Quote (doginal @ Tue, Sep 30 2008, 10:50am)
from what i here you want to be at 120-130, i normally tried to stick at 120 but this time i'm goin 130
i also did a bucnh of my mq's on my pally with a 212ee axe and 24% LS between my arm and charm but had no plus to stats
so i ended up doing it with like 76 dex and probably 85+ str
i was able to go pretty much no regen with that
120-130 seems pretty solum.
I have been testing the difference between this armor:
Legendary tattered padded robe
Defense: 0 to 2
+40 Dexterity
+1 Life Regen
+1 Extra Item Slots
+1 Critical Strike
+1 to 2 Life per Attack
+5% Physical Damage Reduction
+1% Magical Damage Reduction
Which on Monk from 1-40 it puts me at 105 Dexterity
and from 40-71 I use this armor:
Angelic wyvernskin robe
Level Req: 40
Defense: 0 to 15
+53 Dexterity
+4 Vitality
+11 Critical Strike
+1 to 6 Mana per Kill
Which puts me at 118 Dexterity from stats, but question is I was trying to find out how much the +11 Critical Strike would push my Critical's.
Most people say 1 Critical Strike = 2 Dexterity.. which would put me right at 75 Dexterity Level 40 robe.
But does that mean 11 Critical Strike = 22 Dexterity and that it adds in secretly to my Dexterity modifiers ?
And I've noticed a difference between the Lvl 0 40 Dexterity and Level 40 53 Dexterity / 11 CS
Level 0 40 Dexterity -> I kill 2X monsters 7X hits total, I hit 2X Criticals of 1,200-1,300
Level 40 53 Dexterity / 11 CS -> I kill 2X monsters 5X hits total, I hit 3X Criticals of 1,300-1,500
Does the Critical strike really add in that well ?
Not to be rambling so much, was just curious how well the CS really adds in and if seriously puts me nearly 140 Dexterity total secretly with the dexterity modifiers
This post was edited by ZdP on Sep 30 2008 10:01am