Hi Kevin:
Welcome to a good guild with a good alliance with Ancient Blood.
I am not on yet as I have plans to work on my character later
and because my timezone will differ from yours.
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Okay All...
I have decided to go Staff Prof Hunting with my Main Monk...
This means that I will not be pumping out the GPs (Trev is smiling)
as much as before... but... this will only be done if I do not get
into a group at my timezone...
Note for all Weapon Prof hunters in the guild:
Salvation will be your best healing Ability to invest in... 3 points max.
If you have Heals with wpn ratio stat on it, put this in Main Charm slot.
This will ensure higher Heal capacity...
I am going to test something out with my monk having like 50 base int
and the rest into Dexterity... this should even out my average damage
and still keep up my mana pool and healing capacity.
Next... I will be testing Fighter / Sammy / Paladin with 40 base int...
there is a method to my madness... maybe 50 to be safe... not sure.
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Quote (Legionair @ Feb 24 2011 03:06pm)
if you need help testing these out, just let me know
PM'd you the following:Based on my Chains/Plates having only Intelligence or Heal Mastery
with no Enhanced Effect, I am able to utilise two (2) abilities to help
this build and hopefully be very effective in exploring whole maps
without even going into town.
The idea is simple:
Weapon with the best Enhanced Effect as possible (or at hand)
... if this weapon also harnesses "Heal Mastery" or "Intelligence"
... this can aid in healing, note even if it has LPA / LPK
Armor is mentioned above, mind you, some other mix could
work with the idea, but, maybe more Intelligence is required
if the items do not yeild HM or Int
Main Charm... this is where I use my heals, I do not use Stat
charms... BUT... after some further testing, I may change the
position to Acc if "Salvation" is overhealing.
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Above gives you the basic principle to the build, and hopefully
things will work out for these types of builds... and I just realised
that my monk will need MORE life... so I will have to invest 10
points at the start of the build.
EDIT:Just realised that I did not mention the two (2) abilities:
Salvation
TwoHitBack (sammy best use)
Salvation
Doublestrike (monk best use)
This post was edited by izParagonzi on Feb 23 2011 08:31pm