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Oct 16 2009 11:37am
Quote (Fyresnyper @ Fri, Oct 16 2009, 11:51am)
if i win this 4man ill prob buy it, is my healing charm good?


Rare focused heal VI
Level Req: 15
Heals: 76 to 91
Mana Cost: 55

+62% Enhanced Effect
+1 to 28 Mana per Kill

If you mean this one, it is not bad for it's level, but at lvl 25 or 30 you should probably try to upgrade, without breaking the bank of course. For a healer, heal charms are the first and most important investment, everything else is just gravy. :)

This post was edited by jlhromeo on Oct 16 2009 11:38am
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Oct 16 2009 12:34pm
Quote (jlhromeo @ Sat, Oct 17 2009, 05:37am)
Rare focused heal VI
Level Req: 15
Heals: 76 to 91
Mana Cost: 55

+62% Enhanced Effect
+1 to 28 Mana per Kill

If you mean this one, it is not bad for it's level, but at lvl 25 or 30 you should probably try to upgrade, without breaking the bank of course. For a healer, heal charms are the first and most important investment, everything else is just gravy. :)


Yes... he got that from MP last night... @ 8fg...
Healing Charms are a biatche to obtain sometimes... so you will most likely mix & mingle between Wild / Focused & Heal... just like me at the moment.

@ Jesse... ohhh Tizzy apologised in later game... :lol:
______________

Not on for too long today... got Darts again... but hopefully back on tonight
______________

Hi alex... guessing that is his real name or jsp name...
welcome
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Oct 16 2009 12:59pm
welcome alex. wild heals imo arent too bad for catas cuz in a good group you lvl fast enough to keep them healthy despite running oom. in a bad cata game, youre heal wont matter cuz your team wont be killing faster than u lvl anyways.
i think only when it comes to welling does wild/heal/focus have more of an impact. you wanna know what you heal for when that 1k crit comes. in cata, your whole team wont get crit for 1k so you have time to allow that wild to heal its high amount
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Oct 16 2009 01:15pm
Quote (GGAznFarmer @ Fri, Oct 16 2009, 02:59pm)
welcome alex. wild heals imo arent too bad for catas cuz in a good group you lvl fast enough to keep them healthy despite running oom. in a bad cata game, youre heal wont matter cuz your team wont be killing faster than u lvl anyways.
i think only when it comes to welling does wild/heal/focus have more of an impact. you wanna know what you heal for when that 1k crit comes. in cata, your whole team wont get crit for 1k so you have time to allow that wild to heal its high amount


i have climbed a good many times as gaurdian and i personally hate wild heals. unless you have massive hm i find them pretty useless. they tend to drain your mana quickly cuz of how many times they hit low heals. and especially when you hit evils wild heals suck cuz sometimes you just cant keep up with the dmg being done. i prefer reg heals because they have a decent low end and a decent high end. and with hm they tend to be pretty deadly i mq with a 45 heal no problem everyclimb
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Oct 16 2009 01:19pm
I have mixed feelings about wild heals. I prefer them in catas, but like trevor said, ONLY if you have a good chunk of heal mastery to go with them (at least 30% per weapon/armor/main charm)

One thing I can tell you NOT to do is try welling with a wild heal. That 141%ee lvl 55 wild I sniped SUCKED ASS for welling... I am a good 5-10% more successful using my 106ee regular heal than I was with that wild... <_<

Given the FG you have/can get, it really doesnt matter what type of heal you have, just try to upgrade every 10-15 levels to keep yourself on par.

I just had a chicken sandwich and I feel like im about to puke... :blink:
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Oct 16 2009 01:21pm
anyone wana cata lvl 21-27
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Oct 16 2009 01:24pm
Quote (Fyresnyper @ Fri, Oct 16 2009, 12:21pm)
anyone wana cata lvl 21-27


im 31 if you get around that lvl

Mystical fire V
Level Req: 10
Spell Damage: 28 to 76
Mana Cost: 45

+60% Enhanced Effect
+1 Extra Item Slots
+1% Physical Damage Reduction

that looks baller, but i dont start using spells until lvl 15 with my mage =(

This post was edited by GGAznFarmer on Oct 16 2009 01:27pm
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Oct 16 2009 01:26pm
Quote (Fyresnyper @ Fri, Oct 16 2009, 03:21pm)
anyone wana cata lvl 21-27


sure i have 2 guys around there are you your guardian?? if so ill grab melee guy :) lmk msg stonedweller ingame

Quote (jlhromeo @ Fri, Oct 16 2009, 03:19pm)
I have mixed feelings about wild heals. I prefer them in catas, but like trevor said, ONLY if you have a good chunk of heal mastery to go with them (at least 30% per weapon/armor/main charm)

One thing I can tell you NOT to do is try welling with a wild heal. That 141%ee lvl 55 wild I sniped SUCKED ASS for welling... I am a good 5-10% more successful using my 106ee regular heal than I was with that wild... <_<

Given the FG you have/can get, it really doesnt matter what type of heal you have, just try to upgrade every 10-15 levels to keep yourself on par.

I just had a chicken sandwich and I feel like im about to puke... :blink:


i well succesfully with my 127 ee reg heal lvl 45 lol. only failed like 3 since i got my weller going again

Quote (GGAznFarmer @ Fri, Oct 16 2009, 03:24pm)
im 31 if you get around that lvl

Mystical fire V
Level Req: 10
Spell Damage: 28 to 76
Mana Cost: 45

+60% Enhanced Effect
+1 Extra Item Slots
+1% Physical Damage Reduction

that looks baller, but i dont start using spells until lvl 15 with my mage =(


yeah i got that from rex ui forget what i paid ask him ull get same price if you want i melee with my mages till 25-30 LOL and yes i do some nice dmg for a healer/melle mage

well my wells are off to a great start lol

Magical mithril axe
Level Req: 25
Damage: 46 to 55

+14 Vitality

Rare ironwood staff
Level Req: 10
Damage: 17 to 46

+5% Experience Gained
+1 Critical Strike

15:28 You have gained a rank in earth proficiency. (Rank: 1) again lol

This post was edited by diablostoner on Oct 16 2009 01:35pm
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Oct 16 2009 02:17pm
16:00 You have died.
16:11 Level 64 Paladin psycool has invited you to join their group.
16:18 You have died.

fucking motherfucking fuck fuck fucking fuck.

oops... :rolleyes:
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Oct 16 2009 03:20pm
lvl 66, anyone wanna run for MQ???

i found a budget armor for you guys: 2fg

Rare shell scale armor
Level Req: 10
Defense: 11 to 46

+51% Enhanced Effect
+1% Critical Flux

let me know and i will post it up!

This post was edited by jlhromeo on Oct 16 2009 03:48pm
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