I am thinking about making a thread in LS (I will post a suggestion on this also) about the following:
"Best
Spawnable Softcore Items"
The title speaks for itself, only spawnable items are considered, as I believe that people will be able to find better spawnable items.
But... I may need some input from this guild and also the community to make it better.
How will items be categorised?
1. Melee Damage = Best Enhanced Effect calculated with any additional Strength mod on the weapon (ignore Dexterity as Strength = pure damage)
2. Casting Damage = Best Enhanced Effect calculated with any additional Intelligence mod on the charm (placement is not considered, otherwise too many BS)
3. Defensive Armors = Best Enhanced Effect calculated with any additional Vitality (phys def) and Intelligence (magical defence) ... (Dexterity is not considered at this stage)
4. Melee Damage Armors = Best Strength in combination with Dexterity (Enhanced Effect is referred as defensive and will be placed into "Multiple" category)
5. Casting Damage Armors = Best Intelligence (only CS / AP will determine better casting damage)
6. Healing Armors = Best Heal Mastery with any additional Intelligence.
7. Healing Weapons = Best Heal Mastery with any additional Intelligence.
8. Healing Charms = Best Enhanced Effect with any additional Heal Mastery and/or Intelligence (placement is not considered, otherwise too many BS)
Question. "How do you calculate the Stat with Enhanced Effect?"
Answer. "Any additional stat is equal to 0.95% Enhanced Effect and rounded down"
Example: Level 5 Sword = 80% enhanced effect VERSUS Level 5 Sword = 75% enhanced effect + 9 Strength (75% + 8.55% = 83%)
9. Multiple Category: These items are like TRUE hybrid items, where they can be used for ANY category:
.. a: Melee
.. b: Casting
.. c: Healing
___________________
Note: may need more help on the "multiple" section