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Apr 23 2013 07:20am
v1.26.0, .1 and .2 Released by njaguar on 23 Apr 2013 14:48
v1.26.2 release notes
- Fishing pond now remembers previous rod used
- Added auto stack fish option in settings that will auto stack same tier/type fish (applies to fishing and cooking)
* This will try and stack like piles, life with life, mana with mana, and rare with rare -- will stop working once you reach a max stack size
* This feature is currently off by default, but may be turned on automatically in future updates. Please separate fish stacks accordingly and explore the feature now to make sure you understand how it works.
- All monsters now have a variable reaction time for their first attack. This means that some monsters will attack a bit faster for their first attack, but some will be slower to react than before.
* This is on a per monster basis, not per group of monsters. Ambush! objective will still all get first attack. This also only affects the first attack, not subsequent ones.
- The /find command and dialog now work up to level 255
- Doubled the max amount of +Guild Points that can spawn on a totem
- Catacombs map size now caps correctly at higher levels

New Monster Abilities:
- Frostivil now has a chance to perform a special ability
- Rocktopus now has a chance to perform a special ability
- Tornalisk now has a chance to perform a special ability
- Sinseerical now has a chance to perform a special ability
- Goocidic now has a chance to perform a special ability

Please note that you may need to refresh/clear cache on your browser to ensure your client reads v1.26.2 at the login screen.

Thanks all, enjoy! Hoping to get 1.27 out here soon!
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Apr 23 2013 09:08am
- Doubled the max amount of +Guild Points that can spawn on a totem

:rofl:
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Apr 24 2013 09:48pm
30 Day bump

Click today After 22.00?
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Apr 25 2013 01:29pm
lvl 101 + fdf
+2, fdf feeder

This post was edited by Andrea94 on Apr 25 2013 01:29pm
Member
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Apr 25 2013 04:04pm
Hahahahahah
Flo haha lolnso funny
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Apr 26 2013 11:38am
click click?

solo atm at lvl 50 msg me
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Apr 27 2013 03:17am
If any1 will planing clumb lmk :)
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Apr 27 2013 10:15am

v1.27.0 release notes
- Fish and comfreys now spawn with stats more strictly tied to the tier that spawns
* for instance, a herring should no longer spawn with sardine level stats
- The stats of fish you catch will be displayed briefly in the fishing popup window
- The +prof text popup will now display the skill being used. Eg; +5 Glyphing
- All mobs will now display their actual name, rather than a random name. Special battles will still be designated with unique random mob names
- Ice Mastery can now spawn on items
- Fire Mastery can now spawn on items
- Lightning Mastery can now spawn on items
- Earth Mastery can now spawn on items
- Wind Mastery can now spawn on items
- Element Mastery stats will increase the damage of that particular element, as well as increase your elemental resistance against damage taken for that element.
- Magic Damage Reduction will continue to be an "all resistance" style mod, and it stacks with the individual ones for defense purposes.
- If your effective element reduction total is over 100%, you will absorb the % amount over 100. For instance, if you have 105% fire mastery/MDR, you will absorb 5% fire damage.
- Evil Presence mob counts will now better reflect the party size (less chance of 3 during solo, for instance)
- Only single mob Evil Presences will be allowed to spawn for new solo players to help ease them into the game. (New is defined as < 500 kills -- so this also helps with new HC characters)
- The objective Face the Evil was tweaked again to spawn for players more frequently than previously


New Monster Abilities:
- Bloodrat now has a chance to use an ability
- Magaton now has a chance to use 2 abilities
- Fizzypup now has a chance to use an ability
- Frisp now has a chance to use an ability
- Tonguerus now has a chance to use an ability


Make sure to return to the main http://ladderslasher.d2jsp.org portal and reclick your desired game size to get to the 1.27.0 version.

Much more to come, hopefully soon, getting more pieces done towards some longer term goals. This is a fairly big step in that direction.

Thanks
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Apr 27 2013 11:51pm
let me know if anyone finds any good ice mastery items

maybe a staff or dagger or armor with int and ice mastery ^_^
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Apr 28 2013 04:10am
Anyone climb today?
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