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Member
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Joined: Mar 19 2006
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Mar 24 2008 06:56pm
and i have also been selling off of alot of unused d2 gear (nl)

and my next step is to get our level service up and running
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Mar 24 2008 07:17pm
Quote (holydevil26 @ Mon, Mar 24 2008, 04:56pm)
and i have also been selling off of alot of unused d2 gear (nl)

and my next step is to get our level service up and running


levvel service on ladder or non ladder?
Member
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Joined: Mar 19 2006
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Mar 24 2008 07:18pm
Quote (jpwnz @ Mon, Mar 24 2008, 08:17pm)
levvel service on ladder or non ladder?


i can do both
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Mar 24 2008 07:48pm
Quote (holydevil26 @ Mon, Mar 24 2008, 05:18pm)
i can do both


ahh cool tongue.gif what are u doing so people pay to get service?
Member
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Joined: Mar 19 2006
Gold: 2,997.64
Mar 26 2008 12:45pm
how is everyone making out?

my recent well at lvl 70 from the weekend drool.gif

Magical fine alloy axe
Level Req: 20
Damage: 160 to 193
+107% Enhanced Effect

and sold for 550fg biggrin.gif



This post was edited by holydevil26 on Mar 26 2008 12:53pm
Member
Posts: 13,631
Joined: Mar 19 2006
Gold: 2,997.64
Mar 26 2008 01:03pm
get rid of these items:

Mythical woolen robe
Defense: 0 to 4
+3 Intelligence
+1 Extra Item Slots
+1 to 3 Magic per Combat Round
+1% Life Steal
+1% Mind Numb

Angelic focused heal I
Heals: 5 to 6
Magic Cost: 5
+10% Enhanced Effect
+2 Vitality
+63 Max Magic
+1 to 1 Magic per Kill

Rare adamantium chain mail
Level Req: 35
Defense: 29 to 72
+669 Max Life
+1 to 9 Life per Kill

Mythical copper sword
Damage: 2 to 29
+2 Strength
+1 Vitality
+2 Magic Regen
+1 Extra Item Slots
+1 to 7 Magic per Kill
On Market For: 5.00 fg

Angelic bronze sword icon_pointr.gif change price to 4fg
Damage: 5 to 51
+18% Enhanced Effect
+1% Block
+1% Critical Flux
+1% Physical Damage Reduction
On Market For: 7.00 fg


Mystical fire I
Spell Damage: 3 to 9
Magic Cost: 5
+17% Enhanced Effect
+1 to 2 Magic per Combat Round
+1% Life Steal

Angelic heal II
Heals: 6 to 16
Magic Cost: 15
+4 Intelligence
+162 Max Life
+1 Extra Item Slots
+1 to 8 Life per Kill

Mystical splintered staff
Damage: 4 to 11
+5 Strength
+73 Max Life
+1 to 1 Life per Combat Round

Mystical focused heal III
Heals: 15 to 18
Magic Cost: 25
+42 Max Magic
+1% Experience Gained
+1% Mind Numb
On Market For: 5.00 fg

This post was edited by holydevil26 on Mar 26 2008 01:05pm
Member
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Mar 26 2008 01:13pm
ive done all of that and what should i put the stuff in my invent up for or should i keep for after mq ?
Member
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Mar 26 2008 01:15pm
Quote (jpwnz @ Wed, Mar 26 2008, 02:13pm)
ive done all of that and what should i put the stuff in my invent up for or should i keep for after mq ?


ok , now that u have some room, check the mp and tell me what is up there with 5+ slots and the price.
Member
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Mar 26 2008 01:22pm
i saw a 7 + slot vs 40 fg i think
Member
Posts: 13,631
Joined: Mar 19 2006
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Mar 26 2008 01:25pm
Quote (jpwnz @ Wed, Mar 26 2008, 02:22pm)
i saw a 7 + slot vs 40 fg i think


charm ?
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