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Member
Posts: 2,884
Joined: Mar 8 2008
Gold: 5,989.09
Aug 22 2008 10:59am
I found this:
Legendary fire III
Spell Damage: 14 to 38
Mana Cost: 25

+2 Magic Luck
+1 to 4 Life per Attack
+1 to 11 Life per Kill
+1% Damage Return
+1% Block
+1% Magical Damage Reduction
+1 Jubilance

Worthless right? dry.gif
Member
Posts: 40,531
Joined: Jul 28 2007
Gold: 65.56
Aug 22 2008 11:06am
Quote (Balzzar @ Fri, Aug 22 2008, 10:59am)
I found this:
Legendary fire III
Spell Damage: 14 to 38
Mana Cost: 25

+2 Magic Luck
+1 to 4 Life per Attack
+1 to 11 Life per Kill
+1% Damage Return
+1% Block
+1% Magical Damage Reduction
+1 Jubilance

Worthless right? dry.gif


lol 1fg shrinable biggrin.gif
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Aug 22 2008 11:07am
Quote (Balzzar @ Fri, Aug 22 2008, 05:59pm)
I found this:
Legendary fire III
Spell Damage: 14 to 38
Mana Cost: 25

+2 Magic Luck
+1 to 4 Life per Attack
+1 to 11 Life per Kill
+1% Damage Return
+1% Block
+1% Magical Damage Reduction
+1 Jubilance

Worthless right? dry.gif


1fg worth smile.gif
i will start to mute some charms soon biggrin.gif

throw it on MP i will buy it tongue.gif

This post was edited by slrcompany2008 on Aug 22 2008 11:10am
Member
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Aug 22 2008 11:08am
Quote (slrcompany2008 @ Fri, Aug 22 2008, 05:07pm)
1fg worth smile.gif but keep it for me please wink.gif
i keep charms for muting


How do you transmute charms? I tried many times and nothing work biggrin.gif
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Aug 22 2008 11:11am
Transmutation Box

What about this box?


This magic box is similar to the horadric cube in diablo2 and works in a matchable way:
Put 2 items of the same kind in the box and hit the transmute button. Cross your fingers now.
The magic quality does not necessarily have to be the same.
The modifications of the 2 items will now be randomly exchanged and you get 1 new item with new modifications.
The kind of the item stays the same, the magical quality depends on the ingredients.

Example: You insert 2 diamond swords with the magical quality magical and rare.
You now get 1 diamond sword out of this with new modifications, it's magical quality varies between magical and rare.
There is also a very slight chance even to upgrade the quality to the next level, mystical
Magic Luck has a positive effect on this chance to upgrade the quality, but i will not go into the details in this guide.
There are new recipes added to the traditional way:
Armor + Ice Charm = Armor with Strength or Mind Numb
Armor + Fire Charm = Armor with Intelligence or Armor Pierce
Armor + Lightning Charm = Armor with Dexterity or Damage Return
Armor + Wind Charm = Armor with Dexterity or Critical Flux
Armor + Earth Charm = Armor with Vitality or Block
Armor + Wild Heal = Armor with Mana Regen or Luck
Armor + Heal = Armor with Mana Regen or Physical Damage Reduction %
Armor + Focused Heal = Armor with Life Regen or Magical Damage Reduction %

Note
All armor and charms must be magical or higher
The tier of the armor and the charm must be the same
The armor will be the same type of armor (possible variance on magical), with a guaranteed stat above depending on the charm type used
The armor must be in 1st slot, charm in 2nd
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Aug 22 2008 11:32am
biggrin.gif i made so much from ur tacticts dude biggrin.gif i love it lol
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Aug 22 2008 01:43pm
uff no one free for cata runs sad.gif
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Aug 23 2008 12:36am
level 31 now and i can still manage to make wells happy.gif
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Aug 23 2008 01:01am
33 now smile.gif
i want to announce you all that tommorow night i will lead a guild party bounce.gif for 7-8 hours smile.gif
so if you guys will be in my lvl range at that time just lmk biggrin.gif
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Aug 23 2008 01:43am
hmm i have a question
should i sell thesse charms or keep them and transmute ?

#1.
Magical ice VII
Level Req: 20
Spell Damage: 90 to 108
Mana Cost: 65

+67% Enhanced Effect

#2.
Rare ice XII
Level Req: 45
Spell Damage: 139 to 167
Mana Cost: 115

+50% Enhanced Effect
+1% Heal Mastery


lmk what you think smile.gif
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