Quote (WilliGoesInJsp @ Thu, May 21 2009, 09:26pm)
for healing? HM by TONS
1 hm = 2int for healing
pls never give false advice !if you dont know it dont post wrong stuff ...
you are right if u say Heal mastery is better but 1=2 is just wrong i will get a proper formula
* 4. HM vs int comparison
Do the same as in 3. But using this formula
(.95 + int/100)(1 + (EE+prof)/100)(1 + HM/100)
In most cases, HM is going to be more effective. People have reported that this formula is inaccurate and the resulting heal is actually higher than what this predicts. I have no reason to believe them however and so this formula works just fine.
For computing the heal in accessory slot simply multiply by .75
As a rule if you are maze catacombing you will heal more for your mana if you put it in the accessory slot if your main charm has even just 1int or 1HM. The issue however becomes this: Do you need to heal a lot at a time or can your group afford you being a little bit slower but more efficient. In most cases efficiency will be better since healers are usually the limiting factor in a group.
what means to you
(0,95+100int/100)(1+(100ee)/100)(1+50hm/100)
=5,85
(0,95+50int/100)(1+(100e)/100)(1+100hm/100)
=7,8 ->
ofc u must multply this with ur charm base dmg to get what u heal
heal XIV
Level Req: 55
Heals: 63 to 168
Mana Cost: 135 with this one u would get
369-982 version 1
491-1310 version 2
This post was edited by feinfuehl on May 21 2009 09:24pm