Quote (Joshie @ 22 Aug 2018 04:05)
Yikes. Honestly I don't even want to play above 71 after that. Cheeya legit almost died, he was down to 500 health in front of 5 EP's
I was getting hit for 600 every attack. Seems like a silly change without adjusting the monsters in that level range. Without adding more tiers of items of course
Silly is down playing it. This update didnt take into consideration the difficulty and danger of going that far passed the previous MQ point. Forcing an alch to go to lvl 85 is beyond ridiculous. High level explore was never meant for HC to be doing regularly.
If there isnt a high profile rip in the first month of this update between the fish change and the increased mq level, then Ill be hella surprised.
Ive decided lvl 75+ will be solo easy mode explore from now until paul changes this again. 1-2 reg mobs and 1 ep max... no risk.
Quote (izParagonzi @ 22 Aug 2018 03:29)
To be honest... you need 100 vita base on Hardcore IF you want to go above 75... this was tested in the 1.30 update after Paul nerfed shitloads that others did NOT comprehend. Basically, it was one of the things that removed Datis from playing, he could not get his level 200+ character, nor could he help people effectively in groups because of those changes.... note, I have tested level 85-101 in a 2 man group where the 2nd person was 125 level and just about died in 3 hits, luckily... both of us were healing at the same time.
Completely untrue. If we werent two manning id have been able to explore to mq probably. The issue was getting smacked by 5 eps which couldnt even spawn solo. 100 vit on a warlock is such massive overkill and actually will hold you back by dropping your heal/dmg. Prior to this update I was running 60vit all the way to MQ. 10 levels does not require 40 more vit when your heal for 700-800 average and have 1.1k heal fish on standby. I definitely need to start glyphing again so I can stack on high int/hm glyphs though.