Quote (NevV @ Tue, Jul 14 2009, 06:10pm)
Sooooooo I'm thinking about re-wring my mage guide soon. Is there anything that anyone can think I definitely need to add?
INT is primary stat for mana and damage, but noobs looking for pure INT gear might find that it is very expensive.
Should include trying to look for secondary mods if possible if it does not sacrifice too much INT
All these are bonuses that are not mandatory, but very nice to have if people can find them:
Max Life - More life is always better
Max Mana - Longer lasting
VIT - Even +15-20 should increase stamina and reduce damage a little bit
DEX - +20 would be very nice to reduce the chance of being critically hit
Damage Returned - Don't see this often but it does what it says
Mind Numb - Probably my favorite, it's the mages version of DEX / crit lol, and so hard to find when combined with INT gear
Block / Phys or Magic Reduction - As intended
Mana Absorbtion / Mana Reduction - Get some mana back if possible
Heal Mastery - Useful if on weapons/armor/attack charm
Mana Skin - I haven't seen this in action, but the theory sounds very good (like D2 energy shield)
Glancing Blow - another minor way to reduce damage received
Magic Luck - lol MF
Probably the most important I think is Mind Numb, because anything that helps you kill them faster means lower chance of you dying.