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Apr 17 2013 04:23pm
GZ BEN <3
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Apr 17 2013 06:48pm
Apr 17 2013 04:35pm Garnier Earned 5 Guild Point(s)

Gratz :)
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Apr 17 2013 11:03pm
+1 sdf first time opening a door in 25 runs :banana:
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Apr 18 2013 07:24am
woot new update maybe some HC tonight???
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Apr 18 2013 07:59am
Hi all!

A new end game challenge has been unlocked and added for everyone. Monsters will now continue to get stronger beyond level 70, allowing for some high level races and challenges. Your achieved higher levels will actually mean more than vast amounts of time, as well as offer new rewards towards higher drops and bonuses. More rewards, goals and bonuses are to come after this update.

v1.26.0 release notes
- Removed mob level caps - this will allow for some true high level competition and bragging rights, as well as increased drop rates as one climbs higher
- As per above, Mobs will continually get stronger beyond level 71, which unlocks some challenging end-game battles (and rewards -- more to come)
- Proficiency gain is no longer capped at experience level 70, however note the additional difficulty and risk of death
- Increased experience gain for groups of 1-4 respectively to help balance vs full groups (double or more bonus to what it was prior to this patch)
- Fixed high level character display in various locations
- The objective Face the Evil was tweaked to spawn for players more frequently than previously
- Objectives enabled/completed text messages changed to a yellow color for better visibility

New Monster Abilities:
- Electrowisp now has a chance to perform a special ability
- Shocktooth now has a chance to perform a special ability
- Mantaprey now has a chance to perform a special ability
- Sunwisp now has a chance to perform a special ability
- Needleback now has a chance to perform a special ability
- Repelican now has a chance to perform a special ability
- Bloodbunny now has a chance to perform a special ability
- Lavoulder now has a chance to perform a special ability
- Twintile now has a chance to perform a special ability

Monster abilities will be updated here when they are discovered by the community: http://ladderslasher.d2jsp.org/index.php?g=21

Also, make sure to return to the main http://ladderslasher.d2jsp.org portal and reclick your desired game size to get to the 1.26.0 version.

A contest for the monster abilities will be posted shortly. Also, if you guys could create a topic where you provide feedback on the relative difficulty as you increase beyond 71, so I can make sure the numbers fit your real world expectations, as well as gauge future rewards (71+) that will better fit real world scenarios.

Enjoy, much more to come, hoping to get back to regular updates to get the monsters all out there, so I can move on to the next big phase.

Thanks!
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Apr 18 2013 08:34am
Quote (ahs_darkhunter @ Apr 18 2013 08:59am)
Hi all!

A new end game challenge has been unlocked and added for everyone. Monsters will now continue to get stronger beyond level 70, allowing for some high level races and challenges. Your achieved higher levels will actually mean more than vast amounts of time, as well as offer new rewards towards higher drops and bonuses. More rewards, goals and bonuses are to come after this update.

v1.26.0 release notes
- Removed mob level caps - this will allow for some true high level competition and bragging rights, as well as increased drop rates as one climbs higher
- As per above, Mobs will continually get stronger beyond level 71, which unlocks some challenging end-game battles (and rewards -- more to come)
- Proficiency gain is no longer capped at experience level 70, however note the additional difficulty and risk of death
- Increased experience gain for groups of 1-4 respectively to help balance vs full groups (double or more bonus to what it was prior to this patch)
- Fixed high level character display in various locations
- The objective Face the Evil was tweaked to spawn for players more frequently than previously
- Objectives enabled/completed text messages changed to a yellow color for better visibility

New Monster Abilities:
- Electrowisp now has a chance to perform a special ability
- Shocktooth now has a chance to perform a special ability
- Mantaprey now has a chance to perform a special ability
- Sunwisp now has a chance to perform a special ability
- Needleback now has a chance to perform a special ability
- Repelican now has a chance to perform a special ability
- Bloodbunny now has a chance to perform a special ability
- Lavoulder now has a chance to perform a special ability
- Twintile now has a chance to perform a special ability

Monster abilities will be updated here when they are discovered by the community: http://ladderslasher.d2jsp.org/index.php?g=21

Also, make sure to return to the main http://ladderslasher.d2jsp.org portal and reclick your desired game size to get to the 1.26.0 version.

A contest for the monster abilities will be posted shortly. Also, if you guys could create a topic where you provide feedback on the relative difficulty as you increase beyond 71, so I can make sure the numbers fit your real world expectations, as well as gauge future rewards (71+) that will better fit real world scenarios.

Enjoy, much more to come, hoping to get back to regular updates to get the monsters all out there, so I can move on to the next big phase.

Thanks!



Solo here I come B)
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Apr 18 2013 08:45am
Not to be a downer, but this entire update probably took the game developer maybe 8 hours total to complete.

If only development put more time into this game imagine the possibilities. This update I view as just a "Here you go, this will take your guys' minds off my lack of attention to this game for awhile".

I am disappointed.

Sigh.

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Apr 18 2013 08:48am
Quote (MrMoJoRising @ Apr 18 2013 09:45am)
Not to be a downer, but this entire update probably took the game developer maybe 8 hours total to complete.

If only development put more time into this game imagine the possibilities. This update I view as just a "Here you go, this will take your guys' minds off my lack of attention to this game for awhile".

I am disappointed.

Sigh.


QQ, we all ask for an update to make the game more enjoyable and you cry about it. Get back to work debbie downer :p
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Apr 18 2013 09:57am
Quote (LabattBlue @ Apr 18 2013 09:48am)
QQ, we all ask for an update to make the game more enjoyable and you cry about it. Get back to work debbie downer :p


I am disappointed with the development of this game, yes.

This update is just a slap in the face. The game's developer has been talking about a "Big Update" for 2 years now. Where is it?
I'm not saying it is a bad update, it is not, there are nice changes.... but it was completely effortless. The development team of one continues to give the perception that this game is of no priority or importance.

You are too easily satisfied John. You need to be more demanding. I hope your not like this in your job. If you've been waiting on a submittal for months and receive it not as promised, piece meal, and without effort, would you be satisfied?

Whatever. I had much higher hopes for 1.26, and was let down. Oh well.... If this is all we get, then I'll have to deal with it.

This post was edited by MrMoJoRising on Apr 18 2013 10:02am
Member
Posts: 52,945
Joined: Nov 2 2007
Gold: 273.10
Apr 18 2013 10:08am
Quote (MrMoJoRising @ Apr 18 2013 10:57am)
I am disappointed with the development of this game, yes.

This update is just a slap in the face. The game's developer has been talking about a "Big Update" for 2 years now. Where is it?
I'm not saying it is a bad update, but it was completely effortless. The development team of one continues to give the perception that this game is of no priority or importance.

You are too easily satisfied John. You need to be more demanding. I hope your not like this in your job. If you've been waiting on a submittal for months and receive it not as promised, piece meal, and without effort, would you be satisfied?

Whatever. I had much higher hopes for 1.26, and was let down. Oh well.... If this is all we get, then I'll have to deal with it.


Not every update can be a "huge" update. I doubt i will even play it for a few weeks(or ever) since im on PoE addiction
- you havent tried it so dont say its a let down
- He listened to recent requests and made the game harder for people with better high end mq gear
- Its an update, not sure how much coding you do or how many websites you run but its doubtfully not an easy task
- I am easily satisfied at home and at work. However submittals in my projects dont go for onths without responses because i communicate with Architects/Engineers and let the owner bug them if they arent working sufficiently
- I am by no means sticking up for him but i have always made the argument that any update is ridiculed and not appreciated, if no updates occur he gets shit for that also
- Back to work msg me sometime about your progress on the casino :)
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