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Dec 23 2010 05:52pm
Quote (Textbook @ Dec 23 2010 03:12pm)
32sammy
55mage

Dyer i filled up your vault, clear it pls :) I have a bunch more forya.
Also, 7days of guild xfer bought :santa:


Thanks Text for the guild xfer purchase. We seem to be doing a good job keeping it going. I will try to see if i can get some fg to buy one in the future. So much for getting off early....bah humbug. I will be on at 6pm.
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Dec 23 2010 06:21pm
Quote (chipper10 @ Dec 23 2010 07:52pm)
Quote (Textbook @ Dec 23 2010 03:12pm)

Thanks Text for the guild xfer purchase. We seem to be doing a good job keeping it going. I will try to see if i can get some fg to buy one in the future. So much for getting off early....bah humbug. I will be on at 6pm.


Not a problem at all, i have plenty of spare fg atm :D

Im looking for suggestions on how I can improve my gear.
I know I need a caster staff\armor too for 35 45 and 55

Or maybe just 45.
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Dec 23 2010 06:47pm
Quote (Textbook @ Dec 23 2010 07:21pm)
Not a problem at all, i have plenty of spare fg atm :D

Im looking for suggestions on how I can improve my gear.
I know I need a caster staff\armor too for 35 45 and 55

Or maybe just 45.


Your current MQ setup is what is on your mage now? Looks like you make a nice healer and your damage takes the back seat, although you are wearing INT gear, so you basically need to ask yourself what you do more often, heal or cast?

If you find yourself healing a lot and not using your casting power to dish the most damage (but still casting to keep up actions) then maybe pick up some Heal Mastery gear to further boost your healing powers.

If you find yourself grouped with people who are better off healing, maybe you should upgrade to a 55 damage charm. This would let you still heal, but dish out more damage at the later levels, which is always nice to speed things up.

I would upgrade to a 55 charm before I bothered to upgrade your weapon/armor, they will suffice. I use a level 10 staff all the way to 45, it's amazing how far you can get on casters. :)
(Also, my very first Mage MQ setup had less INT than you do now, so you are fine in that department in my book)


If you have other gear that I didn't see, let me know, upgrading a caster type character can be tricky because you have several things to take into consideration, unlike a pure melee which is just concerned with dishing damage and/or tanking.

Feel free to PM me mate, always around to try to give good advice.


Cheers AB & Co.
:cheers:

This post was edited by jlhromeo on Dec 23 2010 06:49pm
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Dec 23 2010 06:57pm
hey AB

Hope everyone has a great xmas and holidays
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Dec 23 2010 07:25pm
Quote (jlhromeo @ Dec 23 2010 08:47pm)
Your current MQ setup is what is on your mage now? Looks like you make a nice healer and your damage takes the back seat, although you are wearing INT gear, so you basically need to ask yourself what you do more often, heal or cast?

If you find yourself healing a lot and not using your casting power to dish the most damage (but still casting to keep up actions) then maybe pick up some Heal Mastery gear to further boost your healing powers.

If you find yourself grouped with people who are better off healing, maybe you should upgrade to a 55 damage charm. This would let you still heal, but dish out more damage at the later levels, which is always nice to speed things up.

I would upgrade to a 55 charm before I bothered to upgrade your weapon/armor, they will suffice. I use a level 10 staff all the way to 45, it's amazing how far you can get on casters. :)
(Also, my very first Mage MQ setup had less INT than you do now, so you are fine in that department in my book)


If you have other gear that I didn't see, let me know, upgrading a caster type character can be tricky because you have several things to take into consideration, unlike a pure melee which is just concerned with dishing damage and/or tanking.

Feel free to PM me mate, always around to try to give good advice.


Cheers AB & Co.
:cheers:


Thanks for the very considerate post.
The armor isnt mine, i only have a 15int tier 3 armor :D

So I have to get an armor, and 55charm?
Im not a huge fan of lights, what would you reccomend?

And how can i tell how much HM is > Int?

Int helps my casts AND heals, and HM just helps heals.
How can i find and overcome the balance as to what %HM > +Int?

Thanks a lot <3
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Dec 23 2010 07:36pm
57 monk
chillin in town
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Dec 23 2010 07:37pm
Quote (jowe @ Dec 23 2010 09:36pm)
57 monk
chillin in town


55 mage
Let's start a run Mr LoLBAD :p
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Dec 23 2010 07:40pm
Quote (Textbook @ Dec 23 2010 08:25pm)
Thanks for the very considerate post.
The armor isnt mine, i only have a 15int tier 3 armor :D

So I have to get an armor, and 55charm?
Im not a huge fan of lights, what would you reccomend?

And how can i tell how much HM is > Int?

Int helps my casts AND heals, and HM just helps heals.
How can i find and overcome the balance as to what %HM > +Int?

Thanks a lot <3


You are welcome. :)


People say you want to balance HM and INT, unless you are just going for all out damage, in which case by all means pump pure INT, throw some Crit Strike in there too and let the damage fly. BUT, having a good heal is real nice now-adays, so I recommend it. On my MQ setup, I have +44 INT and +33 HM from my gear, and that seems to be pretty good. I can swap the HM for another 40+ INT, but my heal takes a hit, and the damage gain is not really worth that to me unless I am soloing.

There is some fancy scmancy forumla for how much int = hm and vice versa, but I would say try to have a good blend of both, with INT being the better of the two. You could buy an INT armor and weapon, but I think an INT weapon and say a HM/Life or HM/Mana or HM/EES/ML armor would benefit you and the group much more than a few more dmg. (can switch this too, get int armor and HM/mod weapon.)


As far as what type of charm, that's really up to you and what you like. I like fires, they hit good averages and also can crit halfway decent, plus I like to burn stuff. I never really tried any other than Lightning, and the main reason I chose fire is because I had half a set built by the time I was shopping for charms, so it was the natural choice. Ice/Earth have nice averages, Winds/Lights hit high/low, and Fire is kind of in the middle somewhere.

I would get a 55 charm, over 100ee (try for 120+ if your budget allows that) There have been numerous on the MP anywhere from 100-200fg and up, some nice ones too lately. If you can continue to use that armor, don't worry about upgrading until you have a better MQ charm, then find either an INT armor or HM armor, as both would be helpful.

One last thing, you might want to try statting some VIT when you are level 1. Even adding 5 points to VIT makes a huge difference in the amount of life you end up with later on.

This post was edited by jlhromeo on Dec 23 2010 07:42pm
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Dec 23 2010 07:42pm
Quote (jlhromeo @ Dec 23 2010 09:40pm)
You are welcome. :)


People say you want to balance HM and INT, unless you are just going for all out damage, in which case by all means pump pure INT, throw some Crit Strike in there too and let the damage fly. BUT, having a good heal is real nice now-adays, so I recommend it. On my MQ setup, I have +44 INT and +33 HM from my gear, and that seems to be pretty good. I can swap the HM for another 40+ INT, but my heal takes a hit, and the damage gain is not really worth that to me unless I am soloing.

There is some fancy scmancy forumla for how much int = hm and vice versa, but I would say try to have a good blend of both, with INT being the better of the two. You could buy an INT armor and weapon, but I think an INT weapon and say a HM/Life or HM/Mana or HM/EES/ML armor would benefit you and the group much more than a few more dmg. (can switch this too, get int armor and HM/mod weapon.)


As far as what type of charm, that's really up to you and what you like. I like fires, they hit good averages and also can crit halfway decent, plus I like to burn stuff. I never really tried any other than Lightning, and the main reason I chose fire is because I had half a set built by the time I was shopping for charms, so it was the natural choice. Ice/Earth have nice averages, Winds/Lights hit high/low, and Fire is kind of in the middle somewhere.

I would get a 55 charm, over 100ee (try for 120+ if your budget allows that) There have been numerous on the MP anywhere from 100-200fg and up, some nice ones too lately. If you can continue to use that armor, don't worry about upgrading until you have a better MQ charm, then find either an INT armor or HM armor, as both would be helpful.


Shit lol, it said last seem 11minutes ago so I JUST made a post.
Did not do it in spite of your post, lol sorry.

Hmm, yeah formula is here : http://forums.d2jsp.org/topic.php?t=29065818&f=272

Thats confusing, ty for your advice\info :)
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Dec 23 2010 07:44pm
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