Quote (jlhromeo @ Dec 23 2010 09:40pm)You are welcome.

People say you want to balance HM and INT, unless you are just going for all out damage, in which case by all means pump pure INT, throw some Crit Strike in there too and let the damage fly. BUT, having a good heal is real nice now-adays, so I recommend it. On my MQ setup, I have +44 INT and +33 HM from my gear, and that seems to be pretty good. I can swap the HM for another 40+ INT, but my heal takes a hit, and the damage gain is not really worth that to me unless I am soloing.
There is some fancy scmancy forumla for how much int = hm and vice versa, but I would say try to have a good blend of both, with INT being the better of the two. You could buy an INT armor and weapon, but I think an INT weapon and say a HM/Life or HM/Mana or HM/EES/ML armor would benefit you and the group much more than a few more dmg. (can switch this too, get int armor and HM/mod weapon.)
As far as what type of charm, that's really up to you and what you like. I like fires, they hit good averages and also can crit halfway decent, plus I like to burn stuff. I never really tried any other than Lightning, and the main reason I chose fire is because I had half a set built by the time I was shopping for charms, so it was the natural choice. Ice/Earth have nice averages, Winds/Lights hit high/low, and Fire is kind of in the middle somewhere.
I would get a 55 charm, over 100ee (try for 120+ if your budget allows that) There have been numerous on the MP anywhere from 100-200fg and up, some nice ones too lately. If you can continue to use that armor, don't worry about upgrading until you have a better MQ charm, then find either an INT armor or HM armor, as both would be helpful.
One last thing, you might want to try statting some VIT when you are level 1. Even adding 5 points to VIT makes a huge difference in the amount of life you end up with later on.[/QUOTE]
Legendary wyvernskin padded robe
Level Req: 40
Physical Defense: 0 to 25
Magical Defense: 60 to 152
+41 Vitality
+2% Damage Return
+2% Parry
+2% Magical Damage Reduction
+2% Quick Draw
+36% Heal Mastery
+4% Glancing Blow
Watcha think? Vitality for some nice life, decent side mods, and 36heal mastery

/e No charms above 100ee atm except earth, for 500fg :\
This post was edited by Textbook on Dec 23 2010 07:45pm