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Apr 28 2013 01:43am
Quote (rouxt @ Apr 28 2013 02:32am)
It's nothing very noticeable at all yet, cause it's all broken.  heal mastery isn't working, neither is the elemental mastery.  It has a 2 per tier cap just like exp.  and we're not sure how it works yet.  like prof 1%=1ee or like heal mastery with a larger ratio per point.  won't know till it's fixed and can test.  no one will get 100 anything unless you glyph.  can only get 28 per item and the odds of getting them on something usable to your element are more slim than getting exp gear that high with usable ee.  Defensively it's minor and something like life steal would work more than a single element resistance vs how much you get hit by that element and the odds of getting a high ee + said element resistance on an armor.  It does tweak some item values.  But don't do anything yet to best in game stuff till we see how much it works and how it works compared to the heal mastery ratio range.


And compare it to mind numb/crit strike
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Apr 28 2013 01:45am
Quote (TaylorSwift @ Apr 28 2013 03:43am)
And compare it to mind numb/crit strike


if it will act like he describes, it's the best side mod in the game and will rival that of stats. Honestly, I am reading this update as he literally just reset the equipment ppl like UA will want.

This post was edited by Stok3d on Apr 28 2013 01:47am
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Apr 28 2013 01:48am
Quote (Stok3d @ Apr 28 2013 02:45am)
if it will act like he describes, it's the best side mod in the game and will rival that of stats.  Honestly, I am reading this update as he literally just reset the equipment ppl like UA will want.


Only testing will tell ^_^

Hopefully soon cause I am intrigued xD

This post was edited by TaylorSwift on Apr 28 2013 01:49am
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Apr 28 2013 01:54am
Quote (Stok3d @ Apr 28 2013 03:45am)
if it will act like he describes, it's the best side mod in the game and will rival that of stats.



Yeah if it works like heal mastery it will be insane. It will be a constant add to the user and work on every hit like intel/heal mastery. It has to be something more than the same benefit as intel you'd think since the teir cap is lower than HM. Lot of answers.

but taken into account the player base of today the chances of the items being found..yeah will take a while.

This post was edited by rouxt on Apr 28 2013 01:56am
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Apr 28 2013 01:57am
Welled this on 71 Barb

Magical focused heal IX
Level Req: 30
Heals: 77 to 92
Mana Cost: 69

+172% Enhanced Effect
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Apr 28 2013 02:00am
Quote (dpaules @ Apr 28 2013 03:57am)
Welled this on 71 Barb

Magical focused heal IX
Level Req: 30
Heals: 77 to 92
Mana Cost: 69

+172% Enhanced Effect


omg
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Apr 28 2013 02:01am
Quote (dpaules @ Apr 28 2013 02:57am)
Welled this on 71 Barb

Magical focused heal IX
Level Req: 30
Heals: 77 to 92
Mana Cost: 69

+172% Enhanced Effect


Magical focused heal IX
Level Req: 30
Heals: 77 to 92
Mana Cost: 69

+72% Enhanced Effect

ID : 2913091

This post was edited by TaylorSwift on Apr 28 2013 02:01am
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Apr 28 2013 02:02am
+ % Wind Mastery - Adds to the Enhanced Effect of any wind charms you use by the % listed. Also increases resistance vs wind attacks against your character. At the time of this writing, the stats visible on the charm will not change, however.

This post was edited by rouxt on Apr 28 2013 02:06am
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Apr 28 2013 03:33am
Glyphs

ice mastery: me
earth mastery: randy
wind mastery: carlos
light mastery: ? (adam?)
fire mastery: ?

if anyone wants light/fire mastery glyphs lmk
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