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Member
Posts: 18,234
Joined: Sep 18 2009
Gold: 654.20
Jan 8 2011 10:06am
Quote (udaggod @ Jan 8 2011 02:38am)
i agree with this 120% its hard for new people to get started if they dont know what to do and jesse is a god sold me a nice armor for 1fg last night so i could continue tanking a little bit i thank him alot :)


You will find that there is no better person than Jesse on this game. Some others need mentioning are Nev (Kirby), James and Sarah (PvM). A couple others I am leaving out due to the large amount of Jack I consumed last nite heheheh. But Chip is right...w/o new folks LS will die. However, James is also right. I hate seein weak peeps with fg and refusing to spend it. I still have some stuff if any new guildies could use lmk. I posted the link the other day.
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Gold: 53.68
Jan 8 2011 01:33pm
lvl 15 if anyone wants to slash
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Joined: May 20 2010
Gold: Locked
Jan 8 2011 02:08pm
lvl 23 mag... anyone down?
Member
Posts: 10,046
Joined: Dec 30 2005
Gold: 57,182.26
Jan 8 2011 02:19pm
Quote (Technique2010 @ Jan 8 2011 03:08pm)
lvl 23 mag... anyone down?


got a 24 monk will run soon after finsih sammy on food break

but no offense to you- if u r gonna run mage,you pretty much gotta have heal abilities
i looked at ur mage toon wut it wears

was some lvl25 wild heals on mp for 5 fg, and a lvl25 padded robe like 23 int 3fg
just a suggestion to improve


and a lvl25 fire 70+ee 4fg



This post was edited by DougMax on Jan 8 2011 02:21pm
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Jan 8 2011 02:25pm
Yeah i definetly need help with mages... i dunno what to look for, ive just been pumpin int, and buying + int gear
Member
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Joined: Sep 20 2007
Gold: 138,524.97
Jan 8 2011 02:35pm
Quote (Technique2010 @ Jan 8 2011 03:25pm)
Yeah i definetly need help with mages... i dunno what to look for, ive just been pumpin int, and buying + int gear


Like Doug said, nobody likes a mage that can't try to heal, and it can get expensive to try to effectively cast AND heal. You have a few options...

1. Make a pure healer. Pump INT, get HM gear, and decent EE heals (any type will do) Parties will love you for healing, but you won't do much damage and soloing will be rough.
2. Make a pure caster. Pump INT, get INT on gear, other mods like +Crit are handy as well. You will deal a lot of damage, at the sacrifice of healing. Try to carry a heal as well.
3. Go both routes. Smartest decision in my opinion and many others. Still pump INT, try to get gear with a mix of INT and HM, and also +Mana is helpful at low levels.

Some advice: Most people cast in main slot, and heal in acc slot. When encountering big waves of Evils, or a hard objective like No Maze No More or Face the Evil, you can put your heal (acc) in your inventory, then quickly use the control-click to swap it into the main slot. Toss your damage charm in Acc. This will boost your healing power by a good amount, as it will be needed for tough mobs, and when you are finished you can swap back. I have been doing this a LOT ever since it was possible, and I highly recommend it. JUST BE CAREFUL when shrining gear as this can get confusing.


It is HIGHLY advised that you put a few of your starting points into VIT at level 1. This will translate into a good chunk of HP later on. I usually toss 5-10 points into VIT from the start, then the rest to INT for the remainder of the climb. Gives you a few hundred more HP later on, very very useful.

This post was edited by jlhromeo on Jan 8 2011 02:36pm
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Jan 8 2011 03:17pm
Yeah i did 10 vit and have been pumping the rest into int
Having issues finding gear though,.... i might just stick with a caster for now, after mq ill start getting hm gear.
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Jan 8 2011 03:18pm
2 User(s) are reading this topic (0 Guests and 0 Anonymous): BigDuke6, jowe

Whats up, Joey?
Member
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Gold: 138,524.97
Jan 8 2011 03:20pm
Quote (Technique2010 @ Jan 8 2011 04:17pm)
Yeah i did 10 vit and have been pumping the rest into int
Having issues finding gear though,.... i might just stick with a caster for now, after mq ill start getting hm gear.


I have this stuff you are welcome to, would be practically free for you if you will use it. ^_^


Rare silk padded robe
Level Req: 15
Physical Defense: 0 to 13
Magical Defense: 23 to 57

+1 to 2 Life per Attack
+25% Heal Mastery

Magical ironwood staff
Level Req: 10
Damage: 23 to 63

+22% Heal Mastery

Magical diamond dagger
Level Req: 40
Damage: 69 to 120

+34 Intelligence

Magical earth VI
Level Req: 15
Spell Damage: 40 to 71
Mana Cost: 45

+79% Enhanced Effect

On Market For: 3.00 fg
Ends in: 5 hours, 30 minutes
Member
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Joined: Jun 6 2010
Gold: 4,238.25
Jan 8 2011 04:30pm
Woww another mq sucess! Again with gold-silver-bronze order. :thumbsup:
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