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Aug 30 2010 12:13am
Quote (CandiMan @ Aug 30 2010 12:34am)
Come on!!

need to get 4k both

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send me 36 fg and I send back then it will be at 4k
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Aug 30 2010 12:14am
Quote (monsta816 @ Aug 30 2010 04:13pm)
send me 36 fg and I send back then it will be at 4k


SCAMMER :P

This post was edited by CandiMan on Aug 30 2010 12:15am
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Aug 30 2010 12:22am
:ph34r:
Member
Posts: 43,568
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Aug 30 2010 12:22am
Quote (Solokan @ Aug 30 2010 04:22pm)
:ph34r:


he scammed me :(

or not ;p

This post was edited by CandiMan on Aug 30 2010 12:22am
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Posts: 9,247
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Gold: 503.11
Aug 30 2010 12:23am
Quote (CandiMan @ Aug 30 2010 01:22am)
he scammed me :(

or not ;p


why would I scam you? lol

but really mt internet fucked up for like 5 minutes
Member
Posts: 43,568
Joined: Jul 25 2008
Gold: 8,339.81
Aug 30 2010 12:25am
Quote (monsta816 @ Aug 30 2010 04:23pm)
why would I scam you? lol

but really mt internet fucked up for like 5 minutes


was joke ^_^
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Aug 30 2010 03:14am
:hello:
I am thinking about making a thread in LS (I will post a suggestion on this also) about the following:

"Best Spawnable Softcore Items"
The title speaks for itself, only spawnable items are considered, as I believe that people will be able to find better spawnable items.
But... I may need some input from this guild and also the community to make it better.

How will items be categorised?
1. Melee Damage = Best Enhanced Effect calculated with any additional Strength mod on the weapon (ignore Dexterity as Strength = pure damage)
2. Casting Damage = Best Enhanced Effect calculated with any additional Intelligence mod on the charm (placement is not considered, otherwise too many BS)
3. Defensive Armors = Best Enhanced Effect calculated with any additional Vitality (phys def) and Intelligence (magical defence) ... (Dexterity is not considered at this stage)
4. Melee Damage Armors = Best Strength in combination with Dexterity (Enhanced Effect is referred as defensive and will be placed into "Multiple" category)
5. Casting Damage Armors = Best Intelligence (only CS / AP will determine better casting damage)
6. Healing Armors = Best Heal Mastery with any additional Intelligence.
7. Healing Weapons = Best Heal Mastery with any additional Intelligence.
8. Healing Charms = Best Enhanced Effect with any additional Heal Mastery and/or Intelligence (placement is not considered, otherwise too many BS)

Question. "How do you calculate the Stat with Enhanced Effect?"
Answer. "Any additional stat is equal to 0.95% Enhanced Effect and rounded down"
Example: Level 5 Sword = 80% enhanced effect VERSUS Level 5 Sword = 75% enhanced effect + 9 Strength (75% + 8.55% = 83%)

9. Multiple Category: These items are like TRUE hybrid items, where they can be used for ANY category:
.. a: Melee
.. b: Casting
.. c: Healing
___________________

Note: may need more help on the "multiple" section

Member
Posts: 43,568
Joined: Jul 25 2008
Gold: 8,339.81
Aug 30 2010 03:19am
Quote (izParagonzi @ Aug 30 2010 07:14pm)
:hello:
I am thinking about making a thread in LS (I will post a suggestion on this also) about the following:

"Best Spawnable Softcore Items"
The title speaks for itself, only spawnable items are considered, as I believe that people will be able to find better spawnable items.
But... I may need some input from this guild and also the community to make it better.

How will items be categorised?
1. Melee Damage = Best Enhanced Effect calculated with any additional Strength mod on the weapon (ignore Dexterity as Strength = pure damage)
2. Casting Damage = Best Enhanced Effect calculated with any additional Intelligence mod on the charm (placement is not considered, otherwise too many BS)
3. Defensive Armors = Best Enhanced Effect calculated with any additional Vitality (phys def) and Intelligence (magical defence) ... (Dexterity is not considered at this stage)
4. Melee Damage Armors = Best Strength in combination with Dexterity (Enhanced Effect is referred as defensive and will be placed into "Multiple" category)
5. Casting Damage Armors = Best Intelligence (only CS / AP will determine better casting damage)
6. Healing Armors = Best Heal Mastery with any additional Intelligence.
7. Healing Weapons = Best Heal Mastery with any additional Intelligence.
8. Healing Charms = Best Enhanced Effect with any additional Heal Mastery and/or Intelligence (placement is not considered, otherwise too many BS)

Question. "How do you calculate the Stat with Enhanced Effect?"
Answer. "Any additional stat is equal to 0.95% Enhanced Effect and rounded down"
Example: Level 5 Sword = 80% enhanced effect VERSUS Level 5 Sword = 75% enhanced effect + 9 Strength (75% + 8.55% = 83%)

9. Multiple Category: These items are like TRUE hybrid items, where they can be used for ANY category:
.. a: Melee
.. b: Casting
.. c: Healing
___________________

Note: may need more help on the "multiple" section


i dont really get it ;o
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Aug 30 2010 03:30am
Quote (CandiMan @ Aug 30 2010 09:19pm)
i dont really get it ;o


Read this and you just might get it:
http://forums.d2jsp.org/topic.php?t=26241877&f=272
______________

Quote (CandiMan @ Aug 30 2010 09:31pm)
u mean like have one thats just like tier 3 - 60ee and tier 4 - 80ee etc?


Sort of like that, but it is based on people that ACTUALLY have that/those items.

Note that a TierIII with 59% ee and 10 Strength is better than a TierIII 60% ee and 5 Strength


This post was edited by izParagonzi on Aug 30 2010 03:33am
Member
Posts: 43,568
Joined: Jul 25 2008
Gold: 8,339.81
Aug 30 2010 03:31am
Quote (izParagonzi @ Aug 30 2010 07:30pm)
Read this and you just might get it:
http://forums.d2jsp.org/topic.php?t=26241877&f=272


u mean like have one thats just like tier 3 - 60ee and tier 4 - 80ee etc?
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