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Member
Posts: 57,209
Joined: Jul 24 2008
Gold: 108.10
Oct 14 2009 01:05pm
here is my staff set so far

Angelic elm staff
Damage: 17 to 45

+40% Enhanced Effect
+5 Dexterity
+1 Critical Strike
+2% Damage Return

Rare oak staff
Level Req: 5
Damage: 25 to 67

+56% Enhanced Effect
+1 Life Regen

Magical ironwood staff
Level Req: 10
Damage: 32 to 85

+59% Enhanced Effect

Magical heartwood staff
Level Req: 15
Damage: 39 to 105

+75% Enhanced Effect

Mystical runewood staff
Level Req: 20
Damage: 49 to 132

+75% Enhanced Effect
+1 Life Regen
+3 Extra Item Slots

Rare godwood staff
Level Req: 55
Damage: 114 to 305

+102% Enhanced Effect
+4% Experience Gained

Member
Posts: 51,649
Joined: Sep 20 2007
Gold: 138,524.97
Oct 14 2009 01:31pm
looking good so far, i loaned rex my 25 staff, i think it was mid 60s ee and you both can use it. find a 35/45 and you will have a nice set there!
Member
Posts: 57,209
Joined: Jul 24 2008
Gold: 108.10
Oct 14 2009 01:50pm
Quote (jlhromeo @ Wed, Oct 14 2009, 03:31pm)
looking good so far, i loaned rex my 25 staff, i think it was mid 60s ee and you both can use it. find a 35/45 and you will have a nice set there!


well i've seen plenty of cheap 90++ ee staffs ranging from lvl 15 - 55 just need to make the fg lol

speaking of which i threw a bunch of stuff that was sitting on my marketplacesales character and most was fishing rods heres the results so far the two 15 fg items were a 25 dura rod and a 21 dura rod lol both splintered 10 fg one was like 17 dura and i think the 3 fg one was 11

Wednesday, October 14, 2009 3:36:05 PM Store 9.50 (40.80 -> 50.30) from Forum Bank (by Forum Bank) LS Item Sale 25881582
Wednesday, October 14, 2009 3:31:27 PM Store 14.25 (26.55 -> 40.80) from Forum Bank (by Forum Bank) LS Item Sale 26044211
Wednesday, October 14, 2009 3:51:55 AM Store 14.25 (12.30 -> 26.55) from Forum Bank (by Forum Bank) LS Item Sale 25659534
Wednesday, October 14, 2009 3:04:09 AM Store 2.85 (9.45 -> 12.29) from Forum Bank (by Forum Bank) LS Item Sale 26819046
Wednesday, October 14, 2009 3:00:15 AM Store 1.90 (7.55 -> 9.45) from Forum Bank (by Forum Bank) LS Item Sale 26557897

time to well a bit and glyph

This post was edited by diablostoner on Oct 14 2009 01:52pm
Member
Posts: 57,209
Joined: Jul 24 2008
Gold: 108.10
Oct 14 2009 02:02pm
i lol'd when i welled this

Mystical linen robe
Level Req: 5
Defense: 0 to 5

+20% Enhanced Effect
+1 Strength
+2% Heal Mastery

imagine if you were to make a mage build like this for maybe massive mmc's???
due to the new updates and being able to use comfeys and fish activly i have a idea feel free to give input .

stat points

ALL INT

MQ Gear

Weapon = 50++ Int Staff or dagger.
extra mods may include and would benefit from = Max Mana, Max Life, Dmg Reductions, Mana Syphon, Vitality why not eh, ML ofc,
EIS for more grabs incase, does lpk,lpa,mpk,mpa work as a caster?? if so those would be good, - mana consumption, max mana skin, im sure there is more

Armor = 50++ Int robe
extra mods may include and would benefit from = Max Mana, Max Life, Dmg Reductions, Mana Syphon, Vitality why not eh, ML ofc,
EIS for more grabs incase, does lpk,lpa,mpk,mpa work as a caster?? if so those would be good, - mana consumption, max mana skin, im sure there is more

now here is the catch

Main Charm = a must is 50++ Int
extra mods may include and would benefit from = Max Mana, Max Life, Dmg Reductions, Mana Syphon, Vitality why not eh, ML ofc,
EIS for more grabs incase, does lpk,lpa,mpk,mpa work as a caster?? if so those would be good, - mana consumption, max mana skin, im sure there is more

Accessory Charm = HIGH EE attack charm. like 200 ++

the build would have no heal charm ofc and you would depend on comfey and fish stacks.

yeah i know im crazy . let me know what you think LOL
think of the power your charm would unleash o_0
the build is meant for finding items soloing at high levels

This post was edited by diablostoner on Oct 14 2009 02:26pm
Member
Posts: 40,183
Joined: Apr 29 2006
Gold: 20,826.51
Oct 14 2009 02:30pm
Quote (diablostoner @ Thu, Oct 15 2009, 07:05am)
here is my staff set so far

Angelic elm staff
Damage: 17 to 45
+40% Enhanced Effect
+5 Dexterity
+1 Critical Strike
+2% Damage Return

Rare oak staff
Level Req: 5
Damage: 25 to 67
+56% Enhanced Effect
+1 Life Regen

Magical ironwood staff
Level Req: 10
Damage: 32 to 85
+59% Enhanced Effect

Magical heartwood staff
Level Req: 15
Damage: 39 to 105
+75% Enhanced Effect

Mystical runewood staff
Level Req: 20
Damage: 49 to 132
+75% Enhanced Effect
+1 Life Regen
+3 Extra Item Slots

Rare godwood staff
Level Req: 55
Damage: 114 to 305
+102% Enhanced Effect
+4% Experience Gained


Very nice setup... so far I have these, which I will be alternating between Staffs/Daggers:

Mystical elm staff
Damage: 22 to 58
+58% Enhanced Effect
+3 Intelligence
+1% Block

Mythical iron dagger
Level Req: 5
Damage: 32 to 56
+31% Enhanced Effect
+1 Life Regen
+1 Extra Item Slots
+1% Heal Mastery
+3% Mana Skin

Rare oak staff
Level Req: 5
Damage: 27 to 72
+40% Enhanced Effect
+2% Heal Mastery

Mystical ironwood staff
Level Req: 10
Damage: 32 to 86
+35% Enhanced Effect
+18 Intelligence
+2% Experience Gained

Rare alloy dagger
Level Req: 15
Damage: 64 to 113
+74% Enhanced Effect
+14 Dexterity

Mythical runewood staff
Level Req: 20
Damage: 52 to 140
+56% Enhanced Effect
+1 Critical Strike
+1% Mind Numb
+1% Armor Pierce
+1% Physical Damage Reduction

Rare stonewood staff ... ... Jesse Staff...
Level Req: 25
Damage: 53 to 141
+64% Enhanced Effect
+4% Critical Flux

Rare diamond dagger
Level Req: 40
Damage: 94 to 166
+34% Enhanced Effect
+5 Life Regen

I will have to sort this out soon... but at work in the meantime
__________________

Quote (diablostoner @ Thu, Oct 15 2009, 08:02am)
i lol'd when i welled this

Mystical linen robe
Level Req: 5
Defense: 0 to 5

+20% Enhanced Effect
+1 Strength
+2% Heal Mastery

imagine if you were to make a mage build like this for maybe massive mmc's???
due to the new updates and being able to use comfeys and fish activly i have a idea feel free to give input .

stat points

ALL INT

MQ Gear

Weapon = 50++ Int Staff or dagger.
extra mods may include and would benefit from = Max Mana, Max Life, Dmg Reductions, Mana Syphon, Vitality why not eh, ML ofc,
EIS for more grabs incase, does lpk,lpa,mpk,mpa work as a caster?? if so those would be good, - mana consumption, max mana skin, im sure there is more

Armor = 50++ Int robe
extra mods may include and would benefit from = Max Mana, Max Life, Dmg Reductions, Mana Syphon, Vitality why not eh, ML ofc,
EIS for more grabs incase, does lpk,lpa,mpk,mpa work as a caster?? if so those would be good, - mana consumption, max mana skin, im sure there is more

now here is the catch

Main Charm = a must is 50++ Int
extra mods may include and would benefit from = Max Mana, Max Life, Dmg Reductions, Mana Syphon, Vitality why not eh, ML ofc,
EIS for more grabs incase, does lpk,lpa,mpk,mpa work as a caster?? if so those would be good, - mana consumption, max mana skin, im sure there is more

Accessory Charm = HIGH EE attack charm. like 200 ++

the build would have no heal charm ofc and you would depend on comfey and fish stacks.

yeah i know im crazy . let me know what you think LOL
think of the power your charm would unleash o_0
the build is meant for finding items soloing at high levels


By the way.... when you use a fish/comfrey during Arena... your MCC goes back to zero (0)

This post was edited by izParagonzi on Oct 14 2009 02:36pm
Member
Posts: 57,209
Joined: Jul 24 2008
Gold: 108.10
Oct 14 2009 02:36pm

dont fack with grandma

This post was edited by diablostoner on Oct 14 2009 02:49pm
Member
Posts: 51,649
Joined: Sep 20 2007
Gold: 138,524.97
Oct 14 2009 02:38pm
@ Trevor's idea

I like it because it's quite risky, and I have always wondered what a pure caster (NO HEALS) would be like. You are on the right track.

INT - most important stat, it is your damage modifier and adds mana to your arsenal.

the next set I would say would have to be a defensive mod, you don't really need -mana consumption when you are getting a shit ton from your gear, plus stating all INT.

I am thinking Phys/Magic dmg reduced would be super nice, since you wont be able to take a ton of hits why not reduce the damage. Also, +DEX would be handy, to help lower the crits from melee mobs which is going to be where most of your problems are.

I like it, it should work well at the high levels too... now if we only had a 200ee+ dmg charm :blink:

Member
Posts: 57,209
Joined: Jul 24 2008
Gold: 108.10
Oct 14 2009 02:45pm
Quote
By the way.... when you use a fish/comfrey during Arena... your MCC goes back to zero (0)


what really??? why did i see a guy looking for massive amounts of comfreys and fish so he can keep up his mcc's??? he said he was looing to do 80+ chains

Quote (jlhromeo @ Wed, Oct 14 2009, 04:38pm)
@ Trevor's idea

I like it because it's quite risky, and I have always wondered what a pure caster (NO HEALS) would be like. You are on the right track.

INT - most important stat, it is your damage modifier and adds mana to your arsenal.

the next set I would say would have to be a defensive mod, you don't really need -mana consumption when you are getting a shit ton from your gear, plus stating all INT.

I am thinking Phys/Magic dmg reduced would be super nice, since you wont be able to take a ton of hits why not reduce the damage. Also, +DEX would be handy, to help lower the crits from melee mobs which is going to be where most of your problems are.

I like it, it should work well at the high levels too... now if we only had a 200ee+ dmg charm :blink:


yeah i just threw that together in like 5 mins of quick thinking. i think it would be deadly as heal. blasting off massive dmg. well since rex says using comfeys and crap in arena resztes your mcc then what if u have a really high ee charm and alot of dmg reduced mods and max life and mana mods too then??? cuz if your blasting of dmg in the mid to high 1000 range who needs heals that ofeten lol?? i do 700-900 dmg tops with my 40 wind charm imagine all that extra int and a 200 ++ ee 55 charm??

This post was edited by diablostoner on Oct 14 2009 02:48pm
Member
Posts: 40,183
Joined: Apr 29 2006
Gold: 20,826.51
Oct 14 2009 02:50pm
Quote (diablostoner @ Thu, Oct 15 2009, 08:45am)
what really??? why did i see a guy looking for massive amounts of comfreys and fish so he can keep up his mcc's??? he said he was looing to do 80+ chains


I saw a post like about 2 weeks ago... guy complaining why this happened... not sure if Paul changed it... but it was confirmed in that post that Comfrey / Fish while doing Arena set your MCC back to zero...

It may have been fixed... I will hunt the topic to check and liink it here...
Member
Posts: 57,209
Joined: Jul 24 2008
Gold: 108.10
Oct 14 2009 02:52pm
Quote (izParagonzi @ Wed, Oct 14 2009, 04:50pm)
I saw a post like about 2 weeks ago... guy complaining why this happened... not sure if Paul changed it... but it was confirmed in that post that Comfrey / Fish while doing Arena set your MCC back to zero...

It may have been fixed... I will hunt the topic to check and liink it here...


kk lmk about that . i think thats kinda lame tho if its still likethat. it was prob the guy who i was saying was looking for all the comfeys and fish lol

so i decided to be stupid and well a tier III item didnt turn out too bad LOL

Angelic lightning III
Spell Damage: 8 to 82
Mana Cost: 25

+2 Magic Luck
+1 to 11 Mana per Kill
+1% Physical Damage Reduction
+10% Heal Mastery

lol not anyone need this???
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