Gold: 1,201.66
Aug 26 2009 07:54pm
Personally I kinda like the choosing a path idea :lol: like once you pass your first MQ on that character you are given the option for original or counterpart classes :)

I just think that way will be more easily accepted into the community (even though it'll still be hard because you're talking about introducing a dozen characters)
Member
Posts: 51,654
Joined: Sep 20 2007
Gold: 138,524.97
Aug 26 2009 07:58pm
You could spin it this way:

Say you pick Fighter. You reach MQ, pop in the keys, and BAM. You pass. Now you have a choice, you could choose to unlock his counterpart, or choose to unlock samurai and continue up the chain. Tough choice... get a more unique class (not many people will pick the counterpart) or move up towards ladder reset (by picking next in line, die hards would choose this)

Just an idea. I like all that I am seeing though, and my idea could be terrible! :ph34r:

This post was edited by jlhromeo on Aug 26 2009 07:58pm
Member
Posts: 37,085
Joined: Oct 24 2007
Gold: 1,201.66
Aug 26 2009 08:06pm
Quote (jlhromeo @ Wed, Aug 26 2009, 06:58pm)
You could spin it this way:

Say you pick Fighter.  You reach MQ, pop in the keys, and BAM.  You pass.  Now you have a choice, you could choose to unlock his counterpart, or choose to unlock samurai and continue up the chain.  Tough choice... get a more unique class (not many people will pick the counterpart) or move up towards ladder reset (by picking next in line, die hards would choose this)

Just an idea.  I like all that I am seeing though, and my idea could be terrible!  :ph34r:


I like this. I like it a lot :D

Except that means that there can't be one for alchemist ;)
Member
Posts: 51,654
Joined: Sep 20 2007
Gold: 138,524.97
Aug 26 2009 08:10pm
Quote (NevV @ Wed, Aug 26 2009, 09:06pm)
I like this. I like it a lot :D

Except that means that there can't be one for alchemist ;)


Or... alchemist could be the ultimate decision? Unlock the rarest character, or reset ladder... :blink:
Member
Posts: 40,183
Joined: Apr 29 2006
Gold: 20,826.51
Aug 26 2009 08:17pm
Quote (NevV @ Thu, Aug 27 2009, 01:54pm)
Personally I kinda like the choosing a path idea :lol: like once you pass your first MQ on that character you are given the option for original or counterpart classes :)

I just think that way will be more easily accepted into the community (even though it'll still be hard because you're talking about introducing a dozen characters)


Great... it is good getting some ideas... I will have to word the suggestion very carefully... and the POLL is going to be hard to word up as well.

Quote (jlhromeo @ Thu, Aug 27 2009, 01:58pm)
You could spin it this way:

Say you pick Fighter. You reach MQ, pop in the keys, and BAM. You pass. Now you have a choice, you could choose to unlock his counterpart, or choose to unlock samurai and continue up the chain. Tough choice... get a more unique class (not many people will pick the counterpart) or move up towards ladder reset (by picking next in line, die hards would choose this)

Just an idea. I like all that I am seeing though, and my idea could be terrible! :ph34r:


That is also a great idea... this will give people the option to choose their own paths more selectively...
Example:... let us say... they want to use the "Sage"... only way to do that... is by going "Mage"
and passing... now you have a Caster... that uses Plate Mail... (no heals... but I can see this working)

Then as a Sage... they pass and decide to unlock hidden character... they get the choice of:
Samurai or Ronin

Quote (NevV @ Thu, Aug 27 2009, 02:06pm)
I like this. I like it a lot :D

Except that means that there can't be one for alchemist ;)


Ahh... but with the introduction of my other suggestion... this can still work...
Sword Specialist (at headhunter... choose either Alchy or Wpn Specialist)

Quote (jlhromeo @ Thu, Aug 27 2009, 02:10pm)
Or... alchemist could be the ultimate decision? Unlock the rarest character, or reset ladder... :blink:


:lol: hey it can all work... got to get some more feedback.
______________

Update Character: Now this was a hard one really... but I thought people hate the Monk... so hopefully this
will give them a happier resolve...

Priest: (Counterpart of the Monk)
The Priest is a hardworking devoted man of the cloth, there are many different types of Priests, but, they are solely balanced in many areas. Some
members of the faith have been known to stray to perfecting one or two skills, and these are normally frowned upon by those that are traditional
faithful members. In many ways, these Priests struggle, but, it is this struggle that makes them feel alive, they even praise each other when they
have joined up and succeeded in their quest in keeping the balance.

Weapons: Dagger, Club, Staff, Spear
Armor: All Types
Charms: All Types
Stats: Strength 40 ... Dexterity 45 ... Intellegence 40 ... Vitality 40

This post was edited by izParagonzi on Aug 26 2009 08:43pm
Go Back To LS Guild Chat Topic List
Prev1283284285286287421Next
Closed New Topic