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Member
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Jul 14 2009 05:46pm
i dont have any chumps near your level darlin!

<_<



This post was edited by jlhromeo on Jul 14 2009 05:47pm
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Jul 14 2009 05:47pm
Quote (XxXsweetNessXxX @ Wed, Jul 15 2009, 11:41am)
come slash with me romeo :hug:

hi every1! :hello:


Hi ya...
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Jul 14 2009 05:57pm
look at my googleslasher and tell me if it`s ok, i try a weeller mage...... lvl 25 so far.....
and it`s 3 am,
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Jul 14 2009 06:00pm
Quote (Aleex1 @ Tue, Jul 14 2009, 06:57pm)
look at my googleslasher and tell me if it`s ok, i try a weeller mage...... lvl 25 so far.....
and it`s 3 am,


looks good, except find a staff/dagger with INT.

basically, you want a weapon with INT first, then heal mastery/life/mana as a bonus.

armor with INT first, heal mastery/life/mana as a bonus

and once you get to lvl 55, you want a DMG charm with over 100EE, and a heal charm ideally over 120EE and not wild.

check Nev's guide HERE for a lot of great info!

but you are well on your way, and you should be successful doing lower tier stuff, remember never to well things over your level!
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Jul 14 2009 06:02pm
Quote (NevV @ Tue, Jul 14 2009, 06:10pm)
Sooooooo I'm thinking about re-wring my mage guide soon. Is there anything that anyone can think I definitely need to add?

INT is primary stat for mana and damage, but noobs looking for pure INT gear might find that it is very expensive.

Should include trying to look for secondary mods if possible if it does not sacrifice too much INT
All these are bonuses that are not mandatory, but very nice to have if people can find them:

Max Life - More life is always better
Max Mana - Longer lasting
VIT - Even +15-20 should increase stamina and reduce damage a little bit
DEX - +20 would be very nice to reduce the chance of being critically hit
Damage Returned - Don't see this often but it does what it says
Mind Numb - Probably my favorite, it's the mages version of DEX / crit lol, and so hard to find when combined with INT gear
Block / Phys or Magic Reduction - As intended
Mana Absorbtion / Mana Reduction - Get some mana back if possible
Heal Mastery - Useful if on weapons/armor/attack charm
Mana Skin - I haven't seen this in action, but the theory sounds very good (like D2 energy shield)
Glancing Blow - another minor way to reduce damage received
Magic Luck - lol MF

Probably the most important I think is Mind Numb, because anything that helps you kill them faster means lower chance of you dying.
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Jul 14 2009 06:04pm
i`m done with wild heal
now use focus heal ONLY!
and i dont think i will have that amounth of fg to get the gear u mentioned in your post!
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Jul 14 2009 06:06pm
Quote (Aleex1 @ Tue, Jul 14 2009, 07:04pm)
i`m done with wild heal
now use focus heal ONLY!
and i dont think i will have that amounth of fg to get the gear u mentioned in your post!


i can help you look for gear, never just buy something because a lot of things on the MP are WAY overpriced.

if you are curious if something is a good deal, PM me or Nev, and we can give you a 2nd opinion!

first things first, find a dagger with 30+INT. shouldnt run you more than 100fg, 150MAX.

then, focus on your MQ (LvL 55) charm setup. its better to spend more for a good heal and sacrifice your damage, because in the end, the heal is what's going to determine if you are successful. (mostly)
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Jul 14 2009 06:07pm
question : dex is for critical hit on melee wepons or charms can do also critical hit?
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Jul 14 2009 06:09pm
Quote (Aleex1 @ Tue, Jul 14 2009, 07:07pm)
question : dex is for critical hit on melee wepons or charms can do also critical hit?


dex adds to your critical on weapon, and i believe helps reduce critical dmg from mobs?

INT i believe adds to your charm's "crit"? INT also reduces dmg done from mobs that cast on you.

someone verify this, i can never remember, but i think it is that way.

EDIT: Here ya go! I still think INT reduces damage done from casting mobs.

Strength: Increases the base damage for melee weapons.
Dexterity: Increases your chance to critical hit, and damage dealt when you critical hit. It also reduces damage when enemies critical hit you. The effects are subject to a diminishing return formula.
Vitality: Increases the base defense for armor. For every 25 stat points you have in vitality, you gain +1 to Life Regen. Every Level Up you will gain an amount of life equal to your base vitality.
Intelligence: Increases the base effect for charms. For every 25 stat points you have in intelligence, you gain +1 Mana Regen. Every Level Up you will gain an amount of mana equal to your base intelligence.

This post was edited by jlhromeo on Jul 14 2009 06:10pm
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Jul 14 2009 06:10pm
i`ll make my mage int only, nothing else
and get what else i can from items than
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