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Apr 26 2013 11:24pm
ordered my new compppppp
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Apr 27 2013 04:17am
Quote (TaylorSwift @ 27 Apr 2013 07:05)
01:04 You have gained a rank in ice proficiency. (Rank: 10)
^_^


gz
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Apr 27 2013 09:17am
+1 fdf on ninja
thx for climb oli
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Apr 27 2013 10:00am
v1.27.0 release notes
- Fish and comfreys now spawn with stats more strictly tied to the tier that spawns
* for instance, a herring should no longer spawn with sardine level stats
- The stats of fish you catch will be displayed briefly in the fishing popup window
- The +prof text popup will now display the skill being used. Eg; +5 Glyphing
- All mobs will now display their actual name, rather than a random name. Special battles will still be designated with unique random mob names
- Ice Mastery can now spawn on items
- Fire Mastery can now spawn on items
- Lightning Mastery can now spawn on items
- Earth Mastery can now spawn on items
- Wind Mastery can now spawn on items

- Element Mastery stats will increase the damage of that particular element, as well as increase your elemental resistance against damage taken for that element.
- Magic Damage Reduction will continue to be an "all resistance" style mod, and it stacks with the individual ones for defense purposes.
- If your effective element reduction total is over 100%, you will absorb the % amount over 100. For instance, if you have 105% fire mastery/MDR, you will absorb 5% fire damage.
- Evil Presence mob counts will now better reflect the party size (less chance of 3 during solo, for instance)
- Only single mob Evil Presences will be allowed to spawn for new solo players to help ease them into the game. (New is defined as < 500 kills -- so this also helps with new HC characters)
- The objective Face the Evil was tweaked again to spawn for players more frequently than previously


New Monster Abilities:
- Bloodrat now has a chance to use an ability
- Magaton now has a chance to use 2 abilities
- Fizzypup now has a chance to use an ability
- Frisp now has a chance to use an ability
- Tonguerus now has a chance to use an ability

This post was edited by lummy04 on Apr 27 2013 10:01am
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Apr 27 2013 10:02am
Quote (lummy04 @ Apr 27 2013 11:00am)
v1.27.0 release notes
- Fish and comfreys now spawn with stats more strictly tied to the tier that spawns
* for instance, a herring should no longer spawn with sardine level stats
- The stats of fish you catch will be displayed briefly in the fishing popup window
- The +prof text popup will now display the skill being used. Eg; +5 Glyphing
- All mobs will now display their actual name, rather than a random name. Special battles will still be designated with unique random mob names
- Ice Mastery can now spawn on items
- Fire Mastery can now spawn on items
- Lightning Mastery can now spawn on items
- Earth Mastery can now spawn on items
- Wind Mastery can now spawn on items

- Element Mastery stats will increase the damage of that particular element, as well as increase your elemental resistance against damage taken for that element.
- Magic Damage Reduction will continue to be an "all resistance" style mod, and it stacks with the individual ones for defense purposes.
- If your effective element reduction total is over 100%, you will absorb the % amount over 100. For instance, if you have 105% fire mastery/MDR, you will absorb 5% fire damage.
- Evil Presence mob counts will now better reflect the party size (less chance of 3 during solo, for instance)
- Only single mob Evil Presences will be allowed to spawn for new solo players to help ease them into the game. (New is defined as < 500 kills -- so this also helps with new HC characters)
- The objective Face the Evil was tweaked again to spawn for players more frequently than previously


New Monster Abilities:
- Bloodrat now has a chance to use an ability
- Magaton now has a chance to use 2 abilities
- Fizzypup now has a chance to use an ability
- Frisp now has a chance to use an ability
- Tonguerus now has a chance to use an ability



I am liking what I see here. Progress is being made and I applaud the game developer for that. It's about time!

E: Hopefully it continues...

This post was edited by MrMoJoRising on Apr 27 2013 10:04am
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Apr 27 2013 10:11am
Mythical rusted sword
Damage: 2 to 21

+1% Experience Gained
+1 to 1 Mana per Attack
+1% Ice Mastery
+1% Fire Mastery
+2% Earth Mastery


:ph34r:
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Apr 27 2013 10:14am
Quote (lummy04 @ Apr 27 2013 11:11am)
Mythical rusted sword
Damage: 2 to 21

+1% Experience Gained
+1 to 1 Mana per Attack
+1% Ice Mastery
+1% Fire Mastery
+2% Earth Mastery


:ph34r:


2K FG IMO
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Apr 27 2013 10:18am
Quote (MrMoJoRising @ Apr 27 2013 05:14pm)
2K FG IMO


sold t4t
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Apr 27 2013 10:41am
well looks like a nice new mod to improve caster.. so something like mindnumb.. should be nice on robes/staves.. but thats also 5 new almost senseless mods on melee that prevent ee to spawn..

the fishing update is VERY sick for fishers..

the "only 2 ep thing" is good for soloing 80+.. but silly for lower lvl soloing

This post was edited by ahs_darkhunter on Apr 27 2013 10:41am
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Apr 27 2013 11:04am
Quote (ahs_darkhunter @ Apr 27 2013 09:41am)
well looks like a nice new mod to improve caster.. so something like mindnumb.. should be nice on robes/staves.. but thats also 5 new almost senseless mods on melee that prevent ee to spawn..

the fishing update is VERY sick for fishers..

the "only 2 ep thing" is good for soloing 80+.. but silly for lower lvl soloing


Yea I love the fishing updates. Cant wait to get higher prof.

I'm jealous of those new masterys!!!!
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