Quote (njaguar @ Sep 6 2016 04:03pm)
Sorry, there is a bug in the way I implemented the values for on the fly adjustment that this event is using.
What does this mean for the event? The monsters will be actually about 10% more difficult, instead of ~225% more difficult. The rewards (experience and drops) will be the same as they are dropping @ the current incorrect difficulty of mobs.
What does this mean for the future? It seems you guys really like the extra strong monsters, so I will likely have even more challenging mob events in the future! 10% is probably not even noticeable, compared to what it incorrectly is now.
Thanks, and sorry for the inconveniences.
Fixed it
Who's down for a climb around 7:15? I'll run Mage. I want to explore 55-71 for drops. Would be nice to get a guild only going!
This post was edited by SouthernComfort on Sep 6 2016 02:18pm