Quote (Cloudfire @ Aug 30 2010 10:00pm)
yup, and a 59 + 10str will take a place on that list above a 60ee 5str
please don't try to change the way that the best items list is run
Oh... not trying to change what is there... it has "UNSPAWNS" in that list, and they can keep it that way...
I want one where it is based on "Spawnables", as this seems fair for all...
So a recap on the suggestion is possibly working with McClain on the idea, also will take his list and then make changes.
Might also create Tables to make it easier to read...
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"Best
Spawnable Softcore Items"
The title speaks for itself, only spawnable items are considered, as I believe that people will be able to find better spawnable items.
But... I may need some input from this guild and also the community to make it better.
How will items be categorised?
1. Melee Damage = Best Enhanced Effect calculated with any additional Strength mod on the weapon (ignore Dexterity as Strength = pure damage)
2. Casting Damage = Best Enhanced Effect calculated with any additional Intelligence mod on the charm (placement is not considered, otherwise too many BS)
3. Defensive Armors = Best Enhanced Effect calculated with any additional Vitality (phys def) and Intelligence (magical defence) ... (Dexterity is not considered at this stage)
4. Melee Damage Armors = Best Strength in combination with Dexterity (Enhanced Effect is referred as defensive and will be placed into "Multiple" category)
5. Casting Damage Armors = Best Intelligence (only CS / AP will determine better casting damage)
6. Healing Armors = Best Heal Mastery with any additional Intelligence.
7. Healing Weapons = Best Heal Mastery with any additional Intelligence.
8. Healing Charms = Best Enhanced Effect with any additional Heal Mastery and/or Intelligence (placement is not considered, otherwise too many BS)
Question. "How do you calculate the Stat with Enhanced Effect?"
Answer. "Any additional stat is equal to 0.95% Enhanced Effect and rounded down"
Example: Level 5 Sword = 80% enhanced effect VERSUS Level 5 Sword = 75% enhanced effect + 9 Strength (75% + 8.55% = 83%)
9. Multiple Category: These items are like TRUE hybrid items, where they can be used for ANY category:
.. a: Melee
.. b: Casting
.. c: Healing
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Note: may need more help on the "multiple" section