Quote (iron_prince @ Dec 6 2009 06:58pm)
well ive made a rogue so i guess thats pure dmg.
rogue is a hard class to start with but is very cheap to play.
hold for more info
Damage: Rogue
Stats: First 10 in strength. Following points should be invested to attain 100 dex (dex from armor taken into account). The Rest should be spent on Strength
Equipment that a Rogue can use:
Weapons: Sword, Club, Axe, Dagger, Staff, Spear
Armor: Robe, Padded Robe, Leather Armor, Scale Armor
Charms: All Types
Weapon: Daggers are Preferred as they can be used later to take advantage of your high proficiencies with the Samurai, Monk, and Ninja classes.. Go for high Enhanced Effect.
Armor: Scale Armor is preferred with high Dexterity
Primary Charm: Any type charm with high Strength
Secondary Charm: Healing charm here only. Go for focused heals for more consistent healing. The only magic mod that matters is enhanced effect. Go for very high Enhanced Effect charms here.
Placement in cata: Front if you do not have a "Tank" (character who is using Enhanced Effect Plate)
You will need to update your equip at every 5 levels, until level 25 (ie: 5, 10, 15, 20, 25). After That update every 10 levels (ie: 35, 45, 55) The most important item that you upgrade when advancing in levels is your Dagger. Each player brings one or more important elements to the party. The Damage dealing classes bring Damage; and without an updated current Weapon you can not do this. Your Primary charm and your armor should be updated as often as you can afford to. Strength (primary charm) and Dexterity (Armor) are stats that are factored into your damage amounts. Keep in mind the level of your Primary charm is not important as it is just the strength bonus of the charm that will be used. Your secondary charm should be updated as deals are found as mana will continue to plague you.
This post was edited by ibechief on Dec 6 2009 06:14pm