Quote (diablostoner @ Thu, Oct 15 2009, 07:05am)
here is my staff set so far
Angelic elm staff
Damage: 17 to 45
+40% Enhanced Effect
+5 Dexterity
+1 Critical Strike
+2% Damage Return
Rare oak staff
Level Req: 5
Damage: 25 to 67
+56% Enhanced Effect
+1 Life Regen
Magical ironwood staff
Level Req: 10
Damage: 32 to 85
+59% Enhanced Effect
Magical heartwood staff
Level Req: 15
Damage: 39 to 105
+75% Enhanced Effect
Mystical runewood staff
Level Req: 20
Damage: 49 to 132
+75% Enhanced Effect
+1 Life Regen
+3 Extra Item Slots
Rare godwood staff
Level Req: 55
Damage: 114 to 305
+102% Enhanced Effect
+4% Experience Gained
Very nice setup... so far I have these, which I will be alternating between Staffs/Daggers:
Mystical elm staff
Damage: 22 to 58
+58% Enhanced Effect
+3 Intelligence
+1% Block
Mythical iron dagger
Level Req: 5
Damage: 32 to 56
+31% Enhanced Effect
+1 Life Regen
+1 Extra Item Slots
+1% Heal Mastery
+3% Mana Skin
Rare oak staff
Level Req: 5
Damage: 27 to 72
+40% Enhanced Effect
+2% Heal Mastery
Mystical ironwood staff
Level Req: 10
Damage: 32 to 86
+35% Enhanced Effect
+18 Intelligence
+2% Experience Gained
Rare alloy dagger
Level Req: 15
Damage: 64 to 113
+74% Enhanced Effect
+14 Dexterity
Mythical runewood staff
Level Req: 20
Damage: 52 to 140
+56% Enhanced Effect
+1 Critical Strike
+1% Mind Numb
+1% Armor Pierce
+1% Physical Damage Reduction
Rare stonewood staff ... ... Jesse Staff...
Level Req: 25
Damage: 53 to 141
+64% Enhanced Effect
+4% Critical Flux
Rare diamond dagger
Level Req: 40
Damage: 94 to 166
+34% Enhanced Effect
+5 Life Regen
I will have to sort this out soon... but at work in the meantime
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Quote (diablostoner @ Thu, Oct 15 2009, 08:02am)
i lol'd when i welled this
Mystical linen robe
Level Req: 5
Defense: 0 to 5
+20% Enhanced Effect
+1 Strength
+2% Heal Mastery
imagine if you were to make a mage build like this for maybe massive mmc's???
due to the new updates and being able to use comfeys and fish activly i have a idea feel free to give input .
stat points
ALL INT
MQ Gear
Weapon = 50++ Int Staff or dagger.
extra mods may include and would benefit from = Max Mana, Max Life, Dmg Reductions, Mana Syphon, Vitality why not eh, ML ofc,
EIS for more grabs incase, does lpk,lpa,mpk,mpa work as a caster?? if so those would be good, - mana consumption, max mana skin, im sure there is more
Armor = 50++ Int robe
extra mods may include and would benefit from = Max Mana, Max Life, Dmg Reductions, Mana Syphon, Vitality why not eh, ML ofc,
EIS for more grabs incase, does lpk,lpa,mpk,mpa work as a caster?? if so those would be good, - mana consumption, max mana skin, im sure there is more
now here is the catch
Main Charm = a must is 50++ Int
extra mods may include and would benefit from = Max Mana, Max Life, Dmg Reductions, Mana Syphon, Vitality why not eh, ML ofc,
EIS for more grabs incase, does lpk,lpa,mpk,mpa work as a caster?? if so those would be good, - mana consumption, max mana skin, im sure there is more
Accessory Charm = HIGH EE attack charm. like 200 ++
the build would have no heal charm ofc and you would depend on comfey and fish stacks.
yeah i know im crazy . let me know what you think LOL
think of the power your charm would unleash o_0
the build is meant for finding items soloing at high levels
By the way.... when you use a fish/comfrey during Arena... your MCC goes back to zero (0)
This post was edited by izParagonzi on Oct 14 2009 02:36pm